Lazy sweeper
Prince
- Joined
- May 7, 2009
- Messages
- 457
The question is simple: are instantly - always accesible resources a good or a bad thing?
The downward spiral is getting tighter...
Initially resources had to be connected with a road, and had to be within your borders, BUT it was possible, to make colonies
on resources outside of your territory. There was a huge battle for these territorially unclaimed resources, which had to be militarly protected,
both on the site itself, and the road connection to your empire.
Later colonies were taken away, and only with some mods could be re-instated, but they had a mantainance cost that was ludicrous, and also
you needed to build a unique unit just for it. Workers were not able to build foreign colonies anymore. But the aspect of mantaining your empire
resources well connected AND protected at all times was still a huge endeavour, that both human players and CPU would have to spend a considerable
amount of tactics to protect its networks. Roads and military had a purpose.
With Civ VI finally we arrived at instantaneously connected resources, no roads network, and suddenly military units had only to camp on its more
valuable resources, and a city, even if completely under siege, with all roads burned to the ground, could still have access to all its resources and build
say a Tank, and strike at your besieging forces with impunity from the safety of its walls...
Now, it doesn't look like there was any change from Civ VI in this direction, other than that now resources has to be worked by the city zoomed in view...
Which doesn't say exactly how are these connected to your other cities in the empire if this is claimed by a town or outpost far beyond the horizon of your capital city,
maybe even on a remote island with no ports...
I think instantly connected resources are bad for the immersion, but without roads, or network, or with an instantaneous network established between
cities in your empire, which it isn't clear at all as a mechanic... how could a player sabotage an opponent vital resource???
The downward spiral is getting tighter...
Initially resources had to be connected with a road, and had to be within your borders, BUT it was possible, to make colonies
on resources outside of your territory. There was a huge battle for these territorially unclaimed resources, which had to be militarly protected,
both on the site itself, and the road connection to your empire.
Later colonies were taken away, and only with some mods could be re-instated, but they had a mantainance cost that was ludicrous, and also
you needed to build a unique unit just for it. Workers were not able to build foreign colonies anymore. But the aspect of mantaining your empire
resources well connected AND protected at all times was still a huge endeavour, that both human players and CPU would have to spend a considerable
amount of tactics to protect its networks. Roads and military had a purpose.
With Civ VI finally we arrived at instantaneously connected resources, no roads network, and suddenly military units had only to camp on its more
valuable resources, and a city, even if completely under siege, with all roads burned to the ground, could still have access to all its resources and build
say a Tank, and strike at your besieging forces with impunity from the safety of its walls...
Now, it doesn't look like there was any change from Civ VI in this direction, other than that now resources has to be worked by the city zoomed in view...
Which doesn't say exactly how are these connected to your other cities in the empire if this is claimed by a town or outpost far beyond the horizon of your capital city,
maybe even on a remote island with no ports...
I think instantly connected resources are bad for the immersion, but without roads, or network, or with an instantaneous network established between
cities in your empire, which it isn't clear at all as a mechanic... how could a player sabotage an opponent vital resource???