Or make the picking smarter One of the main deterrents of building large cities, besides growth caps, is that several hills are a necessity. And the computer never chooses to expand to them. So I simply say to heck with it, and mass build cities in places that have 2 hills to START with. Sure, you could technically buy tiles, but then unless you're america and playing a mod where he's buffed to 50% less buying, it's never worth it just to buy a hill. And I don't always want to be america to play. And waiting for culture to expand to hills is crazy, since there's always about 10 grasslands to expand to. Easiest way to fix it is to simply expand to hills if production focus is selected. But picking culture expansions would be much better.