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Always tell the AI to GTFO and not settle near you

Discussion in 'Civ5 - General Discussions' started by Brota, Sep 21, 2010.

  1. TLF

    TLF Prince

    Joined:
    May 16, 2007
    Messages:
    324
    What happens if you kill their settler?
     
  2. bhavv

    bhavv Glorious World Dictator

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    7,358
  3. alpaca

    alpaca King of Ungulates

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    You get a free worker :smoke:

    I haven't checked whether they usually send him ondefended, though
     
  4. Ihmemies

    Ihmemies Nikon F2

    Joined:
    Jul 26, 2004
    Messages:
    76
    I had this happen to myself too. I try to place cities nice 5-7 squares from each other to allow growth.

    GUESS WHAT

    Every damn time some clueless AI builds its town RIGHT BETWEEN and I need to raze his butt away from the planet's surface. AI seems to be very suicidal these days... in Civ4 it just built next to you, not inside your lands.
     
  5. Abremms

    Abremms Prince

    Joined:
    Mar 5, 2010
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    436
    i had Egypt do that to me my first game. i was like "Hey Ramses, THANKS 4 TEH MEMPHISES"

    seriously though, i don't hate it, it promotes early game tension and if they drop their city on an important resource (as Egypt did in my case, 2 iron nodes!) it really does a good job illustrating how strategic resources cause wars in Civ V.
     
  6. Ihmemies

    Ihmemies Nikon F2

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    I suppose I just need to learn to be better at killing their settlers...
     
  7. Aretii

    Aretii Chieftain

    Joined:
    Sep 19, 2010
    Messages:
    62
    Location:
    USA
    Japan settled in my second ring of cities. The weedy thing was that he was at the other end of the continent, past a large city-state, totally unable to defend it.

    I showed up with two horseman a few turns later, conquered its sorry self, and extorted a crippling peace deal. Ah, war.
     
  8. Purpureus

    Purpureus Chieftain

    Joined:
    Aug 10, 2010
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    38
    Location:
    Romania
    To heck with that... I did to Augustus on the demo... The region around Rome were full of cotton, I was Egypt, my capital yelled they need cotton, I settled near Augustus... He came at me angry, even marched some punk-ass spears near my border, I promissed I would not settle on his border again, he still showed muscle... So I aligned my chariots and my archers in front of Roman borders... He started picking on city-states and from then on he was the most quiet adversary, leaving the scene for that talkative Alexander, who kept asking for all kinds of friendship... I did not like to befriend the Greeks as they were on the other side of the map and the Germans were much closer to me and Rome.

    This game is nice...:D
     
  9. TLF

    TLF Prince

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    I guess I haven't read enough about the game yet.

    Are there no cultural boarders needing open boarder agreements like in Civ4?
     
  10. Iceciro

    Iceciro Special Ability: Decimate

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    Location:
    in ur empire, takin ur cities
    You need open borders, yes, but cities grow more organically, so it takes a long time for space to fill in.
     
  11. happyturtle

    happyturtle Mrs GrumpyOldCivver

    Joined:
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    I think a good strategy might be to buy the best tiles if you see a settler anywhere near.
     
  12. TLF

    TLF Prince

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    Who are we buying them from? God?
     
  13. Purpureus

    Purpureus Chieftain

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    Location:
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    No, actually God does not use currency :)

    It is meant as an investment of setting up your administration in that tile, which represents a smaller region of that Earth.
    Whenever administration is set up in deserted/unpopulated territories there is a significant cost.
     
  14. TLF

    TLF Prince

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    I can accept it as a game mechanic, but considering the time frame, a few thousand or hundred BC, the tribal leader or king claimed the land and kept it by force of arms or the threat of force.
    No administration needed setting up past what already existed.
     
  15. Shurdus

    Shurdus Am I Napoleon?

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    Location:
    Settle in place
    In the demo england moved in between two of my cities in order to settlebehind my cities. It was annoying and I did not see a logical explanation either.

    I am sure these things will get fixed though.
     
  16. Celevin

    Celevin King

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    All these are part of the "bad mistakes" the AI can choose on easier difficulties. It's obviously a bad choice to settle so far away, but sometimes the AI will randomly choose that bad decision over a good one, like settle much closer.
     
  17. mystikmind2005

    mystikmind2005 Prince

    Joined:
    Jan 31, 2006
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    The logical reason? Because the developers think it is funny to program the AI to come along and say to players "just just relax while i ram this in as deep as it can possibly go into your territory, arrrhh there cop that".
     
  18. cdcuase

    cdcuase Warlord

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    During a laggy multiplayer game I had a human player do just that, plop a city right next to my capitol (while his own capitol was something like 20 moves away). I guess he saw I didn't have enough units to do anything about it. Anyhow, some turns later he declares war on me and proceeds to use the city as a base of operations. Was really annoying.
     
  19. mystikmind2005

    mystikmind2005 Prince

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    That is a nonsense tacktic, for human or AI because it lies well outside of how civilizations naturally grow and develop and eventually come to blows.
     
  20. CossackProblem

    CossackProblem Warlord

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    Jul 25, 2007
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    Manifest Destiny:

    Spoiler :
     

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