techumseh
Deity
Hello?
Petersburg has been a hot property this game.Union army/general killed east of Petersburg
It's true. Petersburg is both key to the defense of Richmond and readily accessible by sea, so it's a very strategic spot.Petersburg has been a hot property this game.
Actually, I recall a PBEM game of a Colonial-era-based scenario (I don't remember exactly which one) where I was playing in some years ago, and an old SL member named Dario, playing France, declared victory by researching, "Industrialization," (a Future Tech replacement in this scenario) which the readme said, outright, was a victory condition, but two or three other players (I don't remember whom, now) griped, saying it wasn't brought up in advance (it wasn't mentioned, either way, so by default one would think it stands), and a couple of players were doing better than Dario, but he b-lined for the tech, and on and on. So it WAS finished, by it's own rules and design, and two or three players didn't want to accept that.down pat as we were able to finish it (is that a first on this website???
Well, this is probably the first match that finished without any drama at least Anyways, credit to Tech for creating a solid MP experience. It's a tough feat!Actually, I recall a PBEM game of a Colonial-era-based scenario (I don't remember exactly which one) where I was playing in some years ago, and an old SL member named Dario, playing France, declared victory by researching, "Industrialization," (a Future Tech replacement in this scenario) which the readme said, outright, was a victory condition, but two or three other players (I don't remember whom, now) griped, saying it wasn't brought up in advance (it wasn't mentioned, either way, so by default one would think it stands), and a couple of players were doing better than Dario, but he b-lined for the tech, and on and on. So it WAS finished, by it's own rules and design, and two or three players didn't want to accept that.
What do you think of the combat system, where the main attack impetus comes from the leaders, but they provide no defense? It's asymmetrical, in the sense that almost all losses are sustained by defending units. I was thinking of using the leader system that Tootall used in Napoleon, but streamlining it if possible. Would if be possible to give an offensive or defensive combat bonus to units just for being stacked with a leader?
There was one classic duel on old 'Poly between McMonkey and me: https://apolyton.net/forum/civiliza...9164-american-civil-war-mcmonkey-vs-techumsehWell, this is probably the first match that finished without any drama at least Anyways, credit to Tech for creating a solid MP experience. It's a tough feat!