Amra's ALH Modpack v1.80 (Final for Vanilla Civ4 v1.61) All civilizations in this modpack have animated leaderheads and 2 Unique Units. This modpack is for Sid Meier's Civilization IV version 1.61 Visit this link for the Warlords version I made this modpack for myself to enjoy and thought I would share. My goal is to provide a simple free expansion pack including more civs, extra units, popular interface changes & graphical tweaks that do not drastically change gameplay, only enhance it. I have had fun creating this modpack and hope others will will have fun playing it. This is not necessarily an accurate recreation of recorded history right down to the last painstaking detail, as evidenced by the Hyborian civ & some of the animals. Description/List of Mods Included (see individual readme files for more info) - 30 new civs with animated leaderheads (many with different animations) - 125 new units including 2nd Unique Unit for ALL civs - 45 new Great People with GP mod art & quotes - First contact dialogue & more city names - Full pedia entries (In English when translation not available) - 5-man formations by anhu for Melee units - Actual Quotes v2.01 by Willowmound - Additional Color Values by SimCutie - Ancient Era Music & misc diplomacy music by Sevo - Attitude Icons by Porges - Better Ship Scale v1.0 by Elhoim - Dead Civ Scoreboard Mod v0.2 by TheLopez - Enhanced Culture Conquest v1.4.1 by TheLopez - Enhanced Foreign Advisor v2.1 by SupremeOverlord & TheLopez - Enhanced Military Advisor v1.2 by SupremeOverlord & TheLopez - Enhanced Tech Conquest v0.4.2 by Bhruic & TheLopez - Ethnically Diverse Units v1.47 by Rabbit, White - FexFx's Endurance and Marathon speeds - Firaxis wonder & Games bonus by Zeysoft - Great Person Mod v2.01 by Patricius - Modified Special Domestic Advisor v1.8e by 12monkeys - Pirates Mod v0.2 by TheLopez - Promotion and Trait Mod v0.5 by Zuul - Real UN Resolutions Names by Rufus T. Firefly - Sevopedia v1.93 by Sevo with Upgrade Chart by Vovan & Index by Fitchn (all updated and compiled by Progor) - TechWindow Mod by Roamty - Unit Allegiance Mod v0.4 by Snaitf & The Lopez - Unit Statistics Mod v1.40 by Teg_Navanis - New flags, Era graphics, misc unit skins & roads by various modders - New techs, bonuses & Improvements (just a few to start, I'm still learning) Gameplay Changes - Minimum city range increased from 2 to 3 - Tech trading has been moved from Alphabet to Guilds - Upgrade costs reduced - Ironclad moves 3 (not 2) - Transport now has cargo capacity of 5 (instead of 4) - Animal/Barbarian maximum XP values increased - Oceans will randomly spawn Pirate ships (some with crews) - Maximum experience on upgrade changed from 10 to 16 allowing the unit to keep an extra promotion - Aggressive trait gives the Combat promotion to melee, firearms, recon, archer & mounted units (as opposed to only melee and firearms) - Chopping down a Jungle now produces hammers (Third of forest production) - Scouts can build forts & explore Ancient Temples Civs Included Aborigines, Abyssinians, Austria, Babylon, Bretagne, Byzantium, Canada, Carthage, Celts, Cherokee, Dutch/Netherlands, Hyboria, Iroquois, Israel, Italy, Korea, Magyar, Maya, Poland, Polynesia, Portugal, Scotland, Scythia, Sumeria, Sweden, Thailand, Tibet, Turkey, Vikings, Zulu (BIG Thank you to ALL civ creators & a special thanks to the Civ Gold Team for allowing me to include a few Civs & LH's from their mod). Plans for future releases - More Civs - More Techs & Resources - Plot List Enhancement by 12monkeys (waiting for new version with bug fixes) - Different version for Warlords expansion (leaving non-Warlords version as is) Version 1.80 Known Issues - A few of the new units do not display properly in the Pedia but are fine during gameplay. (Chinook, Tiger II, & Wespe) - Desert Windmills & Archaeological Digs are animated in Civilopedia but not in game. Can't figure that one out yet. - The Ethnically Diverse Units mod adds new Settlers, Scouts, Warriors & archers for many civs that will show up as Unique Units. These units are only unique in their appearance. No stats or abilities have been changed from the vanilla units. This is not an issue, just something of note. Misc notes/Disclaimer The leaderheads included in this modpack are not meant to be exact representations of their namesakes. I have done the best I could using the 3D models available. Many of the reskinned leaderheads also have different animations. Please note that these leaderheads may not display properly on old or budget video cards without shader capabilities as I did not edit the nonshader graphic files. Hopefully, this shouldn't be a problem for most people. As a point of reference, I have a 4 year old Radeon 9700 Pro which displays them properly. Installation Instructions Extract to your "Mods" folder within the game directory. For example, C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\MODS. It should create a folder called "Amra's ALH Modpack v180". In game, click on "Advanced" and then "Load a Mod" to play. You may have to hold the shift key down when restarting Civ4 in order to clear the cache. If you want this mod to load automatically every time you play Civ4 then edit the "civilization.ini" file in your "\My Documents\My Games\Sid Meier's Civilization 4" directory. Search for "Mod = 0" and change it to "Mod = Mods\Amra's ALH Modpack v180". Please note that Multiplayer requires all players to have the same version of this mod installed and loaded when playing. A lot of the mods (by TheLopez) included in this modpack are configurable by an .ini file located in the modpack main directory. These mods have been merged using the default settings. Tweaking them should be self explanatory. However, if you need help please review the included readme file or check the modmaker's Civfanatics forum thread. I AM CURRENTLY WORKING ON A VERSION FOR BTS. - Ever so slowly, but I am working on it. I am no longer supporting this version as I no longer play Vanilla Civ4 or Warlords for that matter and am concentrating my efforts on the move to BtS. DOWNLOAD v1.80a - This is a 131MB download that requires 7-Zip to extract. It includes the previously seperate patch A, the extra resource patch and the Mongol CTD fix. It is still only for Vanilla Civ4 v1.61 and will NOT work on the current version of Civ4 (version 1.74?). Other Recommended Downloads Blue Marble Mod - Nicer terrain graphics even on older computers using their low-res option (it's what I use) Sevomod - More of everything. Includes new wonders, buildings, civs, units, techs, civics, etc. Civ Gold - No interface or gameplay changes but a lot more civs in one tidy package. All with animated leaderheads. Smartmap - Very nice random map generator Earth Realism Map using my modpack - by niust (for v1.72 but may work for v1.80) Please see Readme & Reference Guide and included Version History for all credits. Please post comments & give me feedback, good or bad. If you find a bug, let me know so that I can try to fix it or remove the non-working component in any future versions. If you think something should be changed, let me know with a reason why or an alternative suggestion. Thanks and Enjoy!