Alpha testers needed for Steph's mod 2

Germany. Now we are getting into a complexed Air Force.
Luftwaffe planes in thousands until end WW2, Then it gets tricky.
Well after Me262 Germany slipped into aircrafts made abroad.
F-86 Sabre, F-104 Starfighter and of course even until today F-4 Phantom.
It has (maybe still) used Mig-29 after reunited with East Germany.
Still the Tornado IDS is the main strike-aircraft until Eurofighter Typhoon is fully operated I believe.

Problem of course with whatever aircrafts to use in an immiginary German Naval Air Force (Marineflieger).
I believe Wyrmshadow created a Navy Stuka and Me 109 but then you have to imagine what they would have used.
The Sea Hawk was used in Marineflieger very early, but never on carriers.
I know they did use the Tornado in Marineflieger units, but later Luftwaffe took over the Marineflieger.
F-4 Phantom is a 100% sure bet as a Naval Fighter Bomber in my book. It´s still used in very modernized version by Luftwaffe.
The Mig-29 is a tempting thing to use in a role compared to the F-18 for USA.
A Naval version was on the drawing board in Russia after all.

BUT then are you thinking about East Germany aircrafts. Beside the Mig-29 you got all the Migs and fighterbomber version of the Su's

Don´t forget the Luftwaffe used some F-84 Thunderstreaks as trainers.

The most used and best known Luftwaffe aircrafts after their glory years must be F-104, F-4 and the Tornado, with the Eurofighter to come.


Just a thought that the A-26 Invader did some serivce.

Dying to see how you sort out this mismatch of aircraft development....

Cemo
 
Germany will have mostly West german aircrafts.

And I will not put the thousands of German prototypes, so it should be relatively easy to do.

As Germany has no aircraft carrier, I'll simply use multirole fighter, no Fighter / Fighter bomber for them.
So I just have two aircrafts to add.
 
Well,
then I assume you will use the Sea Hawk upradeable to the F4 Phantom so that carriers can be built by Germany, or it will be a pitty.

The F-104 Starfighter will then be in upgrading to the Tornado I guess. Finishing off with the Eurofighter Typhoon no doubt.

F-86 Sabre should be the upgrading from the Me 262.

But naturally this would only be my guesses on aircrafts the Germans really used in true life.

Eager to see what you come up with, but don´t cripple nations that did a lot of buying in the last 40 years. Consider the spanish and many more.....
If carriers should be built by all nations then one would figure out a way to get aircrafts that could be used.

Perhaps that Generic stuff then.....
 
Well,
then I assume you will use the Sea Hawk upradeable to the F4 Phantom so that carriers can be built by Germany, or it will be a pitty.
Yes, Germany will probably have something like that.

The F-104 Starfighter will then be in upgrading to the Tornado I guess. Finishing off with the Eurofighter Typhoon no doubt.
Same idea here.

F-86 Sabre should be the upgrading from the Me 262.
I'm not sure I'll keep a F-86 for Germany, perhaps the F104 only. I need to check what graphics I have available, and how to best use them.

Eager to see what you come up with, but don´t cripple nations that did a lot of buying in the last 40 years. Consider the spanish and many more.....
If carriers should be built by all nations then one would figure out a way to get aircrafts that could be used.
Oh, don't worry, each civilization will get aircrafts to fill each gap. But civilization with no historical unit will simply be less varied (like they will have multirole naval aircraft, instead of one interceptor, one bomber).

So, for Germany:

Fighter line
- Fokker Dr1 -> Fw 190 -> Me 262 -> F104 -> Tornado -> Eurofighter

Fighter Bomber
- Stuka -> Ju 88 -> F4 Phantom -> Tornado -> Eurofighter

Bomber (they do not always upgrade to the next one)
- Gotha V -> Ju 88 -> Heinkel 111 -> Amerika -> Arado Blitz

Naval fighter
- Habertstadt -> Me 109 -> Seahawk -> F4 Phantom (Naval)

Naval fighter bomber
- Stuka (naval) & Fi 167 -> Seahawk -> F4 Phantom (Naval)

Transport
Ju 52 -> Transall -> A400M
 
Ooops,
german fighter line WITHOUT the Me 109 ????? Can´t be done .... or

I know you put the Me 109 as a naval fighter BUT consider that Wyrmshadow did create a naval version (blue) for both the Me 109 and the Stuka.
I think you should use them and make them a bit weaker than the normal terror planes that roamed the skies.

You used the Ju88 twice, but I think you should look at Ripptide or Wyrmshadows Henschel 129 as the upgradable fighterbomber to the Stuka. It´s a very fine model. It fits well in that line.

I understand we have to do without early fine fighters like the He 51 and such but do cosnider the He 129 and putting the Me 109 in the normal fighter line.

An added question about another cruel fighter bomber Me 110 ???
Perhaps use that as a later naval fighter bomber..
 
More important than any fighter line Steph.

I can´t find any Steph_aviation folder for the British, hence the error directly getting to the British aircrafts in the game.

#ICON_PRTO_Br_10A_Bomber
art\civilopedia\icons\units\British_handleyPageLG.pcx
art\civilopedia\icons\units\British_handleyPageSM.pcx
#ANIMNAME_PRTO_Br_10A_Bomber
British_HandleyPage

this can´t be found probably with several other british aircrafts.

I think you forgot to include the Steph_Aviation in the last zip.
 
Ooops,
german fighter line WITHOUT the Me 109 ????? Can´t be done .... or

I know you put the Me 109 as a naval fighter BUT consider that Wyrmshadow did create a naval version (blue) for both the Me 109 and the Stuka.
I think you should use them and make them a bit weaker than the normal terror planes that roamed the skies.
I'm already using the Me109 as naval fighter, and I'm using the Fw190 for the land version. There are simply to many units to use all of them.

Ooops,
You used the Ju88 twice, but I think you should look at Ripptide or Wyrmshadows Henschel 129 as the upgradable fighterbomber to the Stuka. It´s a very fine model. It fits well in that line.
Yes, I came to the same conclusion when actually adding the unit.

Ooops,
An added question about another cruel fighter bomber Me 110 ???
Perhaps use that as a later naval fighter bomber..
Germany has no late naval fighter bomber.


About the British aviation: they are in one of the intermediate update
07_07_27_Test

Don't forget to always install ALL the updates, in chronological order
 
Problems with the Tribal_warrior_uk then.
I looked it over just in case I missed something.
In the BIQ file dated 2007-08-04 we got a unit with that link....
also in the Pediaicons from that date (Britain 1 update)

Well in the Britain 2 update that tribal_warrior_uk is gone, but I can´t find a new BIQ, so we get an error...

#ICON_PRTO_1I_Tribal_Warrior_UK
art\civilopedia\icons\units\06Warriorlarge.pcx
art\civilopedia\icons\units\06Warriorsmall.pcx
#ANIMNAME_PRTO_1I_Tribal_Warrior_UK
Warrior

Is the lines in Pediaicons.txt for the britain 1, but all is missing in the next pediaicons....
Have I still got a mess. I´m not sure. I deleted everything and surely DL and installed all files in correct order ( I hope)
 

Attachments

  • Image1.png
    Image1.png
    53.4 KB · Views: 144
OUPS
I forgot to include the biq in the Britain 2 update :blush:
As I don't have a copy of it, it means I have to include it with the Germans later...

At least, I've finished the German air force today (save for a Glitch in Wyrmshadow's Dreidecker graphics). I should make the navy tomorrow, and then try to finish Germany quickly as I'm still in vacation.
 
I wrote these down from my French game. I hadn't posted them before because it was only two items, but I'll post them now.

39. The French units during the 2nd age are battletanks.

40. The French Musketman moves very very slowly. When attacked, he fires a bunch of shots. Then he pulls out his sabre and slashes. The battle might already be over and he's still in the slashing motion.
 
I wrote these down from my French game. I hadn't posted them before because it was only two items, but I'll post them now.

39. The French units during the 2nd age are battletanks.
.
The French knights are indeed quite strong, but the other civ shouldn't be to weak either. Of course, if you are fighting first age units...

40. The French Musketman moves very very slowly. When attacked, he fires a bunch of shots. Then he pulls out his sabre and slashes. The battle might already be over and he's still in the slashing motion.
I may have to rework most of the animation converted from American Conquest. At the time, I kept to many frames. What do you mean he fires a bunch of shots? He should shot only once, except the sound is screwed.
 
I may have to rework most of the animation converted from American Conquest. At the time, I kept to many frames. What do you mean he fires a bunch of shots? He should shot only once, except the sound is screwed.

He shoots around 10 times and then switches to using a sabre. His animation doesn't look like he shoots ten times, but the sound sounds like 10 times.
 
1. While fiddling in the editor, I noticed the 05C - Heavy Knight (Jp) unit doesn't upgrade to anything. Is this right?

I also noticed these units don't upgrade to anything:

05C - Heavy Knight (Mx)
05C - Heavy Knight (Af)
05C - Heavy Knight (Ando)
06C - Mounted Infantry (Eg)
06C - Mounted Infantry (Meso)
06C - Mounted Infantry (Ch)
06C - Mounted Infantry (Jp)
06C - Mounted Infantry (In)
06C - Mounted Infantry (Mx)

Well, there are many many more.

2. I noticed Fr_13A + A400M has a rate of fire of 2. What's that for?

3. Why does Fr_12A + Jaguar have the Sacrifice ability?

4. I added the Bombard ability to a bunch of the troops with a bombard range greater than 0. Playing as Americans against France, Britain, Mesopotamia, Africa, Egypt, India, North Africa.

5. I think it would be much cooler to have many more nations on the standard size map. Like 16 perhaps. I think 8 is too few.

6. I can't believe what I have just seen. A 02C - Chariot (Meso) (-) moved onto the same tile as my US_02C # Scout. My Scout was not destroyed nor captured nor anything. I can move him on my turn.

7. The American Bowman seems to help a bit. Shouldn't he have the Offensive flag set? He's got the Defensive flag set. Perhaps he should have both?

8. Very strange. I moved a Spearman onto a goody hut, and the goody hut wasn't cleared. No effect happened. Two Barbarian archers were nearby and visible to my trooper. The next turn, the goody hut disappeared and I got no apparent benefit.

9. I'm fighting the French and Mesopotamians. I attacked the Mesopotamians deliberately because I wanted their land. The French attacked me a long time ago, for no particular reason. I just wiped out around 15 of their troops. Judging by what's coming at me, they probably have a large army. The Mesopotamians were pitifully weak, except for their great elephant units. However, those never attacked me, so I just bombarded them with my archers, and then killed them with my warriors.

10. The French took some very heavy military losses, but no cities, and they made peace with me. I got plenty of goodies from that peace treaty.

11. The French declared war on me again, due to me asking them to get their troops off my land.

12. The American bowmen units are neat, but I wonder how well the AI would use them.

13. These American bowmen seem good for guerrilla type warfare. I built around 10 of them and I bombarded the hell out of any French troops that come near. Then they have to walk back out of my terrain to heal before they come back again, looking for more.

14. The goddamn French made peace, left some troops in my territory, then after I demanded they leave, they declared war again. The only benefit to this nonsense is I get some goodies everytime we make peace.

15. A few things have made this mod tremendously easy for me lately: I'm using Regent difficulty, which is super easy even when playing the Americans. I've gotten used to the tech tree and what technologies are important in the first and second ages. And the biggest difference: units don't cost 1 population point when building them.
 
Back
Top Bottom