Nonstop069
Chieftain
- Joined
- Aug 21, 2024
- Messages
- 8
First of all, I was very happy about the announcement of CIV VII, but I was not happy about the HUMANKIND-inspired idea with the CIV changes. Why? I would like to explain that below:
I have been playing CIV since I was a little kid, back then I played CIV 1 and got to know the different CIV's on their geographically historical starting locations including the national anthem in DOS music. Yes, the map EARTH was exactly what I played over and over again...so I also learned something about our human history and I also got good grades in school.
I don't want to go on too much and now I'll get to the point:
I don't want to start out - like in Humankind - as a Roman, be an Aztec in the middle and then finish the game as a Mongol. That just doesn't make sense to me. For me, Sid Meier's CIV is always a connection to historical facts, which was always a big plus for me. The behavior pattern of the leaders in CIV VI, for example, is also historically comprehensible and simply great.
Instead of following a disjointed CIV development, I would have the following idea to implement time-steps instead:
Etruscans -> Romans -> Italians
Celts -> West Franconia -> French
Teutons -> East Franconia -> Germans
In this example a CIV development would make historically and geographically sense, also the units for the specific timeline would make sense. Legions for the Romans and Tanks for the Italians. Leaders could develope as well, without having cleopatra dropping nuclear bombs *lol* (tbh i liked the CIV 1 bug with Ghandi - this was fun tho)
There is also a way to play with different state forms / alignments like in Hearts of Iron IV. To develop a CIV in a specific direction with special benefits, without distorting the historical aspects too much.
I have been playing CIV since I was a little kid, back then I played CIV 1 and got to know the different CIV's on their geographically historical starting locations including the national anthem in DOS music. Yes, the map EARTH was exactly what I played over and over again...so I also learned something about our human history and I also got good grades in school.
I don't want to go on too much and now I'll get to the point:
I don't want to start out - like in Humankind - as a Roman, be an Aztec in the middle and then finish the game as a Mongol. That just doesn't make sense to me. For me, Sid Meier's CIV is always a connection to historical facts, which was always a big plus for me. The behavior pattern of the leaders in CIV VI, for example, is also historically comprehensible and simply great.
Instead of following a disjointed CIV development, I would have the following idea to implement time-steps instead:
Etruscans -> Romans -> Italians
Celts -> West Franconia -> French
Teutons -> East Franconia -> Germans
In this example a CIV development would make historically and geographically sense, also the units for the specific timeline would make sense. Legions for the Romans and Tanks for the Italians. Leaders could develope as well, without having cleopatra dropping nuclear bombs *lol* (tbh i liked the CIV 1 bug with Ghandi - this was fun tho)
There is also a way to play with different state forms / alignments like in Hearts of Iron IV. To develop a CIV in a specific direction with special benefits, without distorting the historical aspects too much.