NukeAJS
King
- Joined
- Jul 28, 2008
- Messages
- 850
I haven't played America in a long time. I remember their film studio can be absolutely amazing. However, with the new expansion, their UA was changed to all diplomatic card slots are converted to wildcard slots.
So, without going on a huge tangent ... how good is this?
My initial thoughts are that governments with more diplomacy slots are obviously better but that only really applies to democracy (With 2) and autocracy (with zero). Also, the Potala Palace makes sense. If you could get the Forbidden City, Potala Palace, and a democratic government -- that'd equal 6 wildcard slots. That pretty much allows you to field any kind of play style you want and completely switch up practically whenever you want.
So, to me, it seems like America's biggest strength (besides the film studio) is to be able to have a "peaceful" government but have enough wildcard slots to run military policies when you want to stomp people.
Of course, America's greatest weakness is that practically all their goodies come in the late game -- rough riders, national parks, films studios (I will not even mention the Mustang). The only exception is fighting better on their home continent, which makes a huge difference in the early game -- especially at high difficulties where your disadvantages in combat can be cancelled out.
Am I missing anything? Does anyone have any advice or something else to add?
So, without going on a huge tangent ... how good is this?
My initial thoughts are that governments with more diplomacy slots are obviously better but that only really applies to democracy (With 2) and autocracy (with zero). Also, the Potala Palace makes sense. If you could get the Forbidden City, Potala Palace, and a democratic government -- that'd equal 6 wildcard slots. That pretty much allows you to field any kind of play style you want and completely switch up practically whenever you want.
So, to me, it seems like America's biggest strength (besides the film studio) is to be able to have a "peaceful" government but have enough wildcard slots to run military policies when you want to stomp people.
Of course, America's greatest weakness is that practically all their goodies come in the late game -- rough riders, national parks, films studios (I will not even mention the Mustang). The only exception is fighting better on their home continent, which makes a huge difference in the early game -- especially at high difficulties where your disadvantages in combat can be cancelled out.
Am I missing anything? Does anyone have any advice or something else to add?