Hello Lurkers!
I liked my last illustrated game so much, I've decided to do another one.
Something to itch my inner Montezuma.
The rules are simple:
1) As soon as I meet an AI, I declare war on them, forever.
2) No temporary ceasefire deals to gobble up Energy and cities.
3) No Free Technologies from any abilities, synergies, or random technology thefts, etc.
4) Steal is allowed.
5) No spy exploit sending them back and forth to a city to build up intrigue.
6) Must win a Domination Victory.
Now, I've never declared war on an AI in Civ: Beyond Earth before, but I've done it in other civ games so I know how it works in theory.
I'm pretty sure I'll die badly trying this, but everyone says this game is too easy so we'll see.
Apollo Difficulty (Rawr!)
Standard Size World (7 AI)
Standard Speed
Brasilia Units have +10% in melee combat
Engineers +2 in every city
Lifeform Sensor reveals alien nests on map
Machinery Free Worker at start of game
Terran World - Icarus 614-c Continents
Civ: Beyond Earth, version 1.0.0.574
Version 1.0.1.607 for Turn 185+
That seems like fairly warmongerish settings.
Will get a chance to see how good Might+Production trees are.
Should I go Supremacy or Harmony this game?
And in case you can't remember the building quest rewards off the top of your head yet, GGMoyang has a nice Building Quest Guide.
http://forums.civfanatics.com/showthread.php?t=534847
I liked my last illustrated game so much, I've decided to do another one.
Something to itch my inner Montezuma.
The rules are simple:
1) As soon as I meet an AI, I declare war on them, forever.
2) No temporary ceasefire deals to gobble up Energy and cities.
3) No Free Technologies from any abilities, synergies, or random technology thefts, etc.
4) Steal is allowed.
5) No spy exploit sending them back and forth to a city to build up intrigue.
6) Must win a Domination Victory.
Now, I've never declared war on an AI in Civ: Beyond Earth before, but I've done it in other civ games so I know how it works in theory.
I'm pretty sure I'll die badly trying this, but everyone says this game is too easy so we'll see.
Apollo Difficulty (Rawr!)
Standard Size World (7 AI)
Standard Speed
Brasilia Units have +10% in melee combat
Engineers +2 in every city
Lifeform Sensor reveals alien nests on map
Machinery Free Worker at start of game
Terran World - Icarus 614-c Continents
Civ: Beyond Earth, version 1.0.0.574
Version 1.0.1.607 for Turn 185+
That seems like fairly warmongerish settings.
Will get a chance to see how good Might+Production trees are.
Should I go Supremacy or Harmony this game?
And in case you can't remember the building quest rewards off the top of your head yet, GGMoyang has a nice Building Quest Guide.
http://forums.civfanatics.com/showthread.php?t=534847