Look at the Shoshone.
They get a large amount of tiles for free just for creating a new city. If they took the gold that they would have spent buying out all those tiles they can fast build way more hammers worth for their gold than America ever could. (Plus all the other nice bonuses the Shoshone have.)
Look at Carthage:
They get a free building every time they create a new (coastal) city plus a nice amount of gold that is usually enough, or at least with the last change, close enough to rush one building or buy out a unit. How much gold would America have to dish out just to come close to that? Carthage get's all that for free on a new city.
In order to reach this point you have to buy dozens of tiles (a lot more than Shoshone gets for free) and that point you've earned hundreds of culture from those purchases.The thing is you often get way more hammers for your buck buying out the traditional way.
Why? Big production bonuses synergies with Authority well if you use it to produce military.I do wish the AI wasn't favoring authority- it just doesn't make as much sense with their kit.
Why? Big production bonuses synergies with Authority well if you use it to produce military.
Wait, civs are coded to go certain policies? I thought they calculate which is best given the situation and their flavor. Maybe weight of flavor should be reduced.In the current meta, if the America AI was coded to go tradition and use its production UA for wonders I bet they could be scarier than Siam currently is. If they were coded for Progress and to use their UA on settlers or general infrastructure they could also be quite strong I imagine. As authority they seem to just fail most of the time.
They have flavor towards certain policies, but it's quite strong. Playing on Deity there is an extreme lack of variety in social policy choices from it. On anything lower you should get more, because Deity AI always make what they consider the best choice, but immortal and lower they sometimes randomnly pick the second best option.Wait, civs are coded to go certain policies? I thought they calculate which is best given the situation and their flavor. Maybe weight of flavor should be reduced.
Shoshone and Carthage are explicitly created to be early-game focused. Honestly, comparing America to Shoshone and Carthage seems bad faith. America's UU and UB are both mid-game. I may as well say that the Comanche Rider doesn't stand out among ranged cavalry the way the Minutemen stands out among ranged units, and therefore The Shoshone are worse off because I'm looking only at the UU aspect of the civs.
Why? Big production bonuses synergies with Authority well if you use it to produce military.
Interesting discovery about game speeds.'m wondering if this is a game speed issue? I play on slower speeds so maybe it's because the hammer don't scale right to game speed? I'm only shaving a 2 or 3 turns off a 30 turn wonder buying tiles on marathon.
all games are usually mostly decided in the 1/4 of the play through.
I would also say that though America get's their UU mid game, they are pretty much a early game civ as their UA is really only that useful early game. The +1 sight though alright the whole game, is more useful during the early game scout rush. After a certain point you run out of tiles to buy in your main cities, and the cost of said tiles becomes crazy.
Like I said, I don't think they are the worst civ, but I do think they are a bottom tier civ for sure.
Not necessarily, I could see myself loosing 1/4th of they way if I played on Deity But yeah, I agree, C bonus that AI have shouldn't be underestimated on higher difficulties.If your game is consistently decided only 1/4th of the way in you need to raise the difficulty you play on.
I played the first 100ish turns on deity with America a few weeks ago to see how silly I could go with wonders. I got Henge, Pyramid, Maus, Artemis, Roman Forum, and Hanging Garden. I may have gotten Terracotta too, can't remember for sure now. Founded with Beauty on like turn 82ish? I don't think that kind of opening is possible with anyone else.
The tile buying -> production UA is really strong for wonder sniping early. You could also use it to land grab by using it on settlers, including building settlers in secondary cities where the tiles are still cheap. Or using it to get secondary cities up to date on infrastructure sooner when going wide, since the production is strongest relative to low production cities and cheapest when the city hasn't grown its borders much.
My main gripe with America is that building all the early wonders doesn't really fit with America historically, obviously. I imagine some other yield would make thematic sense better than production, like maybe getting culture? Buying tiles and fueling settlers to go wide does make some thematic sense I suppose. I do wish the AI wasn't favoring authority- it just doesn't make as much sense with their kit.
43/65/97/197 hammers. 60/80/100/175 to rush 50% production.
This means buying out traditionally your gold to hammers is 2.8/2.5/2.1/1.8