Lighthearter
President of the United States
This game is a spiritual successor to Pacific War - Empires Clash.
The Third Great War began twelve years ago and raged for eight years. Now the year is 2024 and things seem quiet - the Protectorate Federation, eventual winner of the war and One World Government of Terra, relaxes, finally thinking that it is safe.
Then the United States Military District explodes as the American Uprising is unleashed from thin air. Simultaneous rebellions occur in the former Mongol and Japanese Empires, leaving the Federation with no reserves and an immense uprising to pacify. As communications are jammed between the afflicted regions and Europe, panic spreads and the Federation's forces begin to break.
That was over the last five hours.
Now it's almost noon - and Washington DC is torn by endless gunfire and constant artillery. Fire illuminates the city, great pillars of smoke clawing for the heavens. The White House is a flaming ruin - a company of Federation soldiers made a stand there, barely being evacuated before American artillery obliterated the location. The Pentagon still stands, and the Americans are barreling to take it with insane fervor.
Total war has refound the United States. The Federation's troops are a new generation - expecting occupation duty, not a war! Enough pressure, and they will break.
Are you going to provide that pressure, or are you going to try and rally them?
__
This game is played in a chatroom - it will be made for the full game. It is a real-time-tactical forum game. You are all in the persona of officers in your respective army - either Free American or Protectorate Federation - commanding small groups of men into action while simultaneously fighting as hard as you can yourself. The entire fate of the Uprising may well rest on your shoulders.
I won't describe much of the rules in this thread - here you sign up. Add your character's name, your faction(of the two presented) and then your starting equipment from the lists below. Maybe give us a few details about you character - where is he/she from? Why did he/she enter the United Protectorate Army or Free America? What does he/she look like? What other assignments did he/she have/not have before DC and the Uprising?
Then list your stats from the following:
Physical: Strength and fitness. Affects your resilience and proficiency in hand-to-hand combat.
Mental: Concentration and intelligence. Affects your accuracy and gives you bonuses to trying to figure out enemy plans.
Charisma: Speech skills and leadership. Increases your character's CP and makes fire support more accurate.
You start with 5 points in each stat and you have 12 points to customize. Do not count on getting many more points or getting them on a regular basis.
There are two types of currency in this game - Gear Points(GP) and Command Points(CP). Gear Points are used to buy weapons and ammunition for yourself and Command Points control how many units are under your character's command. GP are earned in combat and CP is a stable total that regenerates after you detach old units. It goes up with promotions. Note: CP is a stable total. You "attach" units or fire support assets to your character, but when they're detached the CP cost is refunded to you. Increase CP by increasing CHA and getting promotions.
You can only spend Gear Points ATM. Everyone starts with 200.
Universal Game-Start Armory:
Federation-Unique:
FAMAS: Basic assault rifle. 55GP. Comes with one clip.
-FAMAS Clip: One clip of FAMAS ammunition. 10GP.
X22 Assault Rifle: Assault rifle with grenade launcher. More powerful then FAMAS. 75GP. Comes with one clip. Can be loaded with any kind of grenade.
-X22 Clip: One clip of X22 ammunition. 15GP.
Comet: Multirole rocket launcher. 150GP. Comes with any two rockets.
-Anti-Tank Rocket: Highly effective against light vehicles and rear armor of tanks. 20GP.
-Anti-Air Rocket: Effective versus helicopters and somewhat so against jets. 25GP.
-Rocket-Propelled Grenade: Effective versus infantry. 15GP.
Dragunov: Long-range sniper rifle. Effective versus infantry. Low rate of fire. 100GP. Comes with one clip.
-Dragunov Clip: One clip of Dragunov ammunition. 20GP.
Officer's Sabre: Embellished, but quite deadly officer's sabre. 35GP. Melee weapon.
UAV: Airborne vehicle controlled through CBL. 70GP. Support weapon.Flamer: Primary weapon. Shoots jet of flame 20 yards out. Comes with one fuel cell. 100GP.
-Flamer Fuel Cell: One fuel cell for a flamer. 40GP.
American-Unique:
America:
-Arya126
-Tambien
-Aoudis
Federation: (LOCKED)
-Nonevah
-Nukeknockout
-Celticfury
-Mechaerik
-Dem Taqat
Mercenary: (LOCKED)
-Magnive
-Hoplitejoe
-Sonereal
-Omega124
-Redspy
Sign up now!
-L
The Third Great War began twelve years ago and raged for eight years. Now the year is 2024 and things seem quiet - the Protectorate Federation, eventual winner of the war and One World Government of Terra, relaxes, finally thinking that it is safe.
Then the United States Military District explodes as the American Uprising is unleashed from thin air. Simultaneous rebellions occur in the former Mongol and Japanese Empires, leaving the Federation with no reserves and an immense uprising to pacify. As communications are jammed between the afflicted regions and Europe, panic spreads and the Federation's forces begin to break.
That was over the last five hours.
Now it's almost noon - and Washington DC is torn by endless gunfire and constant artillery. Fire illuminates the city, great pillars of smoke clawing for the heavens. The White House is a flaming ruin - a company of Federation soldiers made a stand there, barely being evacuated before American artillery obliterated the location. The Pentagon still stands, and the Americans are barreling to take it with insane fervor.
Total war has refound the United States. The Federation's troops are a new generation - expecting occupation duty, not a war! Enough pressure, and they will break.
Are you going to provide that pressure, or are you going to try and rally them?

__
This game is played in a chatroom - it will be made for the full game. It is a real-time-tactical forum game. You are all in the persona of officers in your respective army - either Free American or Protectorate Federation - commanding small groups of men into action while simultaneously fighting as hard as you can yourself. The entire fate of the Uprising may well rest on your shoulders.
I won't describe much of the rules in this thread - here you sign up. Add your character's name, your faction(of the two presented) and then your starting equipment from the lists below. Maybe give us a few details about you character - where is he/she from? Why did he/she enter the United Protectorate Army or Free America? What does he/she look like? What other assignments did he/she have/not have before DC and the Uprising?
Then list your stats from the following:
Physical: Strength and fitness. Affects your resilience and proficiency in hand-to-hand combat.
Mental: Concentration and intelligence. Affects your accuracy and gives you bonuses to trying to figure out enemy plans.
Charisma: Speech skills and leadership. Increases your character's CP and makes fire support more accurate.
You start with 5 points in each stat and you have 12 points to customize. Do not count on getting many more points or getting them on a regular basis.
There are two types of currency in this game - Gear Points(GP) and Command Points(CP). Gear Points are used to buy weapons and ammunition for yourself and Command Points control how many units are under your character's command. GP are earned in combat and CP is a stable total that regenerates after you detach old units. It goes up with promotions. Note: CP is a stable total. You "attach" units or fire support assets to your character, but when they're detached the CP cost is refunded to you. Increase CP by increasing CHA and getting promotions.
You can only spend Gear Points ATM. Everyone starts with 200.
Universal Game-Start Armory:
Spoiler :
USP: Basic pistol. 25GP. Comes with one clip.
-USP Clip: One clip of USP ammunition. 5GP.
Combat Knife: Melee weapon. 10GP.
Bayonet: Melee weapon attached to rifles. 20GP.
Grenade: Basic Grenade. Short-range if thrown, good against clumps of infantry. Can be used in grenade launchers. 20GP.
Anti-Tank Grenade: Useful against light vehicles. Can be used in grenade launchers. 40GP.
Guided Grenade: Grenade with built-in AI targeting system. Can be used in grenade launchers. 65GP.
Smoke Grenade: Grenade that releases a smoke cloud, obscuring an area. Can be used in a grenade launcher. 25GP.
Flash-Bang Grenade: Grenade that emits a bright flash and a loud bang, potentially incapacitating targets for a few moments. Can be used in grenade launchers. 35GP.
Claymore: Anti-infantry mine. 10GP. Must be laid and activated.
AT Mine: Anti-vehicle mine. 25GP. Must be laid and activated.
MP5: Submachinegun. Primary weapon. 55GP. Comes with one clip.
-MP5 Clip: One clip of MP5 rounds. 10GP.
AK47: Basic assault rifle. Primary weapon. 45GP. Comes with one clip.
AK74: Medium assault rifle. Primary weapon. 60GP. Comes with one clip.
-AK Clip: One clip of rounds for AK47 or AK74. 10GP.
SR25: Cheap sniper rifle. 75 GP. Secondary weapon. Comes with one clip.
-SR25 Clip: One clip of SR25 rounds. 15GP.
RPG-7: El cheapo rocket launcher. Comes with one Rocket Propelled Grenade and one AT rocket. 80GP.
-Rocket Propelled Grenade: Anti-infantry rocket. 25GP.
-AT Rocket: Anti-tank rocket. 35GP.
Tracker: Small device that emits sonic pulse every few moments. Comes with a receiver. 20GP.
M590: Military shotgun. Primary weapon. Comes with one clip. 60GP. Only useful at close range.
-M590 clip: 1 clip for M590. 10GP.
Thermite: Incendiary compound. Support weapon. Remote-activated after being laid on a target. 30GP.
-USP Clip: One clip of USP ammunition. 5GP.
Combat Knife: Melee weapon. 10GP.
Bayonet: Melee weapon attached to rifles. 20GP.
Grenade: Basic Grenade. Short-range if thrown, good against clumps of infantry. Can be used in grenade launchers. 20GP.
Anti-Tank Grenade: Useful against light vehicles. Can be used in grenade launchers. 40GP.
Guided Grenade: Grenade with built-in AI targeting system. Can be used in grenade launchers. 65GP.
Smoke Grenade: Grenade that releases a smoke cloud, obscuring an area. Can be used in a grenade launcher. 25GP.
Flash-Bang Grenade: Grenade that emits a bright flash and a loud bang, potentially incapacitating targets for a few moments. Can be used in grenade launchers. 35GP.
Claymore: Anti-infantry mine. 10GP. Must be laid and activated.
AT Mine: Anti-vehicle mine. 25GP. Must be laid and activated.
MP5: Submachinegun. Primary weapon. 55GP. Comes with one clip.
-MP5 Clip: One clip of MP5 rounds. 10GP.
AK47: Basic assault rifle. Primary weapon. 45GP. Comes with one clip.
AK74: Medium assault rifle. Primary weapon. 60GP. Comes with one clip.
-AK Clip: One clip of rounds for AK47 or AK74. 10GP.
SR25: Cheap sniper rifle. 75 GP. Secondary weapon. Comes with one clip.
-SR25 Clip: One clip of SR25 rounds. 15GP.
RPG-7: El cheapo rocket launcher. Comes with one Rocket Propelled Grenade and one AT rocket. 80GP.
-Rocket Propelled Grenade: Anti-infantry rocket. 25GP.
-AT Rocket: Anti-tank rocket. 35GP.
Tracker: Small device that emits sonic pulse every few moments. Comes with a receiver. 20GP.
M590: Military shotgun. Primary weapon. Comes with one clip. 60GP. Only useful at close range.
-M590 clip: 1 clip for M590. 10GP.
Thermite: Incendiary compound. Support weapon. Remote-activated after being laid on a target. 30GP.
Federation-Unique:
Spoiler :
FAMAS: Basic assault rifle. 55GP. Comes with one clip.
-FAMAS Clip: One clip of FAMAS ammunition. 10GP.
X22 Assault Rifle: Assault rifle with grenade launcher. More powerful then FAMAS. 75GP. Comes with one clip. Can be loaded with any kind of grenade.
-X22 Clip: One clip of X22 ammunition. 15GP.
Comet: Multirole rocket launcher. 150GP. Comes with any two rockets.
-Anti-Tank Rocket: Highly effective against light vehicles and rear armor of tanks. 20GP.
-Anti-Air Rocket: Effective versus helicopters and somewhat so against jets. 25GP.
-Rocket-Propelled Grenade: Effective versus infantry. 15GP.
Dragunov: Long-range sniper rifle. Effective versus infantry. Low rate of fire. 100GP. Comes with one clip.
-Dragunov Clip: One clip of Dragunov ammunition. 20GP.
Officer's Sabre: Embellished, but quite deadly officer's sabre. 35GP. Melee weapon.
UAV: Airborne vehicle controlled through CBL. 70GP. Support weapon.Flamer: Primary weapon. Shoots jet of flame 20 yards out. Comes with one fuel cell. 100GP.
-Flamer Fuel Cell: One fuel cell for a flamer. 40GP.
American-Unique:
Spoiler :
M16: - Basic assault rifle with grenade launcher. Comes with one clip. Effective against infantry. 60GP.
-M16 Clip: One clip of M16 ammunition. 10GP.
AT-4: Anti-tank rocket launcher. Comes with one rocket. 90GP.
-AT-4 Rocket: Extremely effective against light vehicles and rear armor of tanks. 30GP.
Stella Missile Launcher: Anti-Air missile launcher. Useful against helicopters and somewhat against jets. Comes with one missile. 95GP.
-Stella Missile: Effective versus helicopters and somewhat so against jets. 35GP.
M24: Long-range sniper rifle. Effective versus infantry. Low rate of fire. 90GP. Comes with one clip.
-M24 Clip: One clip of M24 ammunition. 20GP.
M60: Infantry heavy machinegun. 80GP. Comes with one clip.
-M60 Clip: Clip for M60. 15GP.
IED: Describe as you will - block of explosive contained in an innocuous object. 20GP. Must be laid and activated.
Gas Grenade: Grenade that releases toxic cloud. 30GP. Support weapon.
Gaspack: Primary weapon. Shoots toxic cloud 20 yards out. Comes with one gas cell. 115GP.
-Gas Cell: One gas cell for a gaspack. 30GP.
Homemade UAV: Support weapon. Toy plane outfitted with video camera and transmitter. 55GP.
Dress Sword: Melee weapon. Embellished sword. 30GP.
-M16 Clip: One clip of M16 ammunition. 10GP.
AT-4: Anti-tank rocket launcher. Comes with one rocket. 90GP.
-AT-4 Rocket: Extremely effective against light vehicles and rear armor of tanks. 30GP.
Stella Missile Launcher: Anti-Air missile launcher. Useful against helicopters and somewhat against jets. Comes with one missile. 95GP.
-Stella Missile: Effective versus helicopters and somewhat so against jets. 35GP.
M24: Long-range sniper rifle. Effective versus infantry. Low rate of fire. 90GP. Comes with one clip.
-M24 Clip: One clip of M24 ammunition. 20GP.
M60: Infantry heavy machinegun. 80GP. Comes with one clip.
-M60 Clip: Clip for M60. 15GP.
IED: Describe as you will - block of explosive contained in an innocuous object. 20GP. Must be laid and activated.
Gas Grenade: Grenade that releases toxic cloud. 30GP. Support weapon.
Gaspack: Primary weapon. Shoots toxic cloud 20 yards out. Comes with one gas cell. 115GP.
-Gas Cell: One gas cell for a gaspack. 30GP.
Homemade UAV: Support weapon. Toy plane outfitted with video camera and transmitter. 55GP.
Dress Sword: Melee weapon. Embellished sword. 30GP.
America:
-Arya126
-Tambien
-Aoudis
Federation: (LOCKED)
-Nonevah
-Nukeknockout
-Celticfury
-Mechaerik
-Dem Taqat
Mercenary: (LOCKED)
-Magnive
-Hoplitejoe
-Sonereal
-Omega124
-Redspy
Sign up now!
-L