moysturfurmer
Emperor
- Joined
- Mar 6, 2010
- Messages
- 1,058
Now that we know in detail the bonuses of a third of the civs, what are some bonuses that alternative leaders could provide to offer a different way of playing a civ? Here's a link to Arioch's list of known bonuses, for reference.
America – George Washington: Melee & Gunpowder units gain a 50% boost to production when at war, & gunpowder units ignore rough terrain movement cost. Theater squares produce extra culture for adjacent rivers & mountains.
England – Richard the Lionheart: Bonus to combat against foreign Holy Cities. Knights generate faith per kill & can speed the production of Commercial Hub buildings if placed on top of the district.
Egypt – Hatshepsut: Can build Mortuary Temples in faith districts. +1 additional faith after entering a new era. Wonders & Mortuary Temples all confer tourism after Flight is researched.
Japan – Meiji Emperor: Foreign trade routes confer bonus production & amenities to Japanese cities. Can build Fuiji class battleships earlier than the standard battleship tech. Confers culture per turn when docked at a harbor.
China – Yongle Emperor: Counterspies increase that city's trade route max-length & generate 1 great writer point per turn if city has a university. Envoys can travel 50% farther.
Aztec – Itzcoatl: Farms adjacent to lakes confer +1 food.
France – Louis XIV: During Golden Ages, generate double Great Person points in all districts adjacent to city centers.
Germany – Otto Von Bismarck: All districts provide +1 Housing & Amenity. War weariness against the stronger-than-average civs is reduced. Foreign missionaries are less effective in cities with a German Great Work (not a Relic or Religious Art).
America – George Washington: Melee & Gunpowder units gain a 50% boost to production when at war, & gunpowder units ignore rough terrain movement cost. Theater squares produce extra culture for adjacent rivers & mountains.
England – Richard the Lionheart: Bonus to combat against foreign Holy Cities. Knights generate faith per kill & can speed the production of Commercial Hub buildings if placed on top of the district.
Egypt – Hatshepsut: Can build Mortuary Temples in faith districts. +1 additional faith after entering a new era. Wonders & Mortuary Temples all confer tourism after Flight is researched.
Japan – Meiji Emperor: Foreign trade routes confer bonus production & amenities to Japanese cities. Can build Fuiji class battleships earlier than the standard battleship tech. Confers culture per turn when docked at a harbor.
China – Yongle Emperor: Counterspies increase that city's trade route max-length & generate 1 great writer point per turn if city has a university. Envoys can travel 50% farther.
Aztec – Itzcoatl: Farms adjacent to lakes confer +1 food.
France – Louis XIV: During Golden Ages, generate double Great Person points in all districts adjacent to city centers.
Germany – Otto Von Bismarck: All districts provide +1 Housing & Amenity. War weariness against the stronger-than-average civs is reduced. Foreign missionaries are less effective in cities with a German Great Work (not a Relic or Religious Art).