American Civics

Bellyrub

Chieftain
Joined
Dec 28, 2009
Messages
15
Location
airstrip one
From experience, I've learned that these civics are a must for me when I play as Americans:

Representation- Due to the potentially explosive growth of my cities, there are bound to be tons of specialists, so I need to squeeze every bit of research.

Free Speech- America is a bounty of resources and European colonies to flip, so I need fat crosses quickly.

Emancipation- Cuing explosive growth, the last thing I want is to waste productivity due to angry civilians.

Mercantilism- Goes perfectly with Rep and the free Forge in every new city, since I need Engies and Great Engies quickly.

Pacifism- Explosive growth + Mercantilism = Specialists = Great points x 2 = Great people farms

Now my question is, what should I have for an Expansion civic?

P.S.- I've realized from US History I that my civic choices are very similar to the Whig/Republican platform in the 19th century. Whigs and Republicans supported protectionism (cue Mercantilism), abolition (cue Emancipation), philosophies of Thoreau and Emerson (cue Pacifism), and a society of free artisans and laborers (cue Great people farms).

Looks like Henry Clay was on to something after all. :lol:
 
Now my question is, what should I have for an Expansion civic?

I think, that the best choose for USA is "Occupation" civic, or, "Commonwealth".

This second option is good for the first years of your empire. But, In XX century you need get an "Occupation", because now it is the time for conquest.

If you do not want turn on the revolution in ~1900AD, you can switch to "Occupation" just on start :)

All of these "expansion civics" are important due to stability. Commonwealth can give a more strength to your economy stability when you have the mercantilism, but "Occupation civic" will stop the Expansion stability on a good level, when you will conquer new cities.

This depends from your game strategy too :)
 
From experience, I've learned that these civics are a must for me when I play as Americans:

Representation- Due to the potentially explosive growth of my cities, there are bound to be tons of specialists, so I need to squeeze every bit of research.

Free Speech- America is a bounty of resources and European colonies to flip, so I need fat crosses quickly.

Emancipation- Cuing explosive growth, the last thing I want is to waste productivity due to angry civilians.

Mercantilism- Goes perfectly with Rep and the free Forge in every new city, since I need Engies and Great Engies quickly.

Pacifism- Explosive growth + Mercantilism = Specialists = Great points x 2 = Great people farms

Now my question is, what should I have for an Expansion civic?

P.S.- I've realized from US History I that my civic choices are very similar to the Whig/Republican platform in the 19th century. Whigs and Republicans supported protectionism (cue Mercantilism), abolition (cue Emancipation), philosophies of Thoreau and Emerson (cue Pacifism), and a society of free artisans and laborers (cue Great people farms).

Looks like Henry Clay was on to something after all. :lol:

I agree with narvago on the Occupation Civic. I'd worry about Representation, however. If you have a large empire, that's going to kill your stability. For what you're trying to do, Universal Suffrage would be better for stability. Also, Pacifism costs a lot with a substantial military and, if you have a number of different religions in your cities it also damages stability. You might want to try Free Religion, depending on what religions are in your cities.

For huge, production-based empires the game almost forces the Police State/State Property civics for stability. But as long as the U.S. is under about 25 cities I wouldn't worry about it.
 
Also, Pacifism costs a lot with a substantial military and, if you have a number of different religions in your cities it also damages stability.

I thought you only got a stab penalty for multiple religions while running Theocracy or Organized Religion?
 
What about Caste System? I'd choose Emancipation if a lot of other civs are, but not otherwise.
 
Top Bottom