Ok, so since the 1.17 patch i have noticed that whenever i get ahead of my neighbors tech wise, then i start getting techs that are 40 turns, no matter what i do. If the science is at 100% or 10% it has no effect. this has happened now on regent and warlord during ancient era techs. if i put it at 10% i am raking in like $18+ per turn. I dont get it? what is the deal? one minute any tech has its given number of turns (i.e. 12, or 14, or 18 turns...depending on the tech) then if i get another tech that my enemies/neighbors dont have, then next time i am to choose a tech to research, ALL techs are 40 turns!
can someone explain either why this is happening, and/or a possible work around, cause this is rediculous.
thanks
can someone explain either why this is happening, and/or a possible work around, cause this is rediculous.
thanks