Mizzenmast
Chieftain
This thread is for a new succession game, to be played as America on an Oval map with all Standard settings. So far the roster is @Tiberiu and myself, but I would like to add 1-3 more players, if anyone is interested. The name of the game (for us humans) is Domination. We'll play in rounds of 10 turns.
I like America... The vision bonus and tile discount are great for smoothing out the early game, comparable to Shoshone, but then they have the very late but powerful UU which gives you something to look forward to all game. The bomber actually pairs nicely with the other UU given that one gets a city bonus and the other gets a unit-killing bonus that it retains through upgrades.
Here's our start:
It looks pretty average. I'll wait to see who wants to join and hear others' thoughts. For my part, given that this is a Pangaea-style map, I think that despite the two Fish, I prefer to move our Settler to the Gold hill and tech Mining first, hoping to steal AI workers to quickly chop the Forests, and sell the Gold asap. The Fish would take a while to get online, and this way we can use our TR slots for early Caravan science to fix the early game, and save science on Optics. Not sure about policies until more is revealed, but in my experience Oval maps are tight on space, so we will probably only have 2-3 good spots to settle and the AIs will want our territory quickly.
Oh, and we will be using our discretion this game to not overly abuse the AI. Our working rules will be:
- No white peace bug. If the AI are demanding something for peace we must pay it or stay at war.
- No borrowing huge sums of gold from an AI then warring them, or purchasing their unique luxes / bribing them expensively then doing the same. We can still borrow gold generally, including from friends we think may backstab and war us on their own. And we can still war an AI we have debt with, if we will actually fight them or there is another good reason besides profit (e.g., to prevent CS steals). There will be gray areas, so let's just refrain from actively pulling fast ones on the AI.
- Can only steal Workers from AIs. On Oval is it very easy, there are bound to be 2-3 AIs 10 tiles away from our start in different cardinal directions, and it is better to weaken them by Worker-stealing than bothering a CS anyway.
-We sell and buy Strategics at the standard 2r:3gpt ratio whenever possible (aka 1r : 45 gold).
I like America... The vision bonus and tile discount are great for smoothing out the early game, comparable to Shoshone, but then they have the very late but powerful UU which gives you something to look forward to all game. The bomber actually pairs nicely with the other UU given that one gets a city bonus and the other gets a unit-killing bonus that it retains through upgrades.
Here's our start:

It looks pretty average. I'll wait to see who wants to join and hear others' thoughts. For my part, given that this is a Pangaea-style map, I think that despite the two Fish, I prefer to move our Settler to the Gold hill and tech Mining first, hoping to steal AI workers to quickly chop the Forests, and sell the Gold asap. The Fish would take a while to get online, and this way we can use our TR slots for early Caravan science to fix the early game, and save science on Optics. Not sure about policies until more is revealed, but in my experience Oval maps are tight on space, so we will probably only have 2-3 good spots to settle and the AIs will want our territory quickly.
Oh, and we will be using our discretion this game to not overly abuse the AI. Our working rules will be:
- No white peace bug. If the AI are demanding something for peace we must pay it or stay at war.
- No borrowing huge sums of gold from an AI then warring them, or purchasing their unique luxes / bribing them expensively then doing the same. We can still borrow gold generally, including from friends we think may backstab and war us on their own. And we can still war an AI we have debt with, if we will actually fight them or there is another good reason besides profit (e.g., to prevent CS steals). There will be gray areas, so let's just refrain from actively pulling fast ones on the AI.
- Can only steal Workers from AIs. On Oval is it very easy, there are bound to be 2-3 AIs 10 tiles away from our start in different cardinal directions, and it is better to weaken them by Worker-stealing than bothering a CS anyway.
-We sell and buy Strategics at the standard 2r:3gpt ratio whenever possible (aka 1r : 45 gold).