Thrasybulos
Prince
- Joined
- May 4, 2023
- Messages
- 544
As I'd mentioned a few months ago, I wanted to run an AI Survivor-style mini-tournament between the four 3-leader civs.
Finally got round to doing it.
So I did a round-robin tournament between the 4 civs.
Each match-up would consist of 6 games : I picked AI Survivor maps with two well-defined "sides", and shuffled the AI positions to that at the end of the 6 games, each AI would have started from each of the 6 starting positions, with the same civ AIs on its side of the map, and the other civ AIs on the opposite side.
The winner of a match-up would score 1 point. In case of a draw (3 wins each), each would score 0,5 point.
The tie-breakers would be total wins, then totals wins by the team's "MVP".
The games were played with AI Survivor S5 rules (Deity but no bonus techs, no huts, no events, no tech trading, no vassals, Aggressive AI on, no AP) with the addition of no UN and no barbs.
These were not team games : although scoring is per civ, the 3 leaders of each civ were not in a permanent alliance. Civil war was very much on the table.
My expectations were : France > Russia > England > America with a slight possibility that balanced peace weights would make England a dark horse.
As for individual leaders, I thought Cathy would prove the best, Roosevelt the worst.
Here's how it went.
So far, the games had gone more or less according to expectations.
But this one was a shocker.
The American leaders crushing the Russians ??
Roosevelt, imo the weakest American leader, and one of the worst Civ4 AI leaders overall, roflolstomping those games ??
Then it dawned on me that the map choice had been very poor.
Sure, it does feature the two opposite "sides" I required, but here those two sides are very far apart, while the AIs on the same side are clumped together.
So that meant the aggressive Russians would start getting border tension with one another early on, making civil war all but inevitable. Meanwhile, the far more peaceful American leaders would get to tech and build up undisturbed.
So, that was the explanation.
But just to make sure, I replayed this match-up afterwards, on a more suitable map.
At least, this time, it wasn't Roosevelt.
The last match-up turned out to be the finals between the two best civs... and a draw.
So France wins, thanks to the tie-breaker.
Cocorico, I guess ?
Not exactly what I expected.
Louis ends up with an impressive 50% win rate !
Finally got round to doing it.
So I did a round-robin tournament between the 4 civs.
Each match-up would consist of 6 games : I picked AI Survivor maps with two well-defined "sides", and shuffled the AI positions to that at the end of the 6 games, each AI would have started from each of the 6 starting positions, with the same civ AIs on its side of the map, and the other civ AIs on the opposite side.
The winner of a match-up would score 1 point. In case of a draw (3 wins each), each would score 0,5 point.
The tie-breakers would be total wins, then totals wins by the team's "MVP".
The games were played with AI Survivor S5 rules (Deity but no bonus techs, no huts, no events, no tech trading, no vassals, Aggressive AI on, no AP) with the addition of no UN and no barbs.
These were not team games : although scoring is per civ, the 3 leaders of each civ were not in a permanent alliance. Civil war was very much on the table.

My expectations were : France > Russia > England > America with a slight possibility that balanced peace weights would make England a dark horse.
As for individual leaders, I thought Cathy would prove the best, Roosevelt the worst.
Here's how it went.
Spoiler America vs France :
Spoiler England vs Russia :
Spoiler America vs England :
Spoiler France vs Russia :
Spoiler America vs Russia :
So far, the games had gone more or less according to expectations.
But this one was a shocker.
The American leaders crushing the Russians ??
Roosevelt, imo the weakest American leader, and one of the worst Civ4 AI leaders overall, roflolstomping those games ??
Then it dawned on me that the map choice had been very poor.
Sure, it does feature the two opposite "sides" I required, but here those two sides are very far apart, while the AIs on the same side are clumped together.
So that meant the aggressive Russians would start getting border tension with one another early on, making civil war all but inevitable. Meanwhile, the far more peaceful American leaders would get to tech and build up undisturbed.
So, that was the explanation.
But just to make sure, I replayed this match-up afterwards, on a more suitable map.
Spoiler America vs Russia - Alternate :

At least, this time, it wasn't Roosevelt.

Spoiler England vs France :
The last match-up turned out to be the finals between the two best civs... and a draw.
Spoiler Results :
So France wins, thanks to the tie-breaker.
Cocorico, I guess ?

Spoiler Leader results :
Not exactly what I expected.
Louis ends up with an impressive 50% win rate !