I've actually worked on a map meeting these requirements and implementing the map into DOC. Sadly, I've lately made no progress as I'm quite occupied otherwise, although I plan to resume work on it in one or two months. The map is actually already playable (including spawn areas, barbarians and resource spawns), but as I have not found the time to do the stability maps and CNM, it tends to get weird. In case you're actually interested in a different map, I'll post some screenshots. the map itself has 80 x 150 tiles, i.e. about 50% more tiles than the current map. Every area has increased in size to some degree, especially the middle east, china and south east Asia. In Europe, there is enough space for historically important cities like Prague, Lyon and potentially even Brussels (although I think it would get cramped): Spoiler : The middle east is considerably larger, even allowing a viable Assyrian civilization (or at least independant city): Spoiler : South east Asia is far larger. India is not really much larger, but it looks more akin to India than the current iteration (No offense, I really like the current India, there just isn't enough space available): Spoiler : Borneo is slightly larger, apart from that this region is quite similar: Spoiler : There is more space for china and japan. I tried to make the topography of Tibet look more diverse: Spoiler : Canada can now feature Toronto, Quebec and Ottawa. There's also more space for California: Spoiler : I like the new shape of Mexico: Spoiler : Finally, here are South America and Sub-Saharan Africa: Spoiler : Generally, some areas could still be improved (I still have to figure out how to make the Caspian Sea look accurate). The map is mostly based on the Robinson projection, but I took some liberties in designing the map, as I resized most areas. It currently also features three additional resources I missed in the main mod (cocoa, potatoes (both historically important) and olives (creating additional variety for the food resources in the Mediterranean area), but these could easily be removed.