After much huffing and puffing, Mehmed finally took the bait and attacked the Fort earlier, losing 20+ units, worth around 1000

. His power took a big dive. A little later I stole Guilds, and intended to pretty soon invade Ottomans to the West.
However, as things can often be in an AW game, a challenge was uttered from the East instead, with England and Portugal invading, and annoyingly, bypassing the blocker. Englishmen are flowing from the north-east, where some Portuguese forces are in the pictures, over the next handful of turns. This meant I needed to have solid defence in 3 cities, instead of 1.
Good thing we had just got access to Knights. I emergency whipped a Castle in Awdaghost down south, and whipped out Knights, plus producing them normally from the Heroic Epic city north of the capital (where the horses are). And of course yet more Longbows in the new target cities. It was a little messy, but we killed them all, some through defending, and others with active defence.
One more thing, we swapped into Representation and Nationhood, after self-teching Constitution and Nationalism. This meant I could draft some emergency maces here and there, though I didn't draft many.
Since we already had Nationalism, a good opportunity arose:
Lib had not gone anywhere yet, so I crossed my fingers and went for it. We had the gold, and would beat Mehmed.

We had enough gold left over to upgrade 13 Knights to Cuirs, Mehmed's lucky number. Time to pay him a visit.
Soon after, Peter and Genghis discovered me with Caravels. Peter could have easily won Lib, he already had SciMethod, but had gone there via Astro and thankfully ignored Lib.
I could just have bypassed it of course, but first order of business is to raze resource-less LOL-Town, with the help of a spy revolt.
We slowly but surely gobbled up his land, with Cuirs and another small stack of Muskets, Crossbows and Trebs. Didn't really have enough foot soldiers to use it as an independent stack, so some Cuirs helped out. But it was nice to bomb away the walls of a couple cities, and get collateral against some tough defenders.
Approaching 1500AD.
The Heroic Epic location isn't nearly as good as the one I had in the Suleiman game, but it can produce 2 Cuirs ever 3 turns, so that's okay. Since this picture I've windmilled the hills (after RepParts) and put up some workshops, and that way squeezed out some more

. That iron in the city was popped btw, so that was a lucky one. Copper popped a little further south as well. I really like to get out units with 4 promotions, so have settled 5 GGs here. Those, plus 2 medics, are all I have got so far.
AI cities in this period are stuffed with buildings, so it's very frustrating when this happens. Not the only time either
Oh-oh! Peter is on the move. That's a lot of Galleons...
Glad I caught it in time, and could move a stack of Cuirs down south in case he landed a ton of guys. Wonder what he will bring....
At least it wasn't
only trebs. Naturally we farmed them, and gained some more experience.
Same turn, and finally Istanbul falls.
Not a great deal survived there either, but it's good to get rid of some war weariness and deny the AIs Statue of Zeus, and get happiness through Notre Dame. It's a big continent, so nice to have it here

Another Shrine doesn't hurt either.
In a previous picture you may have noticed a Great Artist stuck out in the middle of nowhere. I wanted to try something. It was a low-chance birth, and I didn't feel like launching a golden age just yet.
Gotta admit, that Great Work didn't work so great

Not a single working citizen. Therefore I moved all I had into place to take Mehmed's last city and wipe out all that nasty unhappiness, so we can get that kickass size 18 city working properly for us.
But of course not without stealing all his

first
RNG wasn't kind and we lost more units than we should have, but I wiped Mehmed off the map, and all the unhappiness with him. Annoyingly 3 of his workers jumped into a galleon, so they were lost, but 3 others stayed in the city.
Now to turn the attention to the East, though I should probably still keep most of the surviving Cuirs around in case Peter does something nasty again. I assume he must be to the West. No idea where Genghis is, but he might be over there too, or maybe up NE where there is also a big black blot on the mini map.
Amusingly Zara settled a city on "my" continent.
Could soooo easily wipe it out, it's only guarded by a maceman (there was one more, but he left the city for some silly reason and got farmed). Instead, I'll use it to steal techs. The tech pace in this game is actually a lot faster than it was in the Suli game for me. Genghis is already on the cusp of Rifles. Zara has Communism next turn (I want that), and Peter is beelining HARD, to Steam Power. I'm self-teching Rifling and will get it in a couple of turns. Then Cuirs will be upgraded to Cavalry, and I'll start to mow down Joao. Hopefully I can do a decent job on him before Rifling goes round and everybody have Rifles and Cavs everywhere. Rifles put a definite end to Mounted warfare, although Airships can help in a pinch.
Probably still a long way to go, depending a bit on what happens on the tech front.