FXS_Sar
Firaxian
- Joined
- Jul 22, 2024
- Messages
- 232
Hey all! We're coming up on one year since Civilization VII launched, which feels a little wild to put in writing!
It’s been a bit since our last update, but the team has been busy behind the scenes. Update 1.3.2 and the patch notes land tomorrow, the first round of the Firaxis Feature Workshop has wrapped (thank you to everyone who joined in!), and and we’re finally ready to start talking about some of the bigger ideas we’ve been exploring.
Here's some info from Ed on what’s coming soon and what we’ve been testing behind the scenes. Plus, we've got few anniversary surprises we're excited to share!
Read the full anniversary update.
Spoilers/quick update: Update 1.3.2 is coming tomorrow, and as a gift to our players for one year of Civ VII, Gilgamesh is returning as a free leader for all Civ VII players! Check out his game guide here (and keep an eye out for the First Look tomorrow).
Lastly, thank you for being part of Civ VII’s first year. The feedback, ideas, and insights you’ve shared - whether through the Workshop, wherever you talk Civ, or even just by playing-game - have guided how we approach both small tweaks and bigger systems. Looking forward to another year of many one-more-turns ahead.
It’s been a bit since our last update, but the team has been busy behind the scenes. Update 1.3.2 and the patch notes land tomorrow, the first round of the Firaxis Feature Workshop has wrapped (thank you to everyone who joined in!), and and we’re finally ready to start talking about some of the bigger ideas we’ve been exploring.
Here's some info from Ed on what’s coming soon and what we’ve been testing behind the scenes. Plus, we've got few anniversary surprises we're excited to share!
Read the full anniversary update.
Spoilers/quick update: Update 1.3.2 is coming tomorrow, and as a gift to our players for one year of Civ VII, Gilgamesh is returning as a free leader for all Civ VII players! Check out his game guide here (and keep an eye out for the First Look tomorrow).
Lastly, thank you for being part of Civ VII’s first year. The feedback, ideas, and insights you’ve shared - whether through the Workshop, wherever you talk Civ, or even just by playing-game - have guided how we approach both small tweaks and bigger systems. Looking forward to another year of many one-more-turns ahead.


