He's in bad shape though. It might not be un-winnable, but it is going to be very, very hard. He's got WW up the wazzu, but worse than that is the fact that Rome is on the way over with a mild SoD or two. Seafood will likely get pillaged to hell, as he has no navy and really no time to get anything that will hold up to the frigates Rome has. Absolutely everyone else in the world hates him and monty, but betraying monty is out of the question in the near future, because monty has ridiculous SoD's.
Diplo is out, space is unlikely. I guess maybe if he can stay afloat, tech well, and fight really strategically well he'd have a shot at domination or time, assuming he could keep the AI out of space that way.
Just looked at your save game.
Few pointers. Archery as a tech really does not help you much early game. i normally go for mining then bronze working. (This is for copper and chopping) i normally trade for archery once i get alphabet.
Your second city was built in 1640bc. This is really 1000 years too late. On monarch by 1640bc the AI will have 3-4 cities. i will normally have 4 cities by then and be pushing for a wonder with about 5 workers around my lands.
Defensively you are far too weak. One swordsman defending a city will not last long. Your military is half the strongest on the map. look at demographics screen. You should be using longbowmen. 2-3 per city at least on your borders.
To give you an idea. Your military strength is 200 thousand on this game at 1740ad. On my monarch game im up to a million around 1598AD. Thats over about 22 cities. The enemy came at me with a stacks of 14+ units attacking one of my cities. Took me many seige weapons, cavalry and grenadiers to destroy the stack of elephants and grenadiers. i lost nearly 10+ units in destroying 4 cities and the enemies stacks.
Making peace with America seemed to resolve all your unhappiness issues. I normally only attack empires on my borders. Chances are you will capture a city swamped by AI cultural area and one that will join back to its homelands. The upkeep on the city would be high. Theres nothing to stop the Aztecs declaring war on you in the mean time.
Be interested to see the new game.
The only AI that can attack at friendly is Cathy of Russia (or AI's that decide to attack at pleased before becomming friendly, complex mechanic).
Just a few notes:
2) Re "I didn't found a religion because I didn't want the diplo penalty." Why is it that nobody except me seems to understand that you don't have to take the religion you found as your SR? There absolutely doesn't have to be ANY diplo penalty WHATSOEVER to founding a religion, unless you're dumb about it!
Couple things:
1. Aztecs (and most AI's) will not attack at friendly. They have no qualms at pleased though. Usually, you want to either keep them at friendly or kill them, because they're super aggressive. The only AI that can attack at friendly is Cathy of Russia (or AI's that decide to attack at pleased before becomming friendly, complex mechanic).
2. Archery early isn't necessarily bad. More than one deity player opens with archers. Archers can be used to fogbust outside your territory, essentially preventing them from doing any damage at all. Archers fortified in hills or forests dominate all early barbs (even other archers). I've had only my capitol at 2000BC, only to have 4 cities (and monument/barracks) with improvements by 1 AD. Making archers while growing toward the happy cap is a legit REXing strategy, although as a beginner he should read up on the different possibilities in the strategies forum and the war academy.
3. What matters more than defenders in a city is total troop count. Ideally, you do want them where you'll be attacked or are attacking from. This is highly situational, and one of the big wartime tactical aspects of the game.
Once again no; NO leader will attack at friendly, they all have a 100% of chance written in the files to abort any attack at friendly.
However, Cathy is the only AI that can be bribed to attack even a leader she's friendly with. Also, she needs to be friendly to the leader who ask for this, so if you're Cathy's only friend, no problem![]()
JujuLautre,
You are almost 100% correct. There is one other exception to the whole "leaders won't attack you at friendly." It's once they've already decided to attack you.
The way the AI works in this situation, is they decide who to attack, THEN move its armies into place (usually takes about 5-10 turns), THEN declare war. If the AI is only Pleased with you when it decides to attack you, and in the interim you end up making them Friendly, they will still attack you.![]()
No there is a diplomatic penalty for founding a religion, unless you're playing pangaea. Every religion you found is a religion the AI doesn't found.
Usually budhism and hinduism are crappy to go for on higher levels unless you open with a strong commerce plot and mysticism. However, the others are somewhat more viable
There is another exception. If you have a vassal the AI averages and rounds down the relationship between you and your vassal. So if they're friendly with you, but cautious with your vassal, it's as if they were pleased, and they can still attack.
BalbanesBeoulve,
I never knew that. Thanks for pointing it out. I'm am Emperor+ player and I still learn something new all the time from these forums.![]()