Alternate UHVs

RedRalph

Deity
Joined
Jun 12, 2007
Messages
20,708
Just idle speculation, but can anyone think up any good alternate UHVs? theres been a few bandied about and I'd like to hear any ideas people have?
 
Ethiopia: Replace the first criteria with: Convert 50% of world population to Christianity.

Khmer: Convert 40% of world pop to Buddhism or Hinduism

Greece: Military UHV instead of circumnavigation: Conquer Egypt, Asia Minor, Fertile crescent and Persia by 400 AD

India: Instead of founding 5 religions, spread Hinduism to 35% of world pop (I hate it when Hinduism, the oldest organized religion in the world and which has 1 billion current adherents in real life, is only in India in RFC, and often when Delhi gets razed by me, it's gone completely). This will also allow India to be played till late game.

Carthage: Instead of circumnavigation, destroy Rome completely!!

France: Instead of the Paris cultural criteria, have France discover first: chemistry (Lavoisier et al), medicine (Pasteur), fission (Curie)
Or militaristic UHV: conquer the 1st French empire (including Italy, and have either conquer or as vassals Spain and Netherlands)

---
We can go on and on, but it's not going to change (localization problem).
 
India: Instead of founding 5 religions, spread Hinduism to 35% of world pop (I hate it when Hinduism, the oldest organized religion in the world and which has 1 billion current adherents in real life, is only in India in RFC, and often when Delhi gets razed by me, it's gone completely). This will also allow India to be played till late game.
I outright despise the "found 5 religions" goal. It forces you to go out of order and sometimes you get beaten to Judaism anyway. Spreading *either* Hinduism or Buddhism to 35% would be a much better goal.

Carthage: Instead of circumnavigation, destroy Rome completely!!
That's fairly easy with the Rome squat. Granted, circumnavigation is fairly easy also. (In my last game as Carthage, I had them survive up to the 1900s, including a hilarious World War in the early 1800s.)
It's the dye goal that bugs me. I don't quite see the justification for it from a historical perspective.

France: Instead of the Paris cultural criteria, have France discover first: chemistry (Lavoisier et al), medicine (Pasteur), fission (Curie)
Or militaristic UHV: conquer the 1st French empire (including Italy, and have either conquer or as vassals Spain and Netherlands)

That's actually a fairly interesting pair of goals and the first is definitely doable. Not sure the second one is reliably doable though. I'd suggest winning a war against England instead.
 
That's fairly easy with the Rome squat. Granted, circumnavigation is fairly easy also. (In my last game as Carthage, I had them survive up to the 1900s, including a hilarious World War in the early 1800s.)
It's the dye goal that bugs me. I don't quite see the justification for it from a historical perspective.

No, destroy Rome as in no further Roman cities allowed anywhere. :)
The Rome squat is impossible now (since the boat spawns now SE rather than occasionally NE of start--Rhye changed it), unless you want to lose your workers.

The dye goal comes from trying to reconquer Phoenicia (since Carthage is a colony of it originally). Tyrian purple, as you probably know, is a precious dye, which is only around Sur in the game that is accessible to Carthage (Persia NEVER trades it away). I don't know why it's in Egypt though. If anything it should be in Crete (from wikipedia):

Recently, the archaeological discovery of substantial numbers of Murex shells on Crete suggests that the Minoans may have pioneered the extraction of Imperial purple centuries before the Tyrians. Dating from colocated pottery suggests the dye may have been produced during the Middle Minoan period in the 20th–18th century BC.[8][9]
 
A more militaristic Roman UHV, in place of the "don't lose a city to barbarians" one, which is too darn easy with the Great Wall:

Control/vassalize Carthage, Egypt and Greece by 450 AD (or thereabouts)

Now, to make it possible to complete that condition along with colonizing/building the Western Roman Empire, I submit a new unique power:

The Power of the Legion: 3rd level Praetorians (ie, with 5 exp.) can build roads, 4th level Praetorians (ie, 10 exp.) can found cities until the Middle Ages

That way you have Roman legions fighting Rome's enemies, then coming back to colonize a distant province of the Empire, a nifty simulation of their historical role.

Also, I like AP's idea to give the Greek player some incentive to go on Alexander the Great-style campaigns, but another way to do it while maintaining the Great Person focus would be

Spawn a Great General by 300 BC (or a later year if that's too early)

I'd like to see a little more blood flowin' in the Med.
 
Two religion spreading UHVs are *more* than enough. The two that are there are enough like pulling teeth as it is.

I could go for the Greek goal as circumnavigate is pretty overused as a goal, but it might be really hard to do while building all those wonders. Similar for the Carthage goal, but there are already quite a few conquer UHVs and it might be hard to balance with the squatting potential.

I'm fine with the France culture goal, really - there's only one other civ with the same goal and it's one that's done early. It's nice to have that extra bit of variety even if it is quite easy.
 
The Rome squat is impossible now (since the boat spawns now SE rather than occasionally NE of start--Rhye changed it), unless you want to lose your workers.
No it's not. I have TWO Carthage quickstart saves in the latest version in which I can squat Roma. The workers spawn in Italy rather than in Africa, but you've got galleys (and Roma is a better city anyway, so that's not a big loss).
 
I don't know if having military units found cities is even possible without a specific new unit mod, but that's is a good idea, if the praets are made much more expensive.

How about instead of the culture goal for Paris, having 8 settled great persons?
 
I'd like to see some more late era ones

China

Build the Three Gorges Dam by 1950
Do not allow any Japanese cities outside Main Japanese islands by 1950
Have world's biggest economy in 2050 (not sure what the standard for this should be)

England

control India, Ireland, Egypt, Newfoundland and have 3 cities in Australia anytime between 1900-1950
ensure Germany has no vassals or territory outside its core by 1950
Have a "friendly" relationship with the USA by 2000

Arabia

Control the present day Arab speaking world in 1930
Have a city of pop 18, with a harbour, drydock, bank, lighthouse at Suez and have open borders with 3 European countries by 1900
Spread Islam to any city in Indonesia by 1200
 
A more cultural\HRE Germany:
Control two holy cities in 1300 AD
Be the civ with the biggest culture and military in 1750 AD
Colonize Venezuela, Namibia, Tanzania, Cameroon, New Guinea and the Pacific Islands in 1900 AD

A more "Mexican" Aztecs:
Control California, Mayan territory and the rest of Mexican USA in 1850
Never lose a single city until 1914
Destroy the USA
 
I outright despise the "found 5 religions" goal. It forces you to go out of order and sometimes you get beaten to Judaism anyway. Spreading *either* Hinduism or Buddhism to 35% would be a much better goal.

My idea to replace the 5 religions would be 'build 18 temples before AD something' (1200?), thus its obviously better to have more religions but not absolutely necessary (and represents India's crazy number of religious sites).
 
I'd like to see some more late era ones

China

Build the Three Gorges Dam by 1950
Do not allow any Japanese cities outside Main Japanese islands by 1950
Have world's biggest economy in 2050 (not sure what the standard for this should be)
Why 1950? Should be 2010 or so.
Also, the Japan one doesn't work because they can ride galleys down to Indonesia. Should probably just require that you kill Japan.
 
Vikings:

control a city in each: Ukraine, british isles, sicily, france, mesopotamia by 1000AD

an obvious one:

Persia: conquer/destroy all greek cities

a fun one, though im not sure if it would be tough or easy: discover monotheism by 1400BC (a la akhenaton!)

America: have a diplo rating of -10 with everyone other than england by 2005 :)

France: get invaded by germany twice between 1900 and 1950 lol

Khmer: sink 15 ships before 1500 (a la malacca pirates)

Portugal: spread christianity to Ethiopia and forge an alliance with them (prester john?)

ok, im getting silly. im done.
 
I'd like to see England (well really it was the Kindgom of Scotland) encouraged to settle the Panama Isthmus to replicate the Darien expedition(s) which tried to settle this area twice in the 1690s. I think it would be great if this could be worked into the English settlement UHV condition somehow.

Is this area part of the settler map to be a preferred colony site for England (Scotland)?
 
I'd like to see England (well really it was the Kindgom of Scotland) encouraged to settle the Panama Isthmus to replicate the Darien expedition(s) which tried to settle this area twice in the 1690s. I think it would be great if this could be worked into the English settlement UHV condition somehow.

Is this area part of the settler map to be a preferred colony site for England (Scotland)?

Pretty much every time I run for the British UHV I grab always try to grab mesoamerica, both to get NAm cities and to cut travel times to Australia and Asia by four turns ;). It really automatically seems part of the 3 on every continent goal...
 
encouraged to settle the Panama Isthmus

Isn't it jungled? Althrough there is a tile in Central America that can act like a canal, it is not Panama.
 
Isn't it jungled? Althrough there is a tile in Central America that can act like a canal, it is not Panama.

Yes it is, meaning without Biology (which will be after 1690) the Darien colonists couldn't land. But the location slightly to the north (which I used when playing the Mayans) which can be founded would be close enough as a settler target area for me.
 
Scandinavia

Have no unhappiness in any cities for 20 turns during the 1900's

Build a hospital in every city within 10 turns of the discovery of medicine

have a city in Denmark and Iceland for the entirety of the 1800s
 
Back
Top Bottom