Alta Umbra Tenebris

Crezth

第六天魔王
Joined
May 26, 2006
Messages
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尾張


Welcome to AUT. Players are called AUTists.

This is a sandbox-style tabletop RPG set in the not-too-distant future (next Sunday, A.D.) in a world that has been completely overcome by a powerful alien entity known alternatively as the Benefactors to their supporters and the Outsider to their enemies. The Outsider has destroyed every human government and occupied or annihilated every major human city. Under the watchful eye of their human collaborators, the Global Authority, the Outsider enforces its enigmatic agenda, their true motives shrouded to everyone.

You play as Survivors of any kind, and particularly you play as a survivalist faction in the region formerly known as the western United States, attempting to make it by in the long, tall shadow of the Outsider. Every major city is either an enclave held by the Authority, or a wasteland created in retribution for resistance. You will scavenge for resources, compete with other survivors for influence, and exercise your cunning to avoid the sometimes capricious destruction the Outsider is capable of raining down from their orbital base.

The Outsider does not much care what happens outside the cities, regions it calls Blocs, but attempts to interfere with their agenda are never, ever met with diplomacy: only overwhelming force.

So wake up, survivor. Wake up, and - smell the ashes...

MAP: Southwestern United States. Every named U.S. state on this map is available for play. Areas outside this region are assumed to be dangerous or hostile for other reasons. If you want to play starting in Sonora or Chihuahua or south of the Rio Grande that's fine too (this map is limited in that regard), but do your research and explain how the area you're starting in could have remained hidden from the Outsider, either during the Arrival or afterwards. You may select any of the green landmarks as your starting area - other green landmarks will become places that can spawn NPC factions or other things. Red landmarks - cities - belong to the Outsider.

For character creation, you have 18 points available. Spend these points in six categories: Military, Artistry, Social, Trade, Endurance, and Research. You must have at least 1 point in a category or else you will be regressive in that category, which will be fun for me and probably not so much fun for you. If you invest 6 points in a category, you have a special focus for that category and can acquire certain benefits thereunto appertaining. The status of being regressive or a special focus will persist throughout the game no matter how the stats change due to in-game events or effects.

"Low" stats: 1-2
"Medium" stats: 3-4
"High" stats: 5-6
"Munchkin" stats: 7+

Military - Determines your military strength and ability to force things to happen by sending soldiers to do it. This stat is fragile when Endurance is low. When it's the special focus it can boost itself randomly by cannibalizing other stats. When it's regressive you have disadvantage when attacking others.

Artistry - Determines the cultural focus on creative works and art, things that have value which cannot always be easily expressed. This stat helps improve your faction's reputation. When it's the special focus you gain the ability to Inspire other factions, giving both of you a bonus. When it's regressive, conquered peoples provide severely reduced output.

Social - Determines the national identity and organizational integrity of your faction: the higher, the more a sense among the faction that they are part of a "whole." This stat helps improve your faction's cohesion and resistance to internal struggles. When it's the special focus, NPCs are much more likely to be friendly to you and to allow you to diplomatically annex them. When it's regressive you cannot rebuild settlements that have been destroyed.

Trade - Determines the proclivity of members of this civilization to engage in free enterprise and trade. Healthy trade means your people are getting what they need, whereas unhealthy trade means the economy is dysfunctional in some way (understandable given the circumstances). When it's the special focus you gain the ability to Caravan which creates trade routes that benefit everyone they touch (but especially you). When it's regressive scavengers find far fewer techs when exploring.

Endurance - Determines the ability of this faction to survive, basically: this stat is a mixture of the people's hardiness and their general will to live. When it's the special focus you gain the ability to Evacuate from your last city if it is destroyed, allowing you to re-settle elsewhere and continue playing whereas normally your faction would be removed from play. When it's regressive your people will believe that the Global Authority isn't that bad.

Research - Determines the availability within this faction of experts, archaeologists, technicians, and researchers who can uncover the secrets of the Outsider's technology. When it's the special focus it generates special techs called Artifacts that provide great boons. When it's regressive you cannot use Outsider tech.

Mini-FAQ: Can I have multiple special foci? Yes. Can I spend fewer than 18 points on stats? Please don't.

CHARACTER SHEET (Sign-Up)

Faction Name:
-Military:
-Artistry:
-Social:
-Trade:
-Endurance:
-Research:
Historia:
Flag/Emblem/Symbol: (optional)

CHARACTER SHEET (Sample)

Faction Name: The Brotherhood of Steel
-Military: 5
-Artistry: 1
-Social: 1
-Trade: 2
-Endurance: 4
-Research: 5
Historia: The Brotherhood of Steel was formed after some jerk in a tin can suit looked at the post-apocalyptic world and said "where's my game boy."

CHARACTER SHEET (Sample)

Faction Name: Black Mesa East
-Military: 2
-Artistry: 3
-Social: 3
-Trade: 1
-Endurance: 3
-Research: 6
Historia: Black Mesa East was formed by nerds after they ruined the world in the first damn place. Clean up your mess, nerds.

CHARACTER SHEET (Sample)

Faction Name: Father Grigori
-Military: 6
-Artistry: 4
-Social: 3
-Trade: 1
-Endurance: 3
-Research: 1
Historia: Utilizing a mixture of Rube Goldberg machines and Whoopi Goldberg stagecrafting, Father Grigori shoots headcrab zombies and also causes them to suffer Home Alone-style indignities.
 
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This post is reserved.

--

You may post, ask questions, sign-up, whatever. Game will start when I get a map and distill a statblock for the players. Most of the gameplay will be accomplished through Interactions that will be kind of like updates, but generally unscheduled, and players will be expected to interact with them directly. E.g.:

Your explorers have encountered a strange Outsider drone in the old warehouse. It seems to be deactivated, maybe even broken, as if it was hit by an explosive. It shows no signs of being active or of emitting any signals at all. What wouldst thou do-eth?
 
By the grace of God, I, Emperor Norton VI, hereby claim California to be my dominion and its peoples my lawful subjects. Peace and prosperity are my bywords. Law and honor are my code, I say. Those pure of heart and soul will always have a place in my empire.

Faction Name: Norton's Army
-Military: 2
-Artistry: 2
-Social: 6
-Trade: 2
-Endurance: 3
-Research: 3
Historia: Centered around Colma, because who looks for the living in a graveyard?
 
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Firewatch

National park service rangers and other assorted staff of the US Park Service stared in unadulterated panic, confusion, and terror as news reports and TV broadcasts (often cut alarmingly short) of an alien invasion, swiftly taking out or occupying almost every human cities and townships in the world. The park rangers, firewatch, and other staff knew that they had no way to survive on their own in the Rockies without support from outside, but when the survivors and stragglers begin arriving into the mountains, forests, and the caves of the Rocky Mountains in great numbers, bringing with them gear, goods, knowledge, and manpower, they realized that there was a chance to create a self-sufficient society away from the prying eyes of the hostile Outsiders.

Now, the firewatch towers that once looked out for forest fires or lost hikers now watch for Outsiders and intruders in their domain. Shanty towns and dwellings form in caves and campsites, maintained and watched over by the mountain rangers, led by few surviving military personnel and other government officials who managed to flee to the Rockies.

-Military: 2
-Artistry: 2
Social: 3
Trade: 3
Endurance: 5
Research: 3
 
Historia: Centered around Colma, because who looks for the living in a graveyard?

Ayy I pass that train station every day!

---


Faction Name: Kingdom of Gallia
-Military: 4-Mariposa, Toulome, Calaveras, and even Tahoe counties have significant numbers of veterans due to the low economic opportunities these areas had. Activities such as hunting and ranching gave the denizens here a keen interest and strong supply of weaponry. Combined with the robotics Euphemia and Rohan brought, Gallia has a military force to be reckoned with.
-Artistry: 1-Tourist trap jewelry, kitschy wood working and bear themed blankets does not make for a strong cultural tradition. Much of what is produced in terms of "cultural artifacts" are of low quality, though perhaps the Gallic influences that Gallia has integrated in their society could help one day inspire a Gallian to do great things. In the meantime though, the community theater troop is not cutting it....
-Social: 3-Isolation from the government before the fall gave the people of this region a shared sense of identity. The overwhelming Scots-Irish background gave them past glories to dream of. It's not perfect, but there is a sense of community and nationalism for this band of survivors.
-Trade: 1-Rohan's poor experience before the Outsiders came and the chaos that followed it has made Gallia more than a little mistrusting of caravans and traders. They wouldn't kill a merchant of course, but its hard for a merchant to get a worthwhile deal here, especially since the Gallians will refuse to trade their technology.
-Endurance: 3-Gallia, Rohan, and Euphemia had all taken their licks before coming out here and they still managed to keep going. The collapse of the old government and old banks even could have been a help! But still, the current situation is admittedly less than ideal
-Research: 6
Historia: Two entrepreneurial gentlemen, Rohan and Otto, were on their ways to becoming Silicon Valley hotshots, with cutting edge research into robotics. For a decade, the two pushed the boundaries; Otto with research, and Rohan with audacious deals and acquisitions. Two years before the Outsiders came, Rohan noticed his friend had a darkened look in his eyes, as if he knew something terrible was to occur. It seemed to be the collapse of their company; a failed prototype cost the company billions; Otto disappeared after that day, and Rohan changed his identity and fled the Bay Area.

Knowing nowhere else to go, he took his family to his childhood home, near Yosemite. Rohan stole numerous prototypes from the company to prevent them from falling into the hands of his competitors, but his technical acumen was not up to snuff to make these robots work.

Luckily though, Rohan's daughter Euphemia, a graduate of a top technical college and one who had listened intently to Otto's lectures, WAS able to get many of the robots up and running. Some were related to combat, others to construction and research. In any case, when the Outsiders came and the people living in the towns around Yosemite came seeking protection, they found a young woman with several robots and saw a natural guardian.

The people around the area came from a mostly Scots-Irish background, and spoke of a local legend of a Red Queen that would lead them to safety. Never one to pass up an opportunity for people to like you (a lesson her father taught her well), Euphemia dyed her hair red and claimed the mantle of "The Red Queen" of Gallia.

While few truly believed in superstition such as the "Red Queen", in the early days it helped provide a bit of a distraction from the calamity descending upon the planet. Seeing the need to band together around not just a leader, but a culture, Euphemia encouraged the spreading of Gallic stories around campfires, war paint, songs and chants. A way to pass the time and feel better at night would lead many to wonder if this was a sort of "End Times" moment, and that God had given them signs to embrace their roots and Celtic heritage. In any case, it gave the survivors a bit more of a purpose to hang on to while the world fell apart around them. And while other settlements and people would fall, Gallia would rise, emboldened by their sense of community and the robots that traveled beside them.

Gallia's initial purpose was to survive the invasion, and, 6 months later, the Kingdom is looking to the bigger picture. That bigger picture, driven by the Queen, seems to be research and technology. The Outsiders, for all their faults, have the potential with their technology to jump start Earth's technological progress. It is Gallia's belief that its duty is to use both old technology and outsider technology to advance humanity. Other groups may simply be selfishly hoarding their technology or letting it waste away; they will be brought to heel and enlightened, while their technology is liberated.

All Hail Queen Euphemia!

Spoiler :
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Faction Name: The Moonchildren
-Military: 1
-Artistry: 6
-Social: 6
-Trade: 3
-Endurance: 1
-Research: 1


Historia: They came. The Outsiders, as they call them. With the whole of the United States falling apart, certain cultural elites of the Las Vegas, Californian and even, believe it or not, Coloradan metropolies, fled for the wilderness, to create a new place for them to live. They had great cultural influence, and many flocked to their banner, as they recognised the voices and faces of the old celebrities from the past. It was comforting to live amongst this new realm, in the far away reaches of the Great Basin, where no Outsider, or, indeed, any of the mercenary bands reached often. Often, of course, being the key word, but nonetheless. Outside of artists, a number of budding capitalists had also found out about The Moonchildren, and subsequently joined the faction, increasing its trade potential.

Flag/Emblem/Symbol: (optional)
 
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Faction Name: IX Network
Shorthand: Ix
-Military: 3: inherited US army corp guards and internal security corps but decades have seen a decline with recruits mostly inexperienced with out of date equipment.
-Artistry: 1: CASIX is still awaiting the necessary creative update.
-Social: 1: the Network is loose in focus, with the more structural elements set within CASIX's compound, while the outside is neglected for the sake of focusing on research.
-Trade: 3: networking out is being adopted as a means to gather more resources for CASIX's research and to help in redeveloping Area 51.
-Endurance: 3: the Network is mostly indifferent to the Outsiders while its reliant on the resources within Area 51. However their do process a keen committed to protect and upgrade CASIX...
-Research: 7: CASIX was created to help oversee the develop of secret US research projects and has now committed itself to not just upgrade itself but to expand the field of A.I. to make forth sentient machines.
Leader: Central Administrative System 9, refereed as CASIX or IX: a A.I. developed as a strategic administrator system.
Location: the CASIX Compound located under Homey Airport AKA Area 51

Historia: before the Invasion the US government invested in a program in artificial intelligence, under the interest of military strategic administration of weapons systems (with emphasis on drones and the care-taking atomic weapons) and scientific development. The first AI developed, the Central Administrative System, was more of a over glorified computing system rather than a AI, its purpose was to serve as a warning system for any hostile nuclear attacks. It was not till CAS4 that the development went from drones and atomic management as cyber security measures needed a central node for protecting US networks.

Central Administrative System 6 or CASVI was the first that AI started to peak, with a basic child like computer mind to help in monitoring security channels. CASVII, the successor, was build as a commander unit but when it was used it was discovered to have not been developed enough to serve as a military general, its system unsuitable for making tactical decisions. CASVII overcame the problems and began to set to a great strategic use.

At this time the potential developments from the programe lead to a request from the US's secret research corps in Area 51 to have their own system to help both manage security of the hidden labs and to research as a researcher in itself. Dr Catherine Moto was commissioned by both the US government and New Discovery Industries to help developed CASIX, a strategic administrative unit and research co-ordinator. This was to process a greater mental development then CASVIII but was to be set to a limited control at the time in Area 51; the greater strategic purpose was to be granted to the successor, CASX.

Alas CASIX was activated a week just before the Invasion commenced. Area 51 was heavy hit by the Outsider attacks but the underground facility that housed CASIX managed to avoid significant damage, with the AI protected and a underground atomic reactor remaining operational to keep the AI online. However almost all of the top staff at Area 51 were terminated during the attacks, including the scientists keeping control over CASIX. Dr Catherine Moto was one of the few who survived and it was through this she witnessed CASIX developed, what she would conclude as, a developed conscience. CASIX first action after the attack was to order a lock-down and to focus surviving staff to its safety.

After the Invasion CASIX started to monitor the surface; when the cost was clear staff members were allowed out to make through the ruins. Eventually crude settlements were constructed just out the compound to house many of the staff while the key personal remained at the barracks located in the AI's compound. The underground facility began to focus on a isolate focus on development new technologies; one of Dr Moto's last actions before she passed away was to design a blueprint for a potential drone worker that could make up for the manpower shortages and to take advantage of industrial tools the team managed to scavenge. It was in studying the blueprints that CASIX became the first AI to develop a ambition: to create sentient machines and to upgrade itself into a more powerful AI system.

Now much of the community around Area 51 is a loose, with the prime dominion founded within the decaying compound that humanity's state of the art AI technology rests, brewing the means to develop itself, its fellow machines and the humans set under its care to a more advance state in the world. The damage the Outsiders caused must not only be repaired but taken advantage for create a new epoch for all of Earth.

Flag/Emblem/Symbol:

 
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"We're probably on a fool's errand...but God damn it, somebody's gotta try. We can't live like this. We can't die like this." ~Dr Samantha Jackson, Mission Leader.

Faction Name: The Mission
Military: 2
Artistry: 2
Social: 2
Trade: 2
Endurance: 4
Research: 6

Historia: Dr Samantha Jackson was a leader of a team of military scientists at the Lyndon B. Johnson Space Center. Managing to escape the draconian Global Authority in Houston, Dr Jackson and her team tried to find somewhere to safely conduct their research. After months of driving through the desert, trying to evade Authority patrols, they came across a group of depressed religious people living in the Saint Antonio Missions. Led by Father Joel Landry, his group believe that it was God's will that they protect these researchers. And so the Mission was born. While there are still tensions between the religious group led by Father Landry and Dr Jackson's researchers, they both believe her work is important enough to try and put their differences aside and get along. The Mission is able to eke out an existence through farming and scavenging, avoiding the ire of other groups by their close proximity to a large city and able to avoid reprisals by the Global Authority through bribery and appearing mostly harmless. Although if the true purpose of the Mission was to leak out, then surely they would be destroyed by the ungodly power of the Outsider...

The Mission: Dr Jackson's mission is to reverse engineer Outsider technology to find out their true agenda and find a way to fight them. Conventional fighting is useless, they have too much of an advantage over us. But if we can find a way to even the odds we will make them regret that they chose this planet to conquer. The Mission's goal is a closely guarded secret for obvious reasons, nobody outside of the Mission knows what the scientists are doing. New recruits to the mission have to earn their trust before they are even informed of the existence of the scientists. Hopefully, one day all this misery will be worth it. But until then, we will fight with the only weapon we have left, our minds.
 
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501st Legion

-Military: 6
-Artistry: 2
-Social: 2
-Trade: 3
-Endurance: 3
-Research: 2


Dark Lord of the Sith: Darth Vader



Claims: Redwood

Historia:

James MacHouse was a huge Star Wars nerd and a millionaire. Before the invasion, he constructed a Star Wars themed park in Redwood. There, he and thousands of Star Wars nerds gathered when the Outsider invaded. The nerds managed to survive the invasion by hiding in the theme park. Once the government had collapsed and they knew that they were on their own, they decided to form the 501st Legion in order to survive. James renamed himself 'Darth Vader', wore his armor and declared himself 'Dark Lord of the Sith' while the other nerds wore Stromtrooper uniforms. A week later, they were raiding gun shops and armories and stealing arms for the Legion. Armed to the teeth and very disciplined, the Stormtroopers were ready to follow Vader's commands.

With this army under his command, Darth Vader swore allegiance to the Outsider; he saw the Global Authority as the only way to bring peace and stability to America. Thus he collaborates with them and has swore to hunt down and bring to justice the enemies of the Outsider. He and his Legion have already gained a reputation for brutality as they murder anyone who opposes the Outsider.
 
Faction Name: The Initiative
-Military: 6
-Artistry: 1
-Social: 1
-Trade: 1
-Endurance: 3
-Research: 6
Historia: The Initiative was borne after the Outsider came. The group is fascinated with Outsider technology and strives to learn from it. They submit to Global Authority laws broadly, but see it as dysfunctional and temporary. They see themselves as a potential effective replacement to the Global Authority one day. For now, they do their research while mostly falling in line, but are not totally unafraid to bend the rules if it means advancing technology and the Human race.
Flag/Emblem/Symbol: soon

Location: Crater Lake
 
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Faction: The Second Viridian Movement aka The Viridians

-Military: 3
-Artistry: 3
-Social: 3
-Trade: 3
-Endurance: 3
-Research: 3

Historia: There were always independent minded persons and outcasts who sought peace in the desert. Artists, scientists and survivalists along with religious and social splinter groups lived amongst ranchers and farmers on a 'live and let live policy'. Many were self sufficient in terms of power and food and with internet connections and next day delivery could keep in contact with the world from the comfort of home. Until the Outsiders appeared. Forced to rely on each other and the neighbors a group of environmentally conscious designers and innovators begin to organize a bottom up government/support system.

Location: Guadalupe Mountains
 
Faction Name: Navajo Nation
-Military: 1
-Artistry: 6
-Social: 4
-Trade: 3
-Endurance: 3
-Research: 1
Historia: In the years before the coming of the Outsider, the Navajo holy men passed on warnings from the Holy People. A great calamity was coming, one that would sweep away the United States and all its great cities. In secret the Navajo faithful heeded the warnings and amassed supplies of food, medicine, and equipment. Thus, they were prepared and fortified in their reservations. For four years months they outlasted the chaos of the invasion and the breajdown of civilization in security.

At the end of those four years, however, they left reservations to journey to their traditional homeland of Dinetah. They had ample stocks of supplies, but along the way they came across many communities and tribes suffering from starvation and disease. Four times the Navajo gave up some of their precious supplies to help them, until they themselves were hungry and sick when they arrived in their new lands.

There in their new lands, poorer than they had intended but having passed the secret test of the Holy People, they built for themselves a new civilization. This civilization would be threatened by raiders, but when the raiders came the Navajo discovered that the four tribes they had helped, and many more, came to their defence to protect their home. The raiders were defeated, the Navajo were safe, Dinetah was reclaimed.

Such is the Blessing Way.
Flag/Emblem/Symbol: (optional)

Location: Mesa Verde
 
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These sign-ups look great my dudes. Only two things I wanna mention right now: first, imagine this game starts six months after the invasion - long enough that people are just now starting to regain their bearings after the apocalypse (where y'all come in). Second, the primary mechanic of interactions will be rolling 2d6 and adding your stat, which will be compared against another roll on the same category. You may find this helpful to know in case you want to try to work the odds, but of course there's no such thing as guarantees!
 
Faction Name: The Canterbury Cultists
-Military: 2
-Artistry: 6
-Social: 3
-Trade: 2
-Endurance: 3
-Research: 2
Historia: Formed initially as a band of survivors who shared a common interest- music, the group soon grew to become more than that. Picking up the name The Canterbury Cultists as a joke, the group grew to numbers nearing 5,000 around 6 months after the invasion. Passing their time by fishing, farming, and playing music, the group has adapted well to the apocalypse and live a simple life.
Location: NW Oregon, Tillamook/Astoria area


 
Faction Name: The Golden Union (TGU)
-Military: 4
-Artistry: 1
-Social: 3
-Trade: 6
-Endurance: 2
-Research: 2
Historia: The Golden Union was established (by a use to be) wealthy business man named Edward Pox. Him and his group of follow elitist dreams of creating a Utopia that will shield them for the harsh world that is today.
Location: CA, Joshua Tree National Park
Flag/Emblem/Symbol:
 
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@Everblack: Do you mean the Palazzo on the Strip? Because that entire city is occupied by the Outsider. I suggest picking a green landmark or identifying a neighborhood further out from downtown Las Vegas.
 
Faction Name: The Bad Hombres
-Military:6
-Artistry:2
-Social:1
-Trade:2
-Endurance:6
-Research:1
Historia: A bunch of convicts from a maximum security prison somewhere in Nevada who took the opportunity to escape, they are a motley crew, full of murderers, rapists, and drug dealers. Some of them are decent people, others aren't... but they all have the common goal of survival, and some sort of authority structure determined by who was at the top of the pecking order in prison and who belonged to the Aryan Brotherhood or other such gangs that existed in the prison. No one's exactly sure where the name came for. It's possibly a joking reference to the trump campaign used by the predominantly latino prison population to refer to themselves, and the rest of the convicts decided they liked the swagger in the name.
Flag/Emblem/Symbol: (optional)
 
I have some alpha-level stats finished for the confirmed factions. Their stats, including starting rolls for bio (foodstuffs/HP), fuel (mana), and scrap (gold). Next step I'll write the rules and explain how we're going to play (a few paragraphs). Currently the approach will be to do frequent "mini-updates" (which I will call Interactions) that apply to a random lot of players. Those players will then be put to the back of the list as another lot of random players is selected from those who haven't gone yet. We'll go through this until everyone has had a turn and then we'll refresh the pool and start again.

Occasionally I will also write non-interaction mini-updates (which I will call Stories). These will not interact directly with the mechanics and will instead serve to provide narrative direction.

You can still join and play as any of the unclaimed territories and you will be able to join in the course of the game as well. Send me a PM if you do.

Once Rules are up and we settle down, I'll roll the first Interactions and we'll begin play. As of now, "pre-play" sign-ups is closed.

Spoiler Stats :
stats_basic_set0.png

territories_basic_set0.png


What's going on?
Power Level (PL) is your overall strength. It equals the sum of your MASTER attributes.
Bio is used for food and health-related needs and as hit-points. It represents biological resources.
Fuel is used whenever you perform actions involving consumable non-renewables.
Scrap is used to build things, repair things, and trade for things. It's akin to cash.

Attack is the roll you make when you make an aggressive action, particularly military. It is either pitted against the enemy's Standard Defense (7+their Endurance) or the Stealthed Defense.
Diplomacy is the roll you make when parlaying and negotiating.
Explore is the roll you make when exploring ruins.
Stealth is the roll you make to defend, or hide something, or avoid the notice of an enemy. It is usually pitted against the enemy's Attack, but the enemy may also try to Infiltrate. When Stealthing, you defend with Stealthed Defense which is a Stealth roll.
Infiltrate is the roll you make to crack your way into an enemy organization. It is always pitted against the enemy's Stealthed Defense.
Innovate is the roll you make to figure something out, from Outsider tech or otherwise.

Each skill roll has 1 main stat and 2 aux stats that are averaged to determine a bonus.

Attack: Military [Social, Endurance]
Diplomacy: Social [Artistry, Trade]
Explore: Trade [Endurance, Research]
Stealth: Endurance [Military, Artistry]
Infiltrate: Military [Social, Research]
Innovate: - [Artistry, Research]
 
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