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American Civics

Discussion in 'Civ4 - Rhye's and Fall of Civilization' started by Bellyrub, Jul 24, 2011.

  1. Bellyrub

    Bellyrub Chieftain

    Joined:
    Dec 28, 2009
    Messages:
    15
    Location:
    airstrip one
    From experience, I've learned that these civics are a must for me when I play as Americans:

    Representation- Due to the potentially explosive growth of my cities, there are bound to be tons of specialists, so I need to squeeze every bit of research.

    Free Speech- America is a bounty of resources and European colonies to flip, so I need fat crosses quickly.

    Emancipation- Cuing explosive growth, the last thing I want is to waste productivity due to angry civilians.

    Mercantilism- Goes perfectly with Rep and the free Forge in every new city, since I need Engies and Great Engies quickly.

    Pacifism- Explosive growth + Mercantilism = Specialists = Great points x 2 = Great people farms

    Now my question is, what should I have for an Expansion civic?

    P.S.- I've realized from US History I that my civic choices are very similar to the Whig/Republican platform in the 19th century. Whigs and Republicans supported protectionism (cue Mercantilism), abolition (cue Emancipation), philosophies of Thoreau and Emerson (cue Pacifism), and a society of free artisans and laborers (cue Great people farms).

    Looks like Henry Clay was on to something after all. :lol:
     
  2. narvego

    narvego Chieftain

    Joined:
    Jan 10, 2010
    Messages:
    79
    I think, that the best choose for USA is "Occupation" civic, or, "Commonwealth".

    This second option is good for the first years of your empire. But, In XX century you need get an "Occupation", because now it is the time for conquest.

    If you do not want turn on the revolution in ~1900AD, you can switch to "Occupation" just on start :)

    All of these "expansion civics" are important due to stability. Commonwealth can give a more strength to your economy stability when you have the mercantilism, but "Occupation civic" will stop the Expansion stability on a good level, when you will conquer new cities.

    This depends from your game strategy too :)
     
  3. Ataxerxes

    Ataxerxes Chieftain

    Joined:
    Jul 29, 2009
    Messages:
    3,073
    I agree with narvago on the Occupation Civic. I'd worry about Representation, however. If you have a large empire, that's going to kill your stability. For what you're trying to do, Universal Suffrage would be better for stability. Also, Pacifism costs a lot with a substantial military and, if you have a number of different religions in your cities it also damages stability. You might want to try Free Religion, depending on what religions are in your cities.

    For huge, production-based empires the game almost forces the Police State/State Property civics for stability. But as long as the U.S. is under about 25 cities I wouldn't worry about it.
     
  4. Cosmos1985

    Cosmos1985 Chieftain

    Joined:
    Sep 20, 2008
    Messages:
    617
    Location:
    Aarhus, Denmark
    I thought you only got a stab penalty for multiple religions while running Theocracy or Organized Religion?
     
  5. CHEESE!

    CHEESE! On a long nostalgia trip

    Joined:
    Aug 11, 2007
    Messages:
    2,219
    Gender:
    Male
    What about Caste System? I'd choose Emancipation if a lot of other civs are, but not otherwise.
     

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