Daftpanzer
canonically ambiguous
The Idea: to build a very rough alternate history from scratch in only a few days months, as an enjoyable creative exercise rather than a competitive game. I will be the 'mod'. People will create simplified cultures (tribes at the beginning, becoming one or more nations later on), and post 'orders' about what they will do in the next era. I will 'update' with a rushed obsessively overdone world map and some lines pages of text to say what happened in that era. The idea is to keep things very simple and go very fast slowly.
There are no stats and nothing to spend each turn. People can do anything with their cultures if I believe it is realistic. But, trying to do too much at once, will usually result in no real progress overall. By concentrating on one or two areas instead, much more progress will be made those areas. Basically, people will be choosing main priorities/goals for their culture in each turn. Not that there is necessarily any 'wrong' choice. You could just help to evolve this world in some interesting way. Even starting a civil war could have benefits in the long run.
Since this is not a competitive game, anyone is encouraged to voice opinions on how this world should evolve. I don't pretend to be the most knowledgeable person around, so I will also be listening to group consensus.
Each turn is one 'era'. Each era will have a different 'theme' and will be guided in that direction (EG early civilization, rise of great empires, explorations, barbarian invasions, industrialisation etc). The events of one era will influence the theme of the next. I estimate something like the modern age to occur after14 20 eras.
Here goes...
STATUS:
Accepting input for Era #20!
Unclaimed Cultures: (its really too late in history for creating new ones now, unless its somewhere in the pacific...)
Yeshegi culture - adaptable peoples of the caucasus who gradually spread out into asia and north Africa, often by conquest. Closely tied to the Sarvonians throughout history.
Major influence: Thuratica of South Savisia, Civetis Katan
Lesser influence: Keyzad of Nadzavosk-Savisia, Holy Yansalan Kingdom, Varakan Empire.
Oltaxl culture - legendary seafarers, pirates, traders and city-builders of the Carribean and beyond. Arguably the first peoples to cross the Atlantic.
Major influence: Hulat Empire, Latlan Kingdom, Rayulat Kingdom
Lesser influence: Tinkual Empire, Xanto Empire
Sregnib culture - covering semi civilised peoples of north east Asia.
Major influence: Sregnib Tribes
Lesser influence: Jureg Kingdoms, Akuden Kingdom
Tuizen culture - starting as the culture of tough steppe peoples, it has spread its influence across Asia, and in some cases has become very civilized.
Major influence: *none*
Lesser influence: Varaka Empire, Huiyan Alliance, Tuizen Katan, Ihrzul Katan
Yueren culture - a very ancient and sophisticated culture, influencing most of east Asia over the course of history, with one of the oldest written languages still in use. It is closely tied to ancient nature-worship religion.
Major influence: Huiyan Alliance, Yanshi Republic
Lesser influence: Tiandishi Empire, Holy Shyin Empire, Saikara, Suraji, Varakan Empire
Tuzan culture - has been spread from the steppes into western Europe by the epic invasions of the past. Although largely assimilated into other cultures, its core values remain, especially the belief in a great apocalypse and age of terror which will come from the east.
Major influence: Keyzad of Nadzavosk-Savisia, Argine Union
Lesser influence: Sezvyr Covenant, Republic of Nemarthia
Bohemoi culture - originated among the peoples of central europe during ancient times, later fragmented and pushed into the mountains by hostile invaders. It is tied to a long tradition of skilled metalworking.
Major influence: Ustri Kingdom
Lesser influence: Argine Union, Amestrian Union, Furotoca of Cheguia
Pargian culture - born on the Nile and was the culture shared by several great empires of ancient times. Foreign invasion and centuries of occupation have not yet erased its influence from the mediterranean.
Major influence: Nalkut Kingdom.
Lesser influence: Republic of Nemarthia, Holy Tezan Empire, Holy Yansalan Kingdom, Mazuru Empire, Yansalan Pargia
Awi culture - dating back to ancient times in north-west africa, it has recently become more civilised and is coping well with European and North-African influences.
Major influence: Hawaladu Kingdoms
Lesser influence: Ilhaneb Kingdoms, Holy Tezan Empire
Anat culture - similar to real-world Quecha/Inca, an old culture in the Andes which is linked to great achievements in agriculture and stone building.
Major influence: Matac Kingdom
Lesser influence: Timu Kingdoms
Tulma culture - originally a 'primitive', warlike culture shared by uncivilised peoples in OTL Mexico, in recent centuries it has absorbed much from older civilized cultures.
Major influence: Taima tribes
Lesser influence: Tinkual Empire
Eras:

(latest map: click for big version)
Era 19: The World Transformed (part 2)
Era 18: The Road to War (and part 2)
Era 17: Beautiful Times (part 1) (and part 2)
Era 16: Imperialism and Ideology (part 1) (and part 2)
Era 15: Changing Tides
Era 14: The Enlightened Empires
Era 13: Exploration, Recovery and Rivalry
Era 12: Plague and War
Era 11: Invention and Discovery
Era 10: The Medieval Age
Era #9: The World Transformed
Era #8: Barbarians at the Gates
Era #7: The Age of Scribes
Era #6: The Conquerors
Era #5: The Classical Era
Era #4: The First Downfall
Era #3: The First Empires
Era #2: The Birth of Civilization
Era #1: The Tribal Era
There are no stats and nothing to spend each turn. People can do anything with their cultures if I believe it is realistic. But, trying to do too much at once, will usually result in no real progress overall. By concentrating on one or two areas instead, much more progress will be made those areas. Basically, people will be choosing main priorities/goals for their culture in each turn. Not that there is necessarily any 'wrong' choice. You could just help to evolve this world in some interesting way. Even starting a civil war could have benefits in the long run.
Since this is not a competitive game, anyone is encouraged to voice opinions on how this world should evolve. I don't pretend to be the most knowledgeable person around, so I will also be listening to group consensus.
Each turn is one 'era'. Each era will have a different 'theme' and will be guided in that direction (EG early civilization, rise of great empires, explorations, barbarian invasions, industrialisation etc). The events of one era will influence the theme of the next. I estimate something like the modern age to occur after
Here goes...
STATUS:
Accepting input for Era #20!
Unclaimed Cultures: (its really too late in history for creating new ones now, unless its somewhere in the pacific...)
Spoiler show :
Yeshegi culture - adaptable peoples of the caucasus who gradually spread out into asia and north Africa, often by conquest. Closely tied to the Sarvonians throughout history.
Major influence: Thuratica of South Savisia, Civetis Katan
Lesser influence: Keyzad of Nadzavosk-Savisia, Holy Yansalan Kingdom, Varakan Empire.
Oltaxl culture - legendary seafarers, pirates, traders and city-builders of the Carribean and beyond. Arguably the first peoples to cross the Atlantic.
Major influence: Hulat Empire, Latlan Kingdom, Rayulat Kingdom
Lesser influence: Tinkual Empire, Xanto Empire
Sregnib culture - covering semi civilised peoples of north east Asia.
Major influence: Sregnib Tribes
Lesser influence: Jureg Kingdoms, Akuden Kingdom
Tuizen culture - starting as the culture of tough steppe peoples, it has spread its influence across Asia, and in some cases has become very civilized.
Major influence: *none*
Lesser influence: Varaka Empire, Huiyan Alliance, Tuizen Katan, Ihrzul Katan
Yueren culture - a very ancient and sophisticated culture, influencing most of east Asia over the course of history, with one of the oldest written languages still in use. It is closely tied to ancient nature-worship religion.
Major influence: Huiyan Alliance, Yanshi Republic
Lesser influence: Tiandishi Empire, Holy Shyin Empire, Saikara, Suraji, Varakan Empire
Tuzan culture - has been spread from the steppes into western Europe by the epic invasions of the past. Although largely assimilated into other cultures, its core values remain, especially the belief in a great apocalypse and age of terror which will come from the east.
Major influence: Keyzad of Nadzavosk-Savisia, Argine Union
Lesser influence: Sezvyr Covenant, Republic of Nemarthia
Bohemoi culture - originated among the peoples of central europe during ancient times, later fragmented and pushed into the mountains by hostile invaders. It is tied to a long tradition of skilled metalworking.
Major influence: Ustri Kingdom
Lesser influence: Argine Union, Amestrian Union, Furotoca of Cheguia
Pargian culture - born on the Nile and was the culture shared by several great empires of ancient times. Foreign invasion and centuries of occupation have not yet erased its influence from the mediterranean.
Major influence: Nalkut Kingdom.
Lesser influence: Republic of Nemarthia, Holy Tezan Empire, Holy Yansalan Kingdom, Mazuru Empire, Yansalan Pargia
Awi culture - dating back to ancient times in north-west africa, it has recently become more civilised and is coping well with European and North-African influences.
Major influence: Hawaladu Kingdoms
Lesser influence: Ilhaneb Kingdoms, Holy Tezan Empire
Anat culture - similar to real-world Quecha/Inca, an old culture in the Andes which is linked to great achievements in agriculture and stone building.
Major influence: Matac Kingdom
Lesser influence: Timu Kingdoms
Tulma culture - originally a 'primitive', warlike culture shared by uncivilised peoples in OTL Mexico, in recent centuries it has absorbed much from older civilized cultures.
Major influence: Taima tribes
Lesser influence: Tinkual Empire
Eras:

(latest map: click for big version)
Era 19: The World Transformed (part 2)
Era 18: The Road to War (and part 2)
Era 17: Beautiful Times (part 1) (and part 2)
Era 16: Imperialism and Ideology (part 1) (and part 2)
Era 15: Changing Tides
Era 14: The Enlightened Empires
Era 13: Exploration, Recovery and Rivalry
Era 12: Plague and War
Era 11: Invention and Discovery
Era 10: The Medieval Age
Era #9: The World Transformed
Era #8: Barbarians at the Gates
Era #7: The Age of Scribes
Era #6: The Conquerors
Era #5: The Classical Era
Era #4: The First Downfall
Era #3: The First Empires
Era #2: The Birth of Civilization
Era #1: The Tribal Era