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[GS] Always War (AW) in Civ6 GS

Discussion in 'Civ6 - Strategy & Tips' started by Mark1031, Mar 11, 2019.

  1. Mark1031

    Mark1031 Chieftain

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    My favorite variant is always war (AW). This is where you must declare war on every major civ the first time you meet them and can never make peace. I am having some fun with the new civs in GS. For the older civs the Aztecs are outstanding. I have beaten deity continents and Pangea with them all standard size maps. Have also won @ deity with Persia and I think Rome. BTW for purists I usually set legendary start and roll to get a great start. 2-3 lux and good production.

    For the new civs I have won with Ottomans continents deity using the warrior/sword rush with that new gov. that gives +10 on city attack. Tried Hungary @ deity and got crushed as I had no CS around me so cut to Immortal and had 6 CS right next to me. I built almost no military, and marched through the AIs, it was absurd. I literally built like a scout, 1 warrior and 3 slingers for land units in an AW game. Had to build a bit of a navy as it was continents. This is ridiculously overpowering if you meet a bunch, or even a few CS’s early. Free upgrades, no unit costs, no resource use, 2 envoys and most importantly extra movement speed for levy units. Finally, my favorite new civ is Maori, played @ deity AW arch map. This is also dominant on this map. You meet most CS first for nice capital boosts, have naval tech lead, can sit in ocean and have extra movement. You can take a couple cities early with just galleys. And with Toas the steam rolling begins. Won 1 straight up easily and then did an AW OCC. Not really OCC but can only keep capitals. This was more difficult and fun but also won.

    Anyway, do others play this? What is your experience? If you haven’t tired it you should. I know the AI is terrible at war but it is not that easy. $$ can be a problem as you must earn it all yourself, no trades no gouging in peace. Happiness is always an issue because of WW so watch your city count and grab the luxes. I do tend to keep most cities. I have found the key is getting rolling soon so something with an early advantage is critical.
     
  2. DogBoy

    DogBoy Chieftain

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    I love playing AW games. Been playing multiplayer AW games since Civ IV. I"m currently in 3 multiplayer AW games in Civ VI GS. They are a lot of fun.
     
  3. Victoria

    Victoria Regina Supporter

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    Yep, secret is to know WW is limited by how many amenities your city needs.. A size 6 city can only go -2.
    So thats a campus and commercial hub. What else is required?
     
  4. DogBoy

    DogBoy Chieftain

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    The secret to AW games in Civ VI is to have enough amenities to keep your people happy. In one of my games my largest city is 12 population. That city has 4 amenities from luxury resources, 1 amenity from civics, 3 amenities from entertainment, but then -5 amenities from war weariness. Most of my cities are around 10-12 population and run a balance of -2 amenities. I have 22 cities total. None have revolted, and no city has more than -2 amenities.
     
  5. Victoria

    Victoria Regina Supporter

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    Well no, they need -6 for that but on Earth have you gone to 12 pop in most cities. Stop the pop at 10
     
  6. Fluphen Azine

    Fluphen Azine What is Fluphen Azine?

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    @Mark1031

    I remember the AW Challenges you ran on Civ V.
    Always Fun and more difficult IMO.
    Take it one step further and Always be at War with every CS that you meet.
    Delay Exploration and Focus on Gold.
    Roll your Neighbors ASAP.

    Mountain Chains seem to help with less AI/CS meetings.
     
  7. DogBoy

    DogBoy Chieftain

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    Ya, I should have stopped at pop 10.
     
  8. Mark1031

    Mark1031 Chieftain

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    Yeah what ever happened to succession games? I really liked those. Lots of strategic conversation and some good story telling. I used to do a bunch of them with civ 3&4 but it started to die out in civV. And there were some really legendary games in the early days with people like Siran and Charis. It was a good way for people to learn and flesh out new strategies
     

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