Alternative Victory Method (Catan-esque)

genuinesmile29

Chieftain
Joined
Jul 3, 2007
Messages
16
The end of Civ games often feel anti-climactic. Most of the victory conditions don't come into play until the late eras of the game, creating a vague sense of progress towards victory for most of the game followed by sudden clarity and an abrupt ending.

One idea I think would be interesting to explore would be a Settlers of Catan type victory progression. To win, the player would specify how many points are necessary and then points towards victory are earned throughout the game. Some points could be awarded on a fixed, per-X basis, like having a point for each CS you are suzerrain of, five points for each enemy capitol you hold, X points for founding a religion etc. Others could be awarded on a one-time basis like being the first civ to enter the Rennaisance era, circumnavigate the globe, found a national park, etc Other could be awarded on a competitive basis like being the suzerain of the most CS, having the most prolific religion, having the largest army, or the longest trade route. The point values could be configured prior to game start as well as the winning points total. Modders could feasibly extend the mod with their own achievements.

I know that you earn a score in Civ already, but it's highly abstract and a more transparent system like this one could incentivize new strategies and create a more consistent feeling of progression throughout the game. You could also win using a blend of conquest, culture, religion, etc. Finally, by specifying a small victory point goal, you could have games that end in earlier eras, allowing for focus on technologies and units in those eras.
 
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