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Am I doing anything wrong, here?

Discussion in 'Civ3 - Strategy & Tips' started by CivFan91, Sep 17, 2005.

  1. CivFan91

    CivFan91 Emperor

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    Okay, I see your point about the cows. (I am still getting over the comment, "You'll get the cow when you expand, anyway") :lol: That struck me as funny, esp. since... well, it wouldn't be nice to say. I'd get perma-banned.

    Settling on a spot gives it an irrigated effect. The reason you think it is mined is a bonus thrown in by Sid: If you settle on a square with no shields, you get one shield free as part of the terrain. This is so that is isn't ever truly impossible to win, even though there are some setups that not even Sid Mier himself could win. ;)

    To answer numbers 3 & 4, I'll switch Coimba and that other one to Workers. That'll help.

    What I can do about The Wheel and Iron Working is get Republic, and see about getting Wheel and Masonry from Theodora. Thanks to my Curragh, I know she has 'em. I just didn't want to lose a monopoly on Writing just because I wanted a single tech. I learned that lesson with Alphabet.

    You see, I hate Despotism for obvious reasons, so I value other governments very highly, with the exception of Fundamentalism. Yes, I know it's called Facsism, but it is Fundy. I'll be lurking around the forum a little while. Then Round 8 will be up.
     
  2. pre

    pre Chieftain

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    What is this slingshot thing you're talking about? I have no idea what that is.
     
  3. Superkrest

    Superkrest Hero of the Soviet Union

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    the first person to discover phylosiphy gets a free advance.
     
  4. Renata

    Renata homicidal jungle cat GOTM Staff

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    Actually every city in that screenshot except Emerita and Sagres are going to waste turns if they stay on settlers.

    Edit: If the cities in question are size one and would finish the worker before growing to size two, you'll still waste turns.
     
  5. CivFan91

    CivFan91 Emperor

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    Sorry, fell asleep. Good thing, though. I'd have missed this advice. OK, I'm heading for lunch. Be Right Back for Round VIII.
     
  6. vmxa

    vmxa Deity

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    Don't you mean size 3? At size two you cannot pop out a settler, only a worker.
     
  7. TimBentley

    TimBentley Deity

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    Just checked to see what beserks01 was talking about. Settling on a food resource is quite a waste, since it changes a 3 (or more) food square into a 2 (assuming you're not agricultural, or if you're in despotism and the city's not by a river; in those cases, settling on the food resource is still bad) food square. That cow could have produced 4 food (when irrigated), but the city square only produces 2 food.
     
  8. CivFan91

    CivFan91 Emperor

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    All right, I stand corrected. Just remember that I'll be in Republic soon. Here is the log for Round VIII. It's terrific.

    ROUND VIII: TURNS 71-80

    Turn 70.5
    All of these cities have been switched to Worker:
    Oporto
    Lagos

    Coimbra switched to Curragh.

    Turn 71
    Ouch! Theodora is ******! My Curragh ended up in her waters. I will move, Theo...
    Lagos builds Worker. Continued production.
    Emerita builds Settler. Building Worker.
    Leiria builds Warrior. Building Worker.
    Emerita's Settler sent to "Mordor" as I fondly call it, near Sagres.
    Blue Fox builds Roads above Emerita.

    Lagos' Worker re-named "Red Robin" for easy reference.
    Oporto's Worker named "Brown Deer" for same reason.

    Bad news: Veteran Scout went to top of a mountain and saw Barb horse only two squares West. So much for Elite Scout...

    Crap! Settler just moved in range of the Barb as well! Maybe he'll just get confused and disband... :lol:

    Red Robin sent next to Brown Deer to assist in connecting the cities.

    Turn 71.5
    Barb chose to kill Veteran Scout. Not as bad as I feared.

    Turn 72
    Just barely outside of Theo's territory, and in a pocket of neutral waters, my Curragh is stuck. A Barb Galley blocks me. If I go around, he'll attack. If I attack, I may die. What the heck... CHARGE!!
    The attack is a success, and my Curragh is not damaged from this fight. (It is still missing 1 HP). Out of Theo's waters and cruising...
    Curragh makes contact with ANOTHER nation: Spain. And from the looks of that Spanish Warrior, Theo and Izzy are having a cat-fight.
    Like Theo, Izzy has Masonry and Wheel, which I lack. Not anymore.

    I just traded Writing and 45 Gold Lump Sum to Izzy, who understands the techs value. She gave me both Wheel and Masonry.

    I am pleased to report the trade was EXTREMELY beneficial. I have a Horses resource 1 square north of Coimbra, and therefore, in my possesion. I have to get roads connecting that city, fast! So my units can be fast!

    My Settler near Sagres is high-tailing it back to Sagres. Luckily, it is defended, and the Settler will reach the city even if the Barb tries to overtake him.
    Brown Deer and Red Robin are building roads on Grasses and Mountains, respectively, to connect Oporto with Lisbon.

    Turn 73
    Lisbon builds Settler. Switched to a Worker. (Sorry guys, more corny names.)
    NOTE: To squelch any rumors that might come up because of these names, I am a male...

    Coimbra builds Curragh. Switched to Worker.
    Coimbra's Curragh is being sent South.
    Lisbon's final Settler (for now) is going North of Coimbra, to act as a "city-shield" for the city with the Horses. Don't want it taken...
    North exploring Curragh found another Spanish Warrior, but no borders. Curious.

    Turn 74
    Oporto builds Worker. Switched to Spearman, which will be done the turn the city reaches Size 2.
    Oporto's Worker re-named "Night-Owl". Don't ask me why. :)
    Night Owl moves to connect Oporto and Sagres.
    Emerita connects Emerita to Lisbon. Working to connect Wmerita to Leiria.
    Sagres' production changed to Spearman to act as Settler's escort. I know there is at least a Barb Horse out there; anything less would be suicide.
    Settler in Sagres skips turn to wait for escort.

    Turn 75
    Aztecs want Philosophy. They offer Iron Working. (How ironic; they are offering me what you guys told me to research) I re-negotiated the deal to include them giving me 43 Gold. They could not give any more, and the deal was struck.

    Sagres builds Spearman, changed back to Settler.
    Leiria builds Worker, continued.
    I see one Iron resource, but it is out of the way. Go for it, or not? Hmm... DUH! Going for it with next Settler built.

    Worker in Leiria re-named "White Dove". Get used to it.

    White Dove will help Blue Fox bring the Empire together.
    Red Robin moves on the Mountains with Brown deer to help finish the Roads there.
    Night Owl begins mining BG near Oporto.
    Settler moves North from Sagres with Spearman escort.
    Wait, I spotted another Iron! It too is next to Coimbra! OMFG!! That city, only at size 1, is now the most important city in the Empire. I know what Blue Fox, Red Robin, and the rest are doing ne-ext... :woohoo:

    Turn 76
    Crap, I forgot about Guimaraes! It fell into disorder because I am forgetful.. :cry:
    The city is given entertainment. Man, the Domestic Advisor looks ugly when she scowls!
    Lagos builds Worker. Switched to Spearman to give it something useful to do.
    Lagos Worker now "Golden Eagle" Finally, a creative name!
    Golden Eagle will be going to Coimbra, with all the rest of my future workers... but first Roads must be built to there.
    Settler in Oporto is being sent to a spot with the other Iron and a Fish. I'll get roads there after Coimbra, which just took Priority I.
    Escorted Settler moves out of my territory. No sign of the Barb. Yet.
    White Dove begins building the road that will connect Leiria to Lisbon.

    Turn 77
    Order restored in Guimaraes. Building Temple...
    Emerita builds Worker. Building Spearman to give it something useful to do.
    Emerita Worker now "Black Hawk".
    UNGH! I accidentally hit Spacebar and skipped Black Hawk's turn while trying to hit Alt+Tab. I guess I've done dumber things. Don't answer that.
    Escorted Settler headed for those Gold/Gems squares. Can't wait to reap the Gems.

    Turn 78
    Lisbon builds Worker. Continued, but with a 1-turn delay.

    Worker in Lisbon re-named "ThunderFall". He will get special treatment.

    Black Hawk and ThunderFall sent to connect Coimbra to Lisbon. (See? TF gets the most important job in the whole game.)

    Turn 79
    Sagres fell into Disorder. Same solution as Guameraes.
    Coimbra builds Worker. Switched to Spearman.

    Coimbra Worker now "C3CFanatic0014" as punishment for letting two cities go into disorder.

    C3CFanatic0014 goes to Horses square.
    Red Robin and Brown Deer go to the job of building roads to Coimbra.
    Evora founded. producing Worker. (I have a Spearman there already. What else can I do there?)
    Blue Fox and White Dove go towards Coimbra.

    Turn 80
    Order restored in Sagres.
    C3CFanatic0014 starts roadbuilding.

    I have marked out the location of the resources, esp. since the Iron was hidden from my for a whole turn. But I found it, and that's the point:
     

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  9. CivFan91

    CivFan91 Emperor

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    Hold on guys! I have the resources next to Coimbra mixed up. The green next to Coimbra was supposed to be blue, and the blue one was supposed to be green. The other blue one way to the West is correct. Sorry!

    Man, this continent is HUGE!
     
  10. berserks01

    berserks01 Obviously Very Confused

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    Only one thing I would suggest here. Never let the AI initiate a trade with you. When they do, just don't trade. You should be the one initiating all trade. The reason being you can trade one teck to a certain AI, and trade the same tech again to a different AI on the same turn. If the AI initiate the trade, then they will be the one trading it around instead of you.
     
  11. berserks01

    berserks01 Obviously Very Confused

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    You don't need too many spears, you should build more offensive units as they valued more to the AI. Most players build about 95% offensive and only 5% defensive units to defend the bordering cities.

    Also, it's still early to build temples, so Sagres should be switch to either military or Settler production to expand faster since you are still in expansion phase. Plus, it's better to wait til you hook up those horses and irons for Swordsmen and Horsemen.

    You're doing great. Keep on expanding and grow your empire, then worry about city improvements later. Just remember to build enough military to not be weaker than the AI.
     
  12. CivFan91

    CivFan91 Emperor

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    Well, OK, but it wouldn't make any difference this time. Check out this math. It is mostly painless:

    Traded Philosophy with Aztecs for Wheel and 45 Gold. Aztec treasury: Now 0.
    Traded Writing with Spanish for Masonry, Iron Working, and 43 Gold. Spanish treasury: now 0.

    I am currently equal, now, with AI's around me, but I have 88 more gold and a heckuva lot of valuable resources. What could Spain possibly do now?

    EDIT: Boy, you sprang on me when I posted the log!
     
  13. CivFan91

    CivFan91 Emperor

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    All right. Round IX in a few hours. I gotta take a break; my eyes are killing me.
     
  14. CivFan91

    CivFan91 Emperor

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    It's the thread that won't die!!! :D

    I have the log for Round IX. Not as spectacular as Round VIII, but still, all is well.

    ROUND IX: TURNS 81-90
    Oporto and Coimbra switched to Archer.
    Guimaraes switched to Worker.

    Turn 81
    Guimaraes builds Worker; continued.
    Leiria builds Worker; continued.
    Worker switched to Worker.
    Byzantines begin building the Mausoleum of Mosollos.
    Spanish begin building the Colossus.

    It seems the Wonder Race has begun. Time to get with the race!
    Lisbon switched to the Colossus.
    Lagos switched to Mausoleum of Mosollos, but I intend to switch to Temple of Artemis when I can.

    Leiria Worker re-named "Berserks01", to show my gratitude for his help.

    Berserks heads to Cattle.
    Braga founded, producing Warrior.
    Faro founded next to Fish and Iron. :woohoo: Roads will not need to go far to connect.

    Guimaraes Worker Re-named "Slave" as punishment for pushing my city into disorder.

    Slave moves onto Tobacco.

    Turn 82
    Sagres builds Worker. Continued.
    Sagres Worker moves onto Cattle.
    Berserks01 begins building Roads on another Cattle.
    Slave begins Irrigating Tobacco.

    Turn 83
    Coimbra has Horses!! Sadly, I am still working on connecting it to Lisbon.
    Oporto builds Archer, switched to Worker.
    Oporto Archer sent to Evora, a border city.
    Sagres Worker re-named Slave II for the same reason as the last slave.
    Slave II begins Roads on Cattle, which will connect Sagres to Lisbon.

    Turn 84
    8 Workers are on the Mountain seperating Coimbra from lisbon. 1 has spent his turn, the rest are starting Roads.(2 turns)
    Sent Southern Curragh up West side of continent, and spotted borders almost identical in color to my own. (Iroquois?)

    Turn 85
    Byzantines are building the Great Library.
    No less than EIGHT Barb Galleys stacked two squares away from my Curragh. I'll talk to the guys with the purple borders, then I will... RUN FOR MY LIFE!!!
    Sagres connected to Lisbon. :) Working at connecting Sagres to Evora.
    With no Rivers in sight near Leiria, Berserks01 is mining the Cattle.

    Yep, it's Hiawatha. He is technologically backward. I have Writing and Mysticism, and he does not. He has 35 Gold to my 494, and he has no techs that I don't. He has 7 cities to my 10. In short, he is catapult fodder. No deals are possible.

    I have decided not to run away from the Barbs. What's a Curragh, anyway, considering I can research Map Making at any time. Which I might do next.

    Turn 85.5 - The Barbarian Attack
    I withstood the first attack. Then I was sunk. Stupid Barbs.

    Turn 86
    Archer reaches Evora, and is fortified.
    All 8 Workers are on the Iron square. They will build roads next turn.
    Slave finished Irrigation, building Roads.
    My other Curragh found the spanish borders, about 50 squares away from where I first saw them. Not a good sign. Let me check their # of cities... only 5! But they have Horseback Riding, and I traded Code of Laws for Horseback Riding and 25 gold (all they had).
    I am amazed how much the AI lets me rip them off.

    OTHER NEGOTIATIONS:
    Aztecs: I offer Code of Laws, they give Literature and 64 Gold.
    Theo has Mathematics, and she wants Code of Laws and 360 gold. FAT CHANCE!

    Now, my treasury is 609 gold (+27 per turn) and Republic in 24 turns. It still does not matter what Science is set to. And all this under Despotism! I never got this lucky on Chieftain this early!

    Turn 87
    Barb Galley attacked my Curragh; I won, no additional damage.
    Oporto builds Worker, changed to Horseman. The AI won't ask for much when I get done with my cities. MUAHAHAHAHA! *ahem*
    Emerita builds Spearman, changed to Settler.
    Sagres builds Worker, changed to Settler.
    Thanks to my diligent work, I have the ability to build Swordsman!
    The Workers who did not spend their turn on the roads are being ordered to "build road to" the Iron next to Faro, thus doing two jobs at once.

    Turn 88
    Leiria builds Worker, changed to Swordsman.
    All workers working on the first Iron are being ordered to "build road to" the other Iron, except for White Dove, who is building Roads to Braga.
    Sent my Curragh into Spain's water to get away from another Barb.

    Turn 89
    Coimbra builds Archer, now building Swordsman.
    Evora builds Worker, now building Archer.
    Evora is connected to Lisbon.
    Worker sent to a Sugar near Sagres. (There are too many workers to name, now.)
    Evora Worker sent there, too.
    Slave finishes Road, heading for BG.

    Turn 90
    Worker and Berserks01 sent to Jungle to clear it.
    Slave begins mining BG.
    Curragh back in Spanish waters. Izzy will not be pleased.

    Oh well, that beats being sunk, no? With my luck, when Izzy finally kicks me out, I'll go into an ocean square or right back where I came. :shakehead

    Oh, crap, this screenie is almost 200 KB. I still got plenty of room, though. I regret deleting that first pic.
     

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  15. Renata

    Renata homicidal jungle cat GOTM Staff

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    I assume this was addressed to me? I guess the edit was unclear. I was first talking about the fact that nearly all of the settler-building towns in that screenshot, not just the two mentioned in the earlier post, would acquire the needed shields for a settler before reaching size 3. I then noticed the comment from the OP that he would flip two towns to workers instead. I then edited my comment to note that that wouldn't help anything if the workers would finish before growth to size 2.
     
  16. berserks01

    berserks01 Obviously Very Confused

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    Few points to notice, horsemen are better than swords in that they upgrade to knights and then cavs, while sword ugrade to MDIs and much much later into guerillas. You'll probably have won before ever getting to guerillas, so build more horses instead. Instead of building swords, build warriors, and upgrade them. I believe a bunch of peeps has stated that it's "cheaper" that way.

    If you don't concentrate on Wonders too much (except for the ones you really want), just keep building military to conquer the world and baptize those wonders as your own :D

    Yay!! I'm a worker!! :banana:
     
  17. CivFan91

    CivFan91 Emperor

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    1 - Good advice. I'll leave horses as they are, and switch all Swords to Warriors so I can upgrade them.

    2 - The only AA wonder I really care about is the Temple of Artemis. (For those who do not play Conquests, that wonder gives Temples to all cities on the continent.)

    3 - Glad you like that. Maybe, if we make it to the Modern Age, I'll name an ICBM after you. Love that dancing banana.

    My array of favorite smileys:
    :ar15: :beer: :dance: :viking: :vomit: :rotfl: :gripe:
    I'm adding that one shortly.

    ROUND X COMING SOON (TO THEATRES)
     
  18. CivFan91

    CivFan91 Emperor

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    Okay, since I forgot to save, I had a little knowledge of what was going to happen. To be fair, the only way I exploited this was to raise Luxury earlier. (Sorry, I knew Lisbon was going to riot.) Here is the log:

    ROUND X: TURNS 91-100
    I cannot switch Swords to Warriors. All Swords changed to Horses.

    Turn 91
    Barb Galley sank my Curragh.
    Guimaraes produces Worker. Building Settler.
    Braga builds Warrior. Building Worker.
    Faro builds Warrior; building Worker.
    Road built to Sugar. The Workers there are going to a river to Irrigate the plains.
    Berserks01 and unnamed Worker begin the arduous task of clearing Jungle. Berserks,
    I hope you brought mosquito repellant! (Zzzt. "OW!" *Thump*) :lol:

    Turn 92
    Since I know Lisbon will go into Disorder, Lux set to 20%.

    Turn 94
    Began mining Iron.

    Turn 96
    Faro builds Worker. Continued.

    Turn 97
    Oporto builds Horseman. Changed to Settler.
    Emerita builds Settler. Building Horseman.
    Sagres builds Settler. Switched to Horseman.

    Turn 99
    2 Iron now connected to Empire.
    Remaining available workers Mining the Iron.

    Turn 100
    Leiria builds Horesman. Switched to Settler.
    Rio Janeiro founded; producing Warrior.
    Workers on Iron square are being sent to Lisbon to improve terrain, one city at a
    time.

    STATE OF THE UNION ADDRESS

    I have stacked 7 Workers to improve terrain near Lisbon. They will improve all terrain they can. I also have workers around the Plain-surrounded city of Sagres. They are improving terrain there by Irrigating the Plains and Mining the Grasses. Our military is growing stronger by the turn. Horseman, previously a word meaning Barbarian, is still a threat to be feared - but not by us. The Aztecs, a race of warriors, will be trampled if they are foolish enough to attack. Our economy is booming. With 994 Gold pieces and gaining 31 per turn, we will not run out of money. Also, I am pleased to report that in 10 turns, the government that has oppressed you will be overthrown. We will have a new government, one that represents the people of the nation of Portugal. Our isolated city of Guiamaraes will soon produce a Settler, which will make a partnership of cities. Our expansion will make us a nation to be reckoned with. Thank you.

    Here is the pic. (I learned a lot about screenshots ans how to put them together during this thead. I suspect I can only learn more.)
     

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  19. CivFan91

    CivFan91 Emperor

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    Yay! We reached Turn 100! [party]
     
  20. berserks01

    berserks01 Obviously Very Confused

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    NOOOOO, I'm allergic to mosquitoes :eek:

    I hope you're not planning on stopping expansion after Guarmaraes' settler, you still have so much space to expand :D And cover that gem you have in the mountains, it'll help keep your citizens happy.

    A trick I've seen people use is to have a stack of workers on the iron tile plus a unit. Have that unit pillage the road, and have the cities build warriors. Then time it so that the iron will be roaded the turn after you produced some warriors and upgrade them to swords. Repeat til you have enough swords :D

    If you need/want a certain wonder, plan ahead by pre-building to it so that it'll only take several turns to complete once you get the tech.

    Great job, you're gonna mop the floor with these AIs.
     

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