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Alternate Leaders for revealed civs.

Discussion in 'Civ - Ideas & Suggestions' started by moysturfurmer, Jul 23, 2016.

  1. Meowzer

    Meowzer Chieftain

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    Laozi
    Leader bonus: Tao Te Ching
    Can have one Wildcard policy without using up a policy slot.
    Leader agenda: Harmony with Dao
    Never declares wars for which he can be branded a warmonger, and will try to befriend those who maintain the peace. Never hates other civilizations.
    Religion: Taoism
    -
    Confucious (China)
    Leader bonus: Possession of virtue
    Starts game with Code of Laws. Great Literacy and Rationalism policies do not use up a policy slot.
    Leader agenda: Social perfection
    Tries to be ahead of all other civilizations in Science. Likes civilization who match that approach.
    Religion: Confucianism
    -
    Sun Tzu (China)
    Leader bonus: Art of war
    Additional Military policy slot. Spies start at level 2.
    Leader agenda: Subdue the enemy
    Tries to make his enemies weak without starting wars. Likes civilizations who match that approach.
    Religion: Taoism
     
    Last edited: Nov 29, 2016
  2. Meowzer

    Meowzer Chieftain

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    Napoleon (France)

    Leader bonus: The Little Corporal
    Additional military policy slot. Industrial era military units can attack enemy units 1 movement outside their normal movement range if the enemy unit fought a battle that turn.

    Leader agenda: The Man of Destiny
    Tries to include as much territory as possible to his empire. Hates civilizations who match that approach.

    Religion: Catholicism

    -

    Augustus (Rome)

    Leader bonus: Princeps Civitatis
    Gains Political Philosophy when they discover prerequisite civics. Diplomatic League policy does not use up a policy slot. Gains the Praetorian Guard unit when they discover Political Philosophy.

    Leader bonus unit: Praetorian Guard
    Replaces the Swordsman (in addition to Legion). Movement: 2. Melee strength: 45 (+2 when defending a city). Promotion class: Melee. Production cost: 110. Purchase cost: 110. Technology: Iron working. Maintenance cost: 3. Upgrades to: Musketman. The number of Praetorian Guards you can have (including those you're building) cannot exceed 20% of your civilization's population (excluding city-states you are suzerain of).

    Leader agenda: Pax Romana
    Tries to include as much territory as possible in his empire and will try to befriend those who maintain the peace.
     
    Last edited: Nov 29, 2016
  3. God of Kings

    God of Kings Ruler of all heads of state

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    Mencius (China):

    LUA: Mencius's Mother, Three Moves (+2 Housing in Neighbourhoods and City Centres adjacent to Campuses, +1 Amenity to Campuses, -1 Housing in Neighbourhoods and City Centres adjacent to Holy Sites, Commercial Hubs, Harbours, Theatre Squares, Entertainment Complexes, or Industrial Zones)
    Agenda: Master Meng, the Second Sage of Confucius (Likes civs who place neighbourhoods and city centres next to campuses)
     
  4. U. Singularius

    U. Singularius Chieftain

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    America
    John Hancock:
    Capital: Philadelphia

    Leader Ability: Philadelphia Congress​
    Whenever you change government to an old one, only your capital suffers anarchy, and all cities afterward act as if it were the first time to undergo Govt. change. You also receive the Continental Soldier, a replacement to the Ranger.​

    Continental Soldier:​
    Replacing the Ranger, it has the same combat strength of a musketman, however, if a city has the prerequisites for a Continental Soldier and is attacked, the Continental Soldier removes the militia from the city and must grow one population before that is replenished.
    Historical Agenda: Liberty or Death
    Hancock hates Civilizations with more than one city on his continent, but their capital on another continent.​

    Thomas Jefferson:

    Leader Agenda: American Philosophical Society
    When you discover Political Philosophy, you'll receive 1 diplomatic slot, and when you discover the Enlightenment you receive a wild card slot; Influence points are increased dependent on the Legacy Bonus points earned.​

    Historical Agenda: Jeffersonian Democracy
    Jefferson loves civilization with the same government as him, but will disassociate with, and denounce civilizations on other continents that are in at war with a civilization with the same government. Jefferson also wants to own as much land as possible on his home continent.​

    Benjamin Franklin:

    Capital: Philadelphia

    Leader Ability: Poor Richard's Almanack​
    All districts produce +1 of their respective yields and their Great Persons (Campuses produce Scientists, Theater Squares produce Writers, etc.)​

    Historical Agenda: Postmaster Polymath​
    Franklin will utilize spies on Civilizations he has Trade Routes with, he also loves nations that are well rounded in their production. (Culture, Gold, Faith, etc.)​

    George Wa(r)shington:
    Capital: New York

    Leader Ability: Hearts and Minds​
    Washington receives amenities in all cities when fighting joint wars with other civilizations against a civilization on another continent, and there is a small chance of rebel armies to convert to your side whenever you engage in combat.
    Historic Agenda: Whiskey Rebellion
    He will tend to stay out of the affairs of all civilizations, and will start trade routes with the immediate neighbors of his civilization. Whenever there are rebellions, he will herald a larger Army.
    France
    Maximilien Robespierre:

    Leader Ability: Reign of Terror
    Whenever a city is in anarchy, it still produces culture. You can also use inquisitors to raze the district a spy is in and killing it, if there is one in that city, acting as if you used the Inquisitor.
    Historical Agenda: Jacobin Club
    Hates any civilization that has the ability to switch to his government, but doesn't. He will support civilizations that are on other Continents and aren't in the same era as him.
    England
    Oliver Cromwell:

    Leader Ability: New Model Army
    Starting in the Renaissance Era, all gunpowder units produced are produced twice. You also get the unique 'Roundhead' unit, available at gunpowder.

    Roundhead:

    The Roundhead receives a combat bonus of +1 if fighting in other civilization's territory or units that have a different government from you.

    Historical Agenda: English Civil Wars

    Oliver Cromwell will declare war on nations that are of a different government from him, he will choose governments on the Autocratic Line.

    Henry VI:

    Leader Ability: War of Roses
    Whenever Rebels appear in your Empire, you will be given the ability to choose a policy called 'War of Roses', and this gives Rebels the ability to take your cities and you greater Melee unit production for cities near those captured by Rebels. All cities get a bonus of 10% to constructing melee units if there are rebels anywhere in your civilization.

    Historical Agenda: Hundred Years War

    Henry will declare war on civilizations throughout the game that he has fought against in the past.

    Rome
    Romulus:

    Leader Ability: Cloaca Maxima

    Sewers are available for you at construction, rather than sanitation. You can also construct all buildings in the City Center 25% faster.
    Historical Agenda: Latin Wars
    Romulus will attack the Immediate neighbors to his civilization, and Hates civilizations that are suzerain of any number of city-states.​

    Germany
    Otto I:

    Leader Ability: Translatio Imperii
    Every time you progress an era, you have a chance of annexing city-states you hold Suzerainty over, increasing based on the number of relics you have. Cultural Production is increased in cities with your dominant religion.

    Historical Agenda: Diploma Ottonianum

    Likes Civilizations that follow the same Religion as him, and wants to be Suzerain over the most City-States, interest decreasing by distance from the nearest city to them.
    Otto von Bismarck:
    Capital: Berlin
    Leader Ability: Blitzkreg
    All modern units can move 2 hexes more, and every unit has a combat bonus of +2 if they are attacked after attacking. You also receive the Landwehr, available at Gunpowder
    Landwehr:
    It removes the Militia in a city, but it has a melee strength of 50. +5 strength if in home territory.

    Historical Agenda: Realpolitick
    Bismark will not declare war, and will usually hold a two military units per city in his empire. However, he will ramp up production of military and prepare for war if it aligns with his Agenda.

    Franz Joseph I: (See Fredrick William if this doesn't work because Austria)

    Capital: Vienna
    Leader Ability: the Austrian-Hungarian Compromise
    All cities receive one more amenity per number of religions in your empire and diversity of cities (who settled it). You also receive the Standschutzen, which is available at Rifling.
    Standschutzen:
    2 Movement, 50 Melee Strength, 350 Hammers. Upgrades to Infantry.

    Historical Agenda: the July Crisis

    Franz Joseph will be quick to declare war on city-states, and hates nations with large armies near his borders (on the border tile). He will also produce large armies in preparation of large conflict when denounced or denouncing.

    Fredrick William IV:
    Capital:
    Leader Ability:
     
    Last edited: Nov 30, 2016
  5. Meowzer

    Meowzer Chieftain

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    George Washington

    Leader ability: First in the Hearts of his Countrymen

    All units receive a +6 Combat Strength on their home continent. Gain the Minuteman unique unit when they research Gunpowder.

    Leader unique unit: Minuteman
    Replaces Musketman. Exactly the same unit except it costs 210 Production and 180 Gold, has a Melee Strength of 50, a Maintenance Cost of 3, and is unaffected by rough terrain.

    Leader agenda: Foreign entanglements averse
    Tends to not declare war against other civilizations.
     
    Last edited: Nov 28, 2016
  6. U. Singularius

    U. Singularius Chieftain

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    I didn't catch that, thanks.
     
  7. Morningcalm

    Morningcalm Keeper of Records

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    Some basic ideas (not fully fleshed out) for:

    Winston Churchill



    Agenda: British Bulldog. Dislikes those who are aggressive and have large armies. Respects those with many defensive structures or who liberate other civs/city-states' cities.

    Leader Ability: Finest Hour (Churchill's most famous inspirational speech in WWII). Churchill brings the Spitfire Fighter (comes with extra evasion when attacking), Hawker Hurricane (low production cost and can be bought for cheaper than any other civ's fighter) and Valentine tank (only tank that gets bonuses from fortifying; can be gifted to allies/friendly civs for unique bonuses), as well as the unique Battle of Britain city project which only can be enacted when he is under attack (it temporarily reduces war weariness by 50% and gives some Great General points, as well as speeding repair of damaged districts).

    Ships and cities gain double defense when damaged. Cities under siege still heal a lesser amount. Civics/techs research 10% faster when in a war of aggression, 15% faster in a defensive war. Defensive structures produce 25% faster, cost no maintenance, and provide +1 culture. All military units require 25% less experience to level up starting in the Industrial Era.

    Playstyle: Churchill likes to build a large military and large defense, and actively uses diplomacy (tactical alliances) and spies to gain advantages over rivals with large armies. With the British Museum, unique harbor district and sea dog, he is capable at overseas expansion and is very difficult to dislodge.

    As a leader with modern units, he gets extra unique units and a bonus which kicks in from the ancient age. He also gets more of them to compensate for the fact several of his bonuses kick in in the Modern eras (I could use some suggestions on how to cut out some bonuses by buffing others, or by making the bonuses more coherent so players don't have such a difficult time understanding how Churchill works).

    Of course, he's not the best peacetime leader, and almost all of his bonuses tie to defensive strength and inspiration thereby.

    Music: Land of Hope and Glory (famously Churchill led a crowd to sing this after victory in World War II was announced).

    Quotes: An excellent Churchill-voice imitator should be brought on, and include both Churchill's gruffness and his tendency to (audibly) hold back tears in some of his speeches.

    Obviously Churchill's Attacked line should include a direct quote of one of his speeches including "We shall never surrender." He should quote from his reaction to Gallipoli when he is defeated: "I see a sea full of corpses."
     
    Last edited: Nov 28, 2016
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  8. Zaarin

    Zaarin My Dearest Doctor

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    France was still a monarchy when they supported the Americans in the War for Independence, and Washington was not a fan of the French Revolution...
     
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  9. U. Singularius

    U. Singularius Chieftain

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    Right, thanks for that, it slipped my mind.
     
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  10. TheSpaceCowboy

    TheSpaceCowboy "Save a horse..."

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    France is indubitably the Civilization most in need of an alternate leader, given that theirs is:
    1. Not ethnically French,
    2. Not a proper leader per se,
    3. Not particularly historically significant relative to other French figures, and most importantly
    4. Has awful gameplay mechanics!
    As such, I propose as an alternate leader of France:



    Louis XIV
    Leader Ability: The Sun King

    • All tiles with an improved luxury recourse are automatically worked without needing to assign a citizen
    • The first time a new type of luxury resource is improved by the French, no build charge is expended
    Leader Agenda: Le Roi Soleil
    Wants to be the exclusive supplier of luxury resources by trade. Hates Civilizations that trade a luxury resource to another, and likes Civilizations that either are dependent on him for a luxury or provide him with one which France does not yet have.
     
  11. Morningcalm

    Morningcalm Keeper of Records

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    Senusret III (Egypt)

    Spoiler :



    Leader Ability: Might of Sesostris
    • Gold from conquering cities doubled, and conquering a city for the first time generates a one-time lump sum of culture.
    • Conquered cities gain +1 amenity if it possesses an encampment or theater district. Military Encampment Districts and commercial districts cost -15% to produce in conquered cities.
    • Units heal much faster in neutral and enemy terrain (still inferior to healing in friendly territory).
    Unique Infrastructure: Foreign Fortress
    Improvement that can only be built in the boundaries of a conquered city, next to water. Grants defensive bonus to unit on it and extra line of sight.
    +5 gold if built next to a military encampment.
    Bolsters healing of units fortified near it by additional amount.
    Gains tourism in industrial era.

    Leader Agenda: Majestic Boundary

    Likes those who have settled or conquered many cities, AND have high culture. Strongly dislikes those who settle near his borders.

    Quote: I am a king who speaks and acts. What my heart plans is done with my arm.
    (From Senusret III's victory stelae at Semna, in Nubia)

    Historical Notes: One of Egypt's greatest pharaohs was known (like Thutmose III) for his military conquests. Senusret III led numerous expeditions into Nubia, where he extended the boundary farther south than pharaohs before him. He was never defeated in battle, and led his armies from the front.

    Senusret III constructed numerous forts in Nubia, more than any pharaoh before him. These forts were in close contact with each other, and reported the movements of Nubian troops. These forts were specialized--some, such as the fort at Askut, served as supply depots for troops, while others, such as the fort at Mirgissa, provided trade routes (after conquering Nubia, Senusret III established trade routes with Nubia, and evidently won them over--the Nubians worshipped Senusret III as a god, and not just any god, but their patron deity).

    His agenda is based on his victory stela at Semna, in Nubia, which boasts of his conquests into the south (into Nubia), and admonishes his successors to maintain the boundary he created in the south of Egypt. Among some of the rather bold lines on the stela are the following: "Attack is valor, retreat is cowardice, A coward is he who is driven from his border." In short, one should conquer, and one should never be driven from that border thereafter. He referred to that boundary as "this boundary, which My Majesty has made" (hence "Majestic Boundary" in my rendering).

    Senusret III was considered the rare embodiment of divine balance or "ma'at", characterized by "a balanced and harmonious state and whose reign was characterized by military skill, decisive action, and efficient administration". Accordingly, Senusret III had the rare honor of also being deified in his lifetime by the Egyptians (typically this was done after the pharaoh's passing). Years after his passing Egyptians would regale foreign travelers with tales of the exploits of "Sesostris" who supposedly was an Egyptian pharaoh whose conquests extended even into Europe. Scholars agree that while Sesostris was likely a composite character based on multiple pharaohs, Senusret III was likely the strongest basis for Sesostris. Indeed, Senusret III is known as "Sesostris III" in Greek.

    Senusret III was so accomplished (culture, monument building, science, economy) that numerous other leader abilities or agendas are possible for him, including a focus on districts (Senusret III strengthened central government by removing the powerful nomarchs, who were powerful district leaders in Egypt that previous pharaohs had simply accommodated. Senusret III deviated from the usual accommodation of nomarchs and simply removed the nomarchs, absorbing their militas and their wealth. Oddly, the nomarchs seem not to have resented this as much, and inscriptions found in some of the nomarchs' tombs indicate they took pride in their position serving Senusret III. Another possible leader ability would be an intertwining of trade route and military bonuses--Senusret III established trade routes not just with Nubia, but also into Palestine and Syria, all areas he had previously conquered or attacked.

    Another aside is that he would suit for Civ VI quite well due to his distinctive appearance in statuary--with large ears, a solemn expression, and hollow eyesockets. Senusret III appears to have allowed himself to be portrayed more realistically (perhaps) or in an exaggerated fashion to emphasize his dedication to the duties of the pharaoh.
     
  12. SMcM

    SMcM Chieftain

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    Speaking of Senusret, did you see Sukritact's mod?
     
  13. Morningcalm

    Morningcalm Keeper of Records

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    Nope, do you have a link? :)
     
  14. SMcM

    SMcM Chieftain

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  15. Morningcalm

    Morningcalm Keeper of Records

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    Quite interesting! He picked up on the mercantile aspect of Senusret III's militarism quite nicely.
     
  16. TheSpaceCowboy

    TheSpaceCowboy "Save a horse..."

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    Some alternate leaders for England:



    Edward III
    Leader Ability: Arthuriana

    • Upon building an Arena, the Entertainment Complex receives the Tourney district project, which yields:
      • Amenities
      • Experience Points to all units on or adjacent to the Entertainment Complex.
      • Great General points and production towards Knights or Longbowmen (if in a city with an Encampment containing a Barracks or Stables, respectively)
      • Great Writer, Artist, and Musician points in cities with a Theater Square
    • All Knights with a fourth level promotion become inducted into the Order of the Garter, allowing them to capture Relics and Artifacts upon clearing Barbarian villages.
    • Adds the Longbowman unit, which is unlocked immediately upon entering the Medieval Era. Replaces the Crossbowman, and is similar save for:
      • 50 ranged strength
      • 3 attack range
      • +10 to ranged attacks against Crossbowman.

    Edward III was the greatest of the Plantagenet kings and a lover of Arthuriana, basing his Order of the Garter upon the Knights of the Round Table.


    Elizabeth I
    Leader Ability: Gloriana

    • Historic events (Eurekas, Inspirations, discovering Natural Wonders, and completing World Wonders) produce Great Writer points.
    • +1 Great Work of Writing slot in every city center
    • +1 Tourism per Great Work of Writing

    Some of the most prominent writers of English literature, poetry, and drama came during or soon after Elizabeth’s reign, particularly Spencer and Shakespeare, and a generation subsequent, Milton.


    I'm not sure of the agenda for either yet.
     
  17. TheSpaceCowboy

    TheSpaceCowboy "Save a horse..."

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    Here's an update to my Louis XIV proposal subsequent to the new mechanics for Rise and Fall being revealed:



    Louis XIV
    Leader Ability: The Sun King

    • Improving a Luxury resource or receiving one in a trade deal increases France's Era Score, similar to historic Moments
    • During Golden Ages France receives a second Dedication

    Leader Agenda: Le Roi Soleil
    • Wants to be the exclusive supplier of luxury resources by trade. Hates Civilizations that trade a luxury resource to another, and likes Civilizations that either are dependent on him for a luxury or provide him with one which France does not yet have.
     
  18. Zaarin

    Zaarin My Dearest Doctor

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    Hmm, I see the Sun King as more a collector of Great Works than luxuries. This would also fit neatly with the fact that there are currently no leaders with Great Work-based agendas.
     
  19. Morningcalm

    Morningcalm Keeper of Records

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    He was also a warrior king, having fought three major wars: the Franco-Dutch War, the War of the League of Augsburg, and the War of the Spanish Succession as well as the War of Devolution and the War of the Reunions...Louis XIV was not always successful, and almost always bankrupted the nation with his wars, but yes, he also liked luxury and opulence, which included plenty of artwork. Versailles, of course, spawned many imitations in part due to its representation of wealth.
     
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  20. Zaarin

    Zaarin My Dearest Doctor

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    Suffice to say that everything he did, he did it opulently. ;) So yes, luxuries sort of makes sense, but as Montezuma already has that covered and Louis XIV is better known for his voracious appetite for art and his ego-fueled wars, something relating to Great Works makes more sense IMO.
     
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