Ambiguities, possible bugs, couple Q's

TheDS

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Going through the Editor for C3C to document all the settings into a spreadsheet, so I would know what I was changing, and came across a few ambiguities.

Units
Most units have "Sea" as a "Terrain to Ignore Movement Cost" in. For Land units, this probably doesn't matter, and as I recall, editing movement rates for naval vessels has no effect either, so this is probably not causing any problems. I saw not actual problems from playing a game either.

Cossack and Sipahi are both alternate units to Cavalry. The Cossack costs 90 vs 80, and the Sipahi costs 100. Why does the Cossack cost 90 when it's only got the single point's worth of improvement over its base? Why does the Sipahi cost 100 when it is only 2 points over base? I would expect it to be 90 at the most. Neither unit gets any other kind of breaks; they are otherwise the same as Cavalry.

The Koreans have the Hwach'a to replace the Cannon, but they can still produce the Cannon. And since Cannon upgrades to Hwach'a, they might get gyped when it comes time to get Artillery.

The Privateer had a Bombard strength, but no ROF, so it probably doesn't bombard.

The TOW Infantry has a Worker Speed of 100, but doesn't have any Worker Abilities. (The Crusader can build Fortresses, for instance.)

The Tactical Nuke has the "Explore" Standard Order Flag enabled. I suspect no one wants these things to explore their territory.

Overall, a lot of the loose ends have been tied up; there are far fewer obsolete units stuck in your production queue than before, but there are still a few. Cavalry doesn't upgrade to anything (Actually, it's the Cossack), so you will always have Cav, even when there's no point to building them.

Improvements

The Commercial Dock is not Coastal. However, since it requires a Harbor, and Harbor's ARE Coastal, this is not really a problem.

The Commercial flag is not set on Wall Street; perhaps it should be?

A question: Why are there Characteristic flags for Small Wonders? (Comercial, Agricultural,...) IIRC, you don't get a production bonus and you can't get a Golden Age off them, so what other part would they play?

Techs

There is no longer an Icon for each Tech. Are these now hard-coded?

Civs and Governments

In general, Gov't have a reciprocal relationship with other gov'ts. For instance, Monarchy vs Despotism gives -5 resistance, while Despotism vs Monarchy gives +5 resistance. However, the two new govt's don't do this. The appearance is that the two were simply thrown in at the last minute, with best-guesses on some parts and total neglect for the most part. They also completely destroy the symmetry the chart had without them. And, of course, there's really not much difference between Feudalism and Monarchy, and Fascism and Despotism in RW, so making these govt's seems to me like they were stuck in by some of these hard-up modders who seem to think there's some merit in the "more is always better" philosophy, which Civ3 originally disproved quite well if you recall. (Civ3 was likened to a cut-down Civ, rather than a suped-up Civ2.)

Additionally, the two new govt's don't have very good representation in the Civs themselves. Only 1 civ likes each of them, while Republic and Monarchy are over-represented.

The Incas and the Mayans are INDENTICAL, excepting their UUs and their colors.

1 New civ has Aggression 5, but none are Aggression 1. (This being the difference between Civ and Conq; I never got around to getting PTW.)

What exactly is a Conquistador supposed to do? While it's true that they could not have beaten the Indians in a straight up fight, they DID beat them. I would expect them to be more than a glorified Explorer (which they replace). Sure, they're not front-line material, but really, I think they are underpowered for their historical role. Perhaps Spain should receive a different UU, but I have no helpful suggestion for what it would be at this time.

Other stuff I've noticed

Archer-type units have a bombard ability, to give them a defensive first strike. The Javelin Thrower doesn't; I think he should. Aircraft look like they might actually do something; it might take less than 100 to cause a hit against a target now! I really like that the Stealth Fighter has been moved to being more of an F-22 aircraft, rather than F-117, but the graphic hasn't changed with it.

Even the original release of Civ3 was a disorganized jumble of units (as regards the editor), but with two expansions, the jumble is hard to sort out even WITH a spreadsheet. I know it was done this way for compatability, but as I recall, .BIC, .BIX, and .BIQ aren't really compatible anyway.

What really is the point of the Guerilla? All the cost of Infantry, but half the effectiveness (but it fires first defensively). If it were possible to make Barbarians use them later in the game, I could see a point. The TOW Infantry and the Mech Infantry have a similar relationship. TOW costs more, but is less capable; it only has a first-shot defense going for it. (Giving Guerilla and TOW the Stealth Attack ability might be nice.)

Was it really necessary to make 31 different King units?

Regarding Landmark Terrain, I could not find the rhyme or reason for when it is enabled or disabled, or why some of the selections had wildly different resource values.

Could we see an illustrative example of how to use Flavors? And are these additional characteristics, like Commercial, Militaristic, and so on? So far, none of them are in use (excepting perhaps in the Conquests, which I haven't combed through yet).

Does the AI still have a full map and still able to see invisible units at all times? The partial game I played suggested that the AI does have a full map, and I kind of expect them to also still see Subs.

That's all I got for now.

Please write your bug the way it's shown in the Bug Reports Guideline thread, and include your gamesave and/or screenshot. Also read the changes to the game in the Comprehensive Survey thread in the main C3C forum.
 
Originally posted by TheDS
The Koreans have the Hwach'a to replace the Cannon, but they can still produce the Cannon. And since Cannon upgrades to Hwach'a, they might get gyped when it comes time to get Artillery.
The reason is so that Koreans can capture cannons. If they are not in the list of allowable units, they get destroyed. Koreans still can't build cannons because you automatically build the last unit in an upgrade chain, and cannons have the same prerequisites as the Hwach'a.


The Privateer had a Bombard strength, but no ROF, so it probably doesn't bombard.
It does. It's to give a free shot for the Privateer when it's defending in a stack with other units, and the ROF doesn't get used in this case.


The Commercial flag is not set on Wall Street; perhaps it should be?
As you said, the Commercial flag does absolutely nothing for Small Wonders.


What really is the point of the Guerilla?
It's meant to be built only when you don't have rubber. This might happen more often now that luxuries are more scarce.


Could we see an illustrative example of how to use Flavors?
Look in the Conquests. E.g. Fall of Rome.


Does the AI still have a full map and still able to see invisible units at all times?
yes.
 
Originally posted by TheDS
Cossack and Sipahi are both alternate units to Cavalry. The Cossack costs 90 vs 80, and the Sipahi costs 100. Why does the Cossack cost 90 when it's only got the single point's worth of improvement over its base? Why does the Sipahi cost 100 when it is only 2 points over base? I would expect it to be 90 at the most. Neither unit gets any other kind of breaks; they are otherwise the same as Cavalry.

Have you actually made an army of Sipahi? ;)

There is no longer an Icon for each Tech. Are these now hard-coded?

No, they are in the pediaicons.txt files.

The Incas and the Mayans are INDENTICAL, excepting their UUs and their colors.

And their civ traits and build preferences and prefered government.

What exactly is a Conquistador supposed to do? While it's true that they could not have beaten the Indians in a straight up fight, they DID beat them. I would expect them to be more than a glorified Explorer (which they replace). Sure, they're not front-line material, but really, I think they are underpowered for their historical role. Perhaps Spain should receive a different UU, but I have no helpful suggestion for what it would be at this time.

An army of Conquistadors can pillage 9 tiles a turn.


Regarding Landmark Terrain, I could not find the rhyme or reason for when it is enabled or disabled, or why some of the selections had wildly different resource values.

It is only enabled if you manually place a tile of it on the map. They are only of use in scenarios.

Could we see an illustrative example of how to use Flavors? And are these additional characteristics, like Commercial, Militaristic, and so on? So far, none of them are in use (excepting perhaps in the Conquests, which I haven't combed through yet).

Nearly every Conquest uses them.

Does the AI still have a full map and still able to see invisible units at all times? The partial game I played suggested that the AI does have a full map, and I kind of expect them to also still see Subs.

The AI pretends it can't see invisible units. I can often sneak up using them.
 
quote:
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The Privateer had a Bombard strength, but no ROF, so it probably doesn't bombard.

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It does. It's to give a free shot for the Privateer when it's defending in a stack with other units, and the ROF doesn't get used in this case.

I knew a RANGE of 0 meant a unit fired defensively only, but not an ROF of 0. I take it then that in this case, ROF of 0 is actually treated as a 1?

Have you actually made an army of Sipahi?

I'm sure you can guess that I haven't. What happens? I take it from your Conquistador example (army of them pillages like a mad man) that something big happens.

I made an army once, and noticed that the units got an extra MP... and then it died.

quote:
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The Incas and the Mayans are INDENTICAL, excepting their UUs and their colors.

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And their civ traits and build preferences and prefered government.

Errr.... Somehow I managed to goof that up. I thought that was rather odd, but checking it again, well, I don't know how I could have made a goof like that.

Please write your bug the way it's shown in the Bug Reports Guideline thread, and include your gamesave and/or screenshot. Also read the changes to the game in the Comprehensive Survey thread in the main C3C forum.

Following these suggestions would have turned my already ugly looking post into one that was completely unreadable, but in the future, when it applies, I will be sure to follow this carefully.

However, I don't feel at all guilty about NOT reading through the 347 replies of the "comprehensive survey" over the course of several hours, when even the most relavent and up to date part (the beginning, I would think, which I suspect is updated) is STILL full of incorrect information that applied to betas and barely understood, cryptic info releases. I cannot be sure ANY of that information is correct, after a mere 1 minute glance found several errors.

I DO appeciate that you guys went through the trouble to make it, and it has helped head off questions I might have had later.

Thanks to all you guys for helping me out with all this, clearing up these mysteries and such.
 
Originally posted by TheDS


I knew a RANGE of 0 meant a unit fired defensively only, but not an ROF of 0. I take it then that in this case, ROF of 0 is actually treated as a 1?

Again, the ROF doesn't get used on defense. The free shot of bombard units can do damage of at most 1 HP on defense, which means ROF=1 on defense, even if the unit has ROF=100 on offense.
 
Originally posted by TheDS


quote:
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Have you actually made an army of Sipahi?
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I'm sure you can guess that I haven't. What happens? I take it from your Conquistador example (army of them pillages like a mad man) that something big happens.

I made an army once, and noticed that the units got an extra MP... and then it died.


Nothing much, except that you have a 8+/3+/4 unit with lots of hit points in the Middle Ages.
 
Originally posted by warpstorm


Nothing much, except that you have a 8+/3+/4 unit with lots of hit points in the Middle Ages.
"Game over man... game over" :rotfl:


Ted
 
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