Altera Centauri Scenario Repository

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Sep 12, 2007

This is the Altera Centauri Scenario Repository Development thread. This thread will remain locked. If you wish to comment, or if you have any questions, please post here:

Disscussion Thread for SMACX Scenarios

The format for each entry will consist of the following:

Scenario Name
Author and date of original posting
Original Host Site

A paragraph or so relating anything the author posted regarding the scenario.

If a piece of the above is missing, then its because it doesn't exist anymore.

Many thanx to the following for taking the time to contribute on this project:

Buster's Uncle
Martin Gühmann
Imagine a Cool Name


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Here is the index of scenarios:
Moderator Action: Note: currently the below hotlinks are not redirecting to the individual posts. instead the links are redirecting to the top of the webpages the individual posts are on. We will fix this hopefully soon.

Apocalypse Scenario

Aquarium Scenario v2

Coming of the Damned

The Cult of Stars

Heavy Terrain

Conquest of Europe

Australia - The Scenario

Near Perfect Scenario

Akaria: World of Resources


Domai's Quest



Battle of the Builders

Domai's Choice

Mars Survivor v3.0


Spartan Challenge

Zak the Diplomat



Lal's Challenge

Sparta's Choice

CGN Challenge

March Challenge

January 2003 2 Player

Darsnan's Waterworld Challenge

October 2003 CGN Challenge

Hobbes' Challenge

Alien War

On the Horns of a Delimma

February CGN Challenge

January/ February Hive CGN Challenge

March/April Hive CGN Challenge

October 2005 CGN Challenge

July 2002 CGN Challenge

May/June 2002 CGN Challenge

April 2002 CGN Challenge

March 2002 CGN Challenge

A city called Armagedon

December 2009 Game of the Month (GotM)

September 2009 Game of the Month (GotM)

July 2009 Game of the Month (GotM)

June 2009 Game of the Month (GotM)

Children of the Sun

D-Day Trilogy Part 1 - D-Day 2150 (US)

D-Day Trilogy Part 2 - Desert Storm 2162 (US)

NGS - Foundation (US)

NGS - Powerplay (US)

Its ours

Already There

New Planet Scenario

Old Planet Scenario

Alterwars: Buccaneers v1.0 US

Alterwars: Frontline Assembly v1.0 US

Alterwars: H2Ostile v1.0 US

Eye of the Beholder 2009

Von Neuman's World

Eye of the Beholder 2006

Adaptation 101

Guardian of Planet

Monkey in the Middle

Bonfire in the Sky


Pick yer Poison

Lilith - A Wolf in the Fold

King of the Hill 2006

Challenge 30 smax

Summer Solstice 2006 - Dream Twister

U2 - Scenario for SMAX

Aquarius - Scenario for SMAX

January SMAX SP Challenge

Belated Winter Solstice 2005 Challenge

Challenge Scenario: Things that go Thump in the night

Summer Solstice 2005 AI Challenge

Summer Solstice 2004 AI Challenge

Apolyton Game of the Month! Its Back Yippee!

ACDG4 Game One: The Sword of the Righteous

SMAC Game of the Month

Flo's Morgan Challenge

The Cha Cha Challenge

Scenario by zsozso

SMAX - Christmas Complete!

June '09 GOTM

July '09 GOTM

December GOTM

February 2010 GOTM: "What would Pravin do?"

March 2010 GOTM: UNSA - United Nations Space Agency

April 2010 GOTM: Jihad

May 2010 GOTM: "Warcrimes: Operation Slapdash"

June 2010 GOTM: "Market Forces"

July 2011 GOTM: Drone secession wars - part 1 "First Strikes"

Battlefield Earth Scenario

Orbital Wars playtest

The Axis Awakens


One if by Land, Two if by Sea

Sid and Brian aka the Easter Eggs Game

Operation Cntl Esc F8

The Tenth Manifold

Sid n Me

Heah You Kids Get Off My Planet
Last edited by a moderator:
Scenario Name: Apocalypse Scenario
SMAC/ SMAX: I believe it is SMAC
Author: Wowbagger
Date of original posting: 5/14/99
Original host site: Civilization Gaming Network

It's 2244. The year has been less than wonderful. There are many strange omens floating
about. Four large asteroidal fragments recently touched down in the Western ocean.
The craters, and the rocks that created them, have been nicknamed Death, War, Famine
and Pestilence, after the four horsemen of the apocalypse.

On the bright side, Morgan bank has started up a new, totally crime-proof form of
transaction checking: gene tagging. Every six hundred and sixty sixth gene in the
double-helix of everyone on planet has been tagged with an identical print, a symbol,
a shape, a number, sometimes just a random collection of lines. The mark not randomly
produced, but assembled using a special code from the data already stored in the subject's
DNA. Effectively, the genemark told you what sort of person you were.

The second of these two things is really rather good news. Except, that is, for anyone
who is a student of the book of revelation.

Sister Miriam got rather agitated. Well, you would too, if you were a devoted bible
basher (no offence to anyone out there) and you saw the end of the world coming.

Then came the meeting of the Planetary council. Everyone, of course, had to have their
genemarks inspected before being allowed to enter. Deirdre, a tree. Lal, a dove.
Zakharov, a bulb bottom test tube. Miriam, a cross. Santiago, a dagger.

Yang, a pentagram.

Miriam shat herself. The final prophecy of the book of revelation had been fulfilled.
The Antichrist had arrived. Not only arrived, but set himself up as the tyrranic
leader of a powerful faction.

The Hive and believers were soon at war.

The Peacekeepers and the Gaians were soon dragged in.

Yang bribed the Spartans into the fray with the promise of a large slice of the Peacekeeper
pie. Zakharov, outraged at this superstitious nonsense, quickly allied himself with the
Hive and struck out against the others.

It was, no, IS, the final apocalyptic battle. There can be no peace, no draw; It's
clobbering time!!!!

Scenario Name: Aquarium Scenario v2
SMAC/ SMAX: I believe it is SMAC
Author: Simon de Vet
Date of original posting: 4/6/99
Original host site: Civilization Gaming Network


Upon arriving at Chiron, the Unity probes discover something quite
startling. Instead of the lush, earthlike planet you had been promised,
you stumble upon a world of water. A mistake? A conspiracy? It is hardly
relevant anymore. Luckily, before the crash landing, you and your
crewmates manage to download the Unity files on seafaring. Just be happy
that the landing probes can double as personal floatation devices.


NOTE - Game comes with scenario.txt, and should thus be unzipped into its own directory.

No objectives set. Factions start with one sea base, and a few units.
Victory is determined by the player, all options left open. Starts in
2100, with Doctrine: Flexibility for all.

This is, of course, an all water planet. However, it is not entirely
uniform. There are still distinct geological regions (notably the
Geothermal Shallows and New Sargasso) along with more minor regions that
confer other bonii (one for energy, minerals, and nutrients). The
planet is also possesses a good number of oceanic plateaus which are
better suited to colony growth than the deeper regions, which require
raising to build most improvements.

Fungus is common, but resticted to shallow waters. Watch out if sea levels drop.

The AI is not very good at this kind of a map, even at the most
difficult levels, and may well be best suited to a multiplayer game.
However, it can still present an interesting challenge. There are
several ways to succeed:

Trying to produce enormous numbers of colonies.
Pros: Easy to surround opponents, easy to gain territory, as colonies can be built everywhere.
Cons: Sea bases are easily taken over, borders are not very relevant without ZOC.

Take over all the bases you can find.
Pros: Sea bases are easy to take over.
Cons: Captured bases are hard to keep, ships are expensive.

Improving bases and land.
Pros: Can make usually unproductive sea bases quite succesful.
Cons: Can't raise land out of sea with formers till you get gravships.
To make the most use of the deep areas, raising/lowering is needed.

Solar Shade
Pros: Gives some much needed land to work with. Almost guaranteed unanimous vote in favour.
Cons: Takes a long time to get required tech. Factions will support some
shading, but will not allow for enough land to be viable.

Of course, any combination of these tactics would be successful.
Terraforming and a Solar Shade are a good combination, as would be
growth and conquest. Some tactics are better suited to different

v2.0 - Gave factions their special abilities back.
- Allowed raising and lowering of land.
- Some minor tweaks here and there to personalities, tactics... makes things mroe interesting.

- With sea level drop, all land is flat and moist. no rocks are present
(unless you trigger an earthquake) making it ideal for boreholes, but
lousy for any other mineral production.
- AI is lousy at sea, won't take advantages of special regions.
- Wants password every turn. This is serious.

Enjoy playing! I enjoyed making it!

Simon de Vet

Scenario Name: Coming of the Damned
Author: Doctor M
Date of original posting: 3/26/99
Original host site: Civilization Gaming Network

Coming of the Damned
In the year of our lord 2300 the Damned was exiled from Earth
for crimes against humanity. 40 years later they have arrived
on planet. They quickly overwhelmed the believers and executed
sister Miriam. Now the Spartan Federation leads the struggle
to purge the foul taint of the Damned from planet. Can they hold
together their alliance of war or will all submit to the rule
of the damned?

Just unzip the files into a subdir in the senarios folder.

Scenario Name: The Cult of Stars
Author: Doctor M
Date of original posting: 8/21/99
Original host site: Civilization Gaming Network

The Cult of Stars (aka. The Cthulhu Cult) has risen to prominence on Chiron
and now that the stars are right, they plan to wake the great Cthulhu from his eternal sleep.
This will result in worldwide madness and riots where humanity will be destroyed.
The other fractions are divided; some are strongly against the cult's agenda
but others are having to many internal problems to care. All the while the Mi-Gos
work to preserve the mining stations they have on Chiron as well as earth, which cannot be
if their ancient enemy are resurrected.

Scenario Name: Heavy Terrain
Author: Doctor Joseph Balderson
Date of original posting: 8/25/99
Original host site: Civilization Gaming Network

As your unity pod streaks away towards Planet, you
are pleased that at the last minute your technicians managed to
download a copy of the recovered data from the wreck of the Unity
that was found by the now asassinated Captain Garland. You thought
you might have to rebuild everything from scratch, reinvent new
technologies, recreate civilization anew. But much was saved of
the original files, which has greatly accelerated your initial progress
on Planet. From last you heard, the other factions also had the
exact same data upon their arrival.

Your findings have shown Planet to be replete with rolling,
mountainous terrain, with large tracts of Xenofungus everywhere.
And then there are the mind worms...

But you have not had much luck finding the other factions.
Until now. As head of the $FACTION3, you have recently acquired
the commlink signals to two of the other factions.

And until now you have not paid much attention to the survey
records made by the original Unity pod. Looking again at the
findings of the pod's AI as it made its way to planetfall, you
notice several spots on Planet that might be of interest to
future growth and colonisation. And one picture of what seems
to be some evidence of debris, or a structure of some sort...
another faction, or evidence of a non-human civilization?
You are unsure...

Start Date: 2200
End Date: 2500

You will find one base with all the basic facilities and a population of
10, along with some units. All factions have been given all level 1, 2
and 3 technologies. Each faction begins the game with commlinks for two
other factions. Each faction begins with one Secret Project.

Win by acheiving Transcendance.
Win by acheiving Diplomatic Victory.
Win by acheiving Economic Victory.

All other victory conditions are disabled. This does not mean you cannot
cooperate with, or even conquer other factions in this scenario. Just
that you can only win by these conditions. There are no objective bases
to conquer.

Difficulty is set at Thinker.
The terrain altitude is very high, the xenofungus and the cloud cover also high.
All natural settings of v.4.0 are represented in the game.

This is a difficult scenario to play multiplayer, as it takes too long
time to acheive scenario objectives unless a substantial amount of time
is devoted, but can be quite a rewarding multiplayer experience. It is
also a challenging scenario to play, because of the new terrain rules
and how it affects strategy.

The changes in alpha.txt makes terrain very important, the high ground
very strategic. Attacking from the high ground can mean the difference
between victory and defeat. That is why all the bases have been placed
in the highest local elevation. Natural regions such as Mount Planet and
Sunny Mesa now take on added strategic importance. Reconnaissance, by
air when you acquire it, and Deep Radar, become key technologies that
enable you to survey your route of attack before you encounter it.

For a faction to be able to build sea units, they must build a base on a
coastline downhill, making it vulnerable to attack. Sensor Arrays now
become of major strategic importance -- imperative for coastal cities.
Attack high, defend high. This, I believe, also applies for air units,
although on this I am unsure. Build sensor arrays within 2 squares of
your lower elevation bases for protection, and bunkers for your supply

- none as of yet -

The reason I have set the victory conditions such is that often it is
too easy, even at higher levels for the more experienced players, to win
by conquest. Better to keep your enemies alive so they can work for
you, either by warring against your enemies for you, giving you trade or
stealing their technologies, even if the game does not inherently favor
diplomacy and trade over conquest. This is more of a builder scenario,
without necessitating the extreme game modifications, such as SNAC 1.2,
for example. A successful strategy is to war successfully against your
enemies, make them subservient to you, while you skyrocket up the tech
tree, or scoop up that wealth or garner in those votes. The high terrain
makes for good energy collection, although not very useful for borehole
construction, making flatlands such as the Great Dunes and Monsoon
Forest, and the borhole cluster very strategic. Good luck!

And I have always thought the 'Advanced Start' rules option quite
inadequate for playing the kind of game where most of the starting techs
have all been discovered, and the game is about to enter into the
'intermediate' phase of the ascent up the tech tree. I also wanted to
see a scenario where the terrain was more interesting, and a lot more
pivotal to strategy. So I created one with quite a bit already
established, begining at what I consider the middle phase of the game.

This is still the first version of the scenario.


Scenario Name: Conquest of Europe
Author: DanG
Date of original posting: 3/16/99
Original host site: Civilization Gaming Network

In the year 2100, the
French feelings of superiority became too much for everyone
else. The French leader, Jaques LaFleur has stirred the
Frenchies to war, and the world will not rest. Play as the
French to continue their conquest, or another to put an end
to it. The British are the weakest.

Scenario Name: Australia - The Scenario
Author: Matthew Mu Sung
Date of original posting: 5/14/99
Original host site: Civilization Gaming Network

--AUSTRALIA scenario--

Thanks for downloading this scenerio.

This is my second scenario I've made for SMAC. I decided to do this one because since
I live in Australia and there were other country maps out there, Australia should be
with them as well. You will notice some landmarks and also some other realistic touches
such as Uranium near Jabaluka, Great Barrier Reef and no Tasmania 'cause it's not part
of Australia (just joking). The starting location for each faction is a capital city of
Australia except Canberra and Hobart (there wasn't much room to expand) so Yang moved
to Alice. The factions have been located to each state becuase of there personality or
the look of the faction (Peacekeeper's base look's like St Peter's Cathedral, UoP
is in Melbourne because of Monash Uni, etc.)
If you're Australian or you know quite a bit about it here, you'll notice alot of familiar

*There is also a map version out if you do not want to play the scenario. It should be
in the maps section of the site you downloaded this scenario from.*

INSTALLATION: Extract files into new folder Australia in the scenario folder.

OBJECTIVE: To acheive the highest score to win.

Note: Base population, research, territory etc. count as objective points that
will contribute to the overall score.

DIFFICULTY: Thinker (default)

Tips: *Expand early as Australia is a large continent
*Ally as much as possible to avoid conflict (esp. those near the eastern coast)
*If you're the Morgan or Miriam, expand as a top piority as you have the most space
*The geography resembles Australia but there are some other things to watch out for :)

If you find any errors or bugs in this scenario, please don't hesitate to e-mail me about them.



Matthew M.

Scenario Name: Near Perfect Scenario
Author: Matthew Mu Sung
Date of original posting: 3/24/99
Original host site: Civilization Gaming Network


Thanks for downloading this scenerio.

As promised, 3 days after releasing the terrain,
here is the scenario. The map has been slighly
imporved with land connecting the north and south
land masses. The land has been equally divided into
7 equal sections for each faction. Please read the
intro for more info.

INSTALLATION: Extract files into new folder Near Perfect Planet in the scenario folder.

OBJECTIVE: Reach transcendence (the only way to win) and build the ultimate colony.

Note: Base population, research, territory etc. count as objective points that
will contribute to the overall score.

DIFFICULTY: Thinker (cannot be changed)

Note: The personality of each leader has also been randomised to make it more interesting...

Tips: *Try to set up base early to start research but build bases on productive land.
*Make researching your top piority as you need to reach transcendence
*Expand to cover as much territory as possible
*Build aircrafts to patrol and defend you territory as soon as you have the technology
*Obviously if you use University then you'll have a head start so when you finish
it then try another faction to win with



Matthew M.

Scenario Name: Akaria: World of Resources
Author: CoreDump
Date of original posting: 8/21/99
Original host site: Civilization Gaming Network


Just unzip all of the stuff in the zip file to:

C:\Program Files\Alpha Centauri\Scenarios\Akaria

(Or whatever your SMAC directory is...)

Then go ahead and play the scenario. If you wish then you can
read the rest of this document...

(I suggest that you do...)



More than 800 years have passed since Planetfall. Three factions
acheived Space Flight earlier than the other factions and took to
space. Over-population on Planet had made factions look for new
planets for colonisation. The fourth planet from Alpha Centauri's
primary was small. Yet considering that it was somewhere to expand to
factions started arguing over who should get the planet. Eventually
the three factions: Morgans, Peacekeepers and Spatians, took to
space and headed for the planet which became known as Akaria.
The Spatians were there first and launched satillits into orbit. They
have a complete knowledge of the map at the start. The other factions
didn't have time and just performed a quick servey on the way in.
What they found startled them: Certain types of resources has grown
together! So while one area was abundant in food the other was not!
The factions managed to subtistute the resources that were missing
from there borders by terraforming there land. However as every good
leader knows a faction needs all three to survive the diplomatic tension
between the factions broke down into war...

People on Akaria started to get worried and angry about not having enough
food or not having enough building materials that they grabbed some weapons
and ran away into the countryside. These 'barbarians' will attack anyone.
They don't have advanced weaponry but could cause harm if they attack lightly
defended or under-defended battalions. As far as we know they don't have a base
of operations and there are only a few of them. Don't let colony pods leave your
borders without escort.

A few days before the wars break out supply ships from each faction
brings fresh supplies and drops them off in the centre of your territory.



The Spartians start with all of the natural mineral resources and rocky
areas on the planet. Thereby supplementing their natural industry loss.
The Morgans start with all of the natural energy sources and high mountains
to put solor collecters on and get lots of credits...
And the Peacekeepers start with all the natural nutrient resources and
the Jungle of Nubius! They start with a higher population and one more base
than the other factions!

Tech progresses at the normal rate.
Certain factions have been 'handicapped'. See FACTION PROFILES for more

The objectives are simple: Control 19 of the 21 objective bases by 3050 to win.
You have over 170 turns to acheive your victory conditions.
Cooperative victory is enabled and is recommended.
Each faction starts with six bases, except for the Peacekeepers which start with
seven. This mimicks there high food production.
There is limited land so either build sea bases or raise land with Formers.



The Spartians should build condensors, farms, and solor collectors to enhance
their bases nutrient and energy production. However since they are on low
areas this dosn't provide much of a bonus.
They should build mines on mineral outcrops and rocky areas.
The Spatians should build up a huge army using the mineral outcrops and take
over objectives.
The Morgans should also build farms and especially solor collectors.
Due to the mountians regions that are under Morganic control they will
have lots of rainy areas and this faction should be played if you are new
to SMAC or if you don't fancy that much of a challenge. Except for the
fact that mineral production will be non-existant this is the easiest
faction to play in this scenario.
They also have a slightly higher tech level than the other two factions and
start with slightly more units. This is because they are in the middle
and they need to defend themselves.
However is should be noted that you are the most likly to go to war with
the Spartians or the Peacekeepers, (how ironic!), because you are in the
The Morgans should switch to a Fundamentilist government and build lots of
Probe Teams to subvert enemy bases under there control using all of that
energy that they get off the mountains.
The Peacekeepers should expand, expand, expand to as many areas as they can!
With the amount of food production coming in there bases should grow to huge
sizes. All you need to do is to build solor collectors and maybe some
Thermal Boreholes to stimulate mineral production.
The Peacekeepers have all options open to them. They can either get there
borders on some of those Morganic mountians before they do and get lots of
energy then subvert bases...
Or to use sea power to take over the Spartians and their high mineral
producing bases and then get the Morgans.
All factions territory is already mostly terraformed. Deirdre would go
mad if she saw what you have done to Akaria!

Only one that I know of:
-The Spatians start with a full knowledge of the map. I don't know why.
Other factions start with there surrounding area known.
To make this not seem like a bug I have included that info in the story.

If you find any more then e-mail me and I will try and fix them.


If you wish to distribrute this in ANY format from anywhere but
the site where this scenario was originally uploaded then you MUST ask
me first. I will gladly let you but you MUST NOTIFIY ME!
You can also use this as a base for your own work as long as you
TELL ME and give me (some) credit.


This is the first version of this scenario and is my first ever scenario
anyway. I want to improve this scenario and in the next version I _might_
replace the Spartians with one of my own factions as they upset the balance
of the game, but hey, putting the Hive or Belivers in there wouldn't have
done much good, and since there is no fungus the Gaians would have been useless
and with the University there would have been no motivation to build an army
and conquer your neighbours.

Keep a look out for my next scenario: "Nessus Prime: Minerals in Abundance"

Don't forget to visit my web site which is all about strategy games,
especially SMAC, and take a look round. If I can I'll put this scenario
up on that site too! I am especially proud of my patented unit designes.

Until then! Enjoy playing!

Right I'll shut up now...

<-|CoreDump|-> (a.k.a Dane Elwell)

Scenario Name: Dierdre
Author: Googlie
Date of original posting: 4/26/01
Original host site: Civilization Gaming Network

Play as Deirdre of the Gaians in a scenario/game developed for the
player who is comfortable at the Citizen or Specialist level, and has
minimal tweaking of the AI factions.

Scenario Name: Domai's Quest
Author: Googlie
Date of original posting: 7/31/01
Original host site: Civilization Gaming Network

Play as Domai in this game that has you looking for allies and
avoiding enemies among the minimally-tweaked AI factions at the Citizen
or Specialist level.

Scenario Name: Lal
Author: Googlie
Date of original posting: 4/27/01
Original host site: Civilization Gaming Network

Play as Lal of the PKs against a somewhat intelligent Artificial Intelligence.

Scenario Name: University
Author: Googlie
Date of original posting: 7/31/01
Original host site: Civilization Gaming Network

Play as the University with plenty of room to expand, but beware the 3 AI factions out to get you !!

Scenario Name: Battle of the Builders
Author: Googlie
Date of original posting: 8/7/01
Original host site: Civilization Gaming Network

Try the Battle of the Builders - play as Lal against 3 AI
Master/Slave teams and beat them to Transcendence (Conquest Victory is
turned off)

Scenario Name: Domai's Choice
Author: Googlie
Date of original posting: 9/12/01
Original host site: Civilization Gaming Network

Domai's Choice - Play as Domai and choose between a Usurper or
Caretaker led alliance. Each has enslaved a researcher and a builder.

Scenario Name: Mars Survivor v3.0
Author: GeoModder
Date of original posting: 2/2/03
Original host site: Civilization Gaming Network

by GeoModder

This scenario is an offshoot from Sid Meier's Alpha Centauri universe.
I.e. Earth is made uninhabitable by a holocaust and a mission is on the
way to Chiron. But what for the people in settlements off-Earth?
It's a reasonable assumption that by the year 2060 or later there will
be colonies on the moon and Mars.

The tech-tree is a slightly changed, but limited one. The scenario
itself takes about 250 turns. Most air units are changed in range and
mineral cost. For a smooth gameplay, put the files of the scenario
in the mentioned sub-directories of the Alpha Centauri main directory:

- the Mars-folder and all of its contents under the folder 'scenarios'.
- the '' file in the folder 'maps'. It is an extra if you ever want
to play on a dry map of the planet.
- the 'tech087.pcx' file in the folder 'techs', this will overwrite a
non-used pcx file, so it doesn't affect a normal game. But if you want
to keep the original one, don't forget to make a backup.
- the files 'tech87.mp3', 'Unionist.mp3', 'Survival.mp3', 'Nippons.mp3',
'MarsGov.mp3', 'Convict.mp3' and 'ArtInt.mp3' in the folder 'voices'
- the files 'proj004.pcx', 'proj031.pcx' and 'proj032.pcx' in the PROJS
folder. Certainly here don't forget a backup, as these changes will
also affect the normal game.
- All the remaining files in the Alpha Centauri main directory
(except 'readme.txt', wich may be deleted).

There is one bug which I don't seem able to fix; in the help-menu
don't open the 'Anti-ballistic Defense System' facility window.
The program will cause an error if opened and shut down.

With thanks to all people who contributed faction files to the networknode
site. Most of the faction graphics -and sounds used come from this site.

Ghent, 2 feb 2003

Edit: for some reason I can't get the scenario to attach. Will look into later.
Scenario Name: Morgan
Author: Googlie
Date of original posting: 4/27/01
Original host site: Civilization Gaming Network

Play as CEO Morgan - Transcend level.

Scenario Name: Spartan Challenge
Author: Googlie
Date of original posting: 8/2/01
Original host site: Civilization Gaming Network

you are Santiago (Yang has used his evil henchman Ashaandi to mind
control the other faction leaders aboard the Unity, except for you and
Commissioner Lal) Can you beat the odds?

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