FuzzySlippers
Chieftain
- Joined
- Nov 29, 2020
- Messages
- 2
I wanted to limit barbarians to a maximum level of tech (pre-gunpowder) and I thought I could just mod those units to not be allowed for barbs. Looking at Units table in the debug db there is a promising column called AllowBarbarians but it seems like this column does nothing since all units are already set it to false. Is this being set somewhere else?
Alternatively, is it possible to change GlobalParameters while the game is playing and have it use that value? I was thinking in lua I could possibly hook to the ages events to set the BARBARIAN_TECH_PERCENT to 0 after the Renaissance era started.
Alternatively, is it possible to change GlobalParameters while the game is playing and have it use that value? I was thinking in lua I could possibly hook to the ages events to set the BARBARIAN_TECH_PERCENT to 0 after the Renaissance era started.