mikebiazzo
Chieftain
- Joined
- Sep 22, 2016
- Messages
- 5
Hi guys:
I want to speak about Spain and their UA, who seems be forgotten for everyone. “Treasure fleets” gives extra yields to every trade with cities in other continent than the original: +1 food and production for their own, and +3 gold for foreign cities. So, we are going to assume Spain has a continent start blast and most of their cities are going to be in other continents.
If we have trade routes the new cities can start with 2 extra food and production, which is fantastic for them and that’s also means we can use our economic slot for another policy like “God kings” or “Caravansaries”, earning +2 gold for every trade route. We can also take “Urban ´planning” to maximize the production boost getting +3 production each new city.
That means, we have to get the more trade routes we can to take advantage of our strategy. Where are they? Well, we have the first with “Foreign trade” and the others we have to gain it ourselves building the most Commercial hubs and Harbors we could. Also, I think we should focus building The colossus to, who grants a new trade unit and, if it’s possible, winning the race for Zhang Qian, great merchant who also grants one more in Classical era.
So, instead of focus in religion (which we can also acquire) going down in the civic tree, I recommend going up to reach “Exploration” and Merchant republic which is going to give us +2 trade routes and build the Mision. It’s a pitty that it’s so bad… +2 faith and +1 science, but only if you work it: compare that with Madrassa it’s a shame. But well, that’s another topic.
What do you think about the strategy?
I want to speak about Spain and their UA, who seems be forgotten for everyone. “Treasure fleets” gives extra yields to every trade with cities in other continent than the original: +1 food and production for their own, and +3 gold for foreign cities. So, we are going to assume Spain has a continent start blast and most of their cities are going to be in other continents.
If we have trade routes the new cities can start with 2 extra food and production, which is fantastic for them and that’s also means we can use our economic slot for another policy like “God kings” or “Caravansaries”, earning +2 gold for every trade route. We can also take “Urban ´planning” to maximize the production boost getting +3 production each new city.
That means, we have to get the more trade routes we can to take advantage of our strategy. Where are they? Well, we have the first with “Foreign trade” and the others we have to gain it ourselves building the most Commercial hubs and Harbors we could. Also, I think we should focus building The colossus to, who grants a new trade unit and, if it’s possible, winning the race for Zhang Qian, great merchant who also grants one more in Classical era.
So, instead of focus in religion (which we can also acquire) going down in the civic tree, I recommend going up to reach “Exploration” and Merchant republic which is going to give us +2 trade routes and build the Mision. It’s a pitty that it’s so bad… +2 faith and +1 science, but only if you work it: compare that with Madrassa it’s a shame. But well, that’s another topic.
What do you think about the strategy?