AMA on r/civbeyondearth

well, there are two of them, and maybe a number of 2K ppl watching, so I'm sure they'll be able to answer some of the Qs in time. :mischief:

Btw, I saw yours. XD Had to repost on FB that anecdote on the "allied" Siege Worm. XD

It was just too funny. :D
 
The only legitimate question is: Why didn't they start development a week earlier so we could be playing it tonight?
 
This is their reply to a question about mod tools and AI:

Modding is really important to us, and we're very excited to see what our fans create with Beyond Earth. The modding tools are on their way, and we're getting them ready as fast as we can, though no date has been announced yet. In the interim, you can mod the game's scripts and XML all you want. Stay tuned also for documentation.

Here's hoping that they come out quickly, considering it's built off the Civ5 engine.

E:
The AI gets mechanical benefits similar to the higher levels in Civ 5, including accelerated resource gain.

:(
 
About the strategic view:
FXS_WillAndDave said:
We cut Strategic View because it was difficult, in it's traditional 2D representation, to reconcile it with the new Orbital System. We understand that visually impaired players use Strategic View to help them see the game better, and it was a difficult choice to make. Our art team is constantly working to make the game more readable, and we're always looking for new solutions.
About the AI:
FXS_WillAndDave said:
A lot has been changed about the AI. I could say quite a bit in reply to this, but in the interest of time here are three things: One, the AI has to handle tech and military progression differently due to the tech web and Affinity system, so a lot went into overhauling and improving the AI's grand strategy and long-term planning. Two, the Aliens have a whole set of AI to themselves, and the human-civ AI was deepened to take a more nuanced approach to this third-party player. And last, the diplomacy AI was rewired to handle the new Favors system and the ways in which human players can manipulate computer players.
About whether naval units can move and shoot:
FXS_WillAndDave said:
They certainly can, yes.
About doubts regarding Supremacy AI's ability to manage its "finesse-oriented" abilities:
FXS_WillAndDave said:
Quite the contrary! The AI can and does play a Supremacy build very well. Considerable work went into improving the AI so that it can understand the advantages it gains as a Supremacy player and use those effectively.
About the soundtrack:
FXS_WillAndDave said:
We really hope Beyond Earth has a long life.
BE has a completely original soundtrack, composed by Geoff Knorr, Griffin Cohen, Grant Kirkhope and Michael Curren. We're very pleased to make this soundtrack available on major distribution channels (iTunes, Spotify, Amazon, etc) on launch day. We can't wait for you to hear the whole thing. It's really excellent.
EDIT: The soundtrack also comes free with the game.
About multiplayer:
FXS_WillAndDave said:
No, all human players start simultaneously in multiplayer mode. This was less of a story decision and more a way to ensure that players don't have to wait around while their friends are having fun!
The max players in a multiplayer match is set to 8 because their are 8 unique factions in the game. However, a lot of work was done in bug-fixing to improve network performance and make the game more stable in multiplayer across the board, regardless of how many players are in a match.
FXS_WillAndDave said:
No mods will work in multiplayer, unfortunately. It something we know our community cares a lot about, and we're working hard on ways to make that work. Unfortunately, that's all we can say at this point.
FXS_WillAndDave said:
Yes! Beyond Earth has Hotseat! This is the way we liked to play Civ IV in college.
About favours:
FXS_WillAndDave said:
Favors are only allowed computer-to-human: the AI cannot collect Favors on you. Instead, when you trade Favors with an AI, you are "spending" them rather than giving them to the other side. So in that sense, no -- the AI cannot force a human player into any action by using Favors.
About nuclear weapons:
FXS_WillAndDave said:
There aren't nukes or nuke-style warhead weapons in Civ BE, by intention. We wanted to take a position of that and suggest that the colony ships that left Earth did so under a flag of peace -- they didn't bring nukes or the capacity to make them to the new world. However, nothing goes perfectly to plan, and there are high-level devastation moves you can take. The closes to a planet buster is the Dirty Bomb covert op available to Purity players as their ultimate covert attack.
 
I'm curious about the favors being only "AI to human" - does that mean they aren't in MP? Seems like a missed opportunity, there. (For sp it's understandable, probably too exploitable.)
 
I'm curious about the favors being only "AI to human" - does that mean they aren't in MP? Seems like a missed opportunity, there. (For sp it's understandable, probably too exploitable.)
They don't really make sense between humans, with which you can have more elaborate communication and deeper, actual diplomacy.
 
Pretty disappointed that they still haven't made mods work in multiplayer, especially given that modders have managed to make it work in two separate ways for Civ 5 so far.
 
Oh neat they answered my question!

Vern_Millions said:
If the Emancipation and Promised land victories are being pursued simultaneously, will they have an effect on each other's progress? Like if a big chunk of humanity has already been 'upgraded' will that make it harder to find settlers?

FXS_WillAndDaveCo-Lead Designers! said:
No, the two victories progress simultaneously. Even if two players are progressing both victories at the same time, neither will find their requirements escalating as the other progresses.
 
Another interesting bit, to whom it may concern:
FXS_WillAndDave said:
There will be a turn-locked demo released on launch day.
 
Pretty disappointed that they still haven't made mods work in multiplayer, especially given that modders have managed to make it work in two separate ways for Civ 5 so far.

Well when they mention security concerns you can bet they mean the possibility that the mods have malicious code in them. Probably legal/liability issues are at the front of their minds. Modders can get it to work because they don't have to worry about such things.
 
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