Asterix Rage
Warlord
- Joined
- Jun 6, 2010
- Messages
- 1,585
Unit I'm using:
French Mobile SAM: AMX-30 Roland 2016-10-05
The problem:
ArtDefines I'm using:
I tried others Formation, ZOffset and ART_DEF_UNIT_MEMBER_... without any better result
Any idea about what I can do?
French Mobile SAM: AMX-30 Roland 2016-10-05
The problem:
ArtDefines I'm using:
Code:
--==========================================================================================================================
-- ARTDEFINES
--==========================================================================================================================
------------------------------
-- ArtDefine_StrategicView
------------------------------
INSERT INTO ArtDefine_StrategicView
(StrategicViewType, TileType, Asset)
VALUES ('ART_DEF_UNIT_AAV', 'Unit', 'sv_AAV_128.dds');
------------------------------
-- ArtDefine_UnitInfos
------------------------------
INSERT INTO ArtDefine_UnitInfos
(Type, DamageStates, Formation)
VALUES ('ART_DEF_UNIT_AAV', 1, 'Vehicle');
------------------------------
-- ArtDefine_UnitInfoMemberInfos
------------------------------
INSERT INTO ArtDefine_UnitInfoMemberInfos
(UnitInfoType, UnitMemberInfoType, NumMembers)
VALUES ('ART_DEF_UNIT_AAV', 'ART_DEF_UNIT_MEMBER_AAV', 1);
------------------------------
-- ArtDefine_UnitMemberInfos
------------------------------
INSERT INTO ArtDefine_UnitMemberInfos
(Type, Scale, Domain, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag)
SELECT ('ART_DEF_UNIT_MEMBER_AAV'), Scale, Domain, ('RolandFrance.fxsxml'), MaterialTypeTag, MaterialTypeSoundOverrideTag
FROM ArtDefine_UnitMemberInfos WHERE (Type = 'ART_DEF_UNIT_MEMBER_MOBILESAM');
------------------------------
-- ArtDefine_UnitMemberCombats
------------------------------
INSERT INTO ArtDefine_UnitMemberCombats
(UnitMemberType, EnableActions, DisableActions, MoveRadius, ShortMoveRadius, ChargeRadius, AttackRadius, RangedAttackRadius, MoveRate, ShortMoveRate, TurnRateMin, TurnRateMax, TurnFacingRateMin, TurnFacingRateMax, RollRateMin, RollRateMax, PitchRateMin, PitchRateMax, LOSRadiusScale, TargetRadius, TargetHeight, HasShortRangedAttack, HasLongRangedAttack, HasLeftRightAttack, HasStationaryMelee, HasStationaryRangedAttack, HasRefaceAfterCombat, ReformBeforeCombat, HasIndependentWeaponFacing, HasOpponentTracking, HasCollisionAttack, AttackAltitude, AltitudeDecelerationDistance, OnlyTurnInMovementActions, RushAttackFormation)
SELECT ('ART_DEF_UNIT_MEMBER_AAV'), EnableActions, DisableActions, MoveRadius, ShortMoveRadius, ChargeRadius, AttackRadius, RangedAttackRadius, MoveRate, ShortMoveRate, TurnRateMin, TurnRateMax, TurnFacingRateMin, TurnFacingRateMax, RollRateMin, RollRateMax, PitchRateMin, PitchRateMax, LOSRadiusScale, TargetRadius, TargetHeight, HasShortRangedAttack, HasLongRangedAttack, HasLeftRightAttack, HasStationaryMelee, HasStationaryRangedAttack, HasRefaceAfterCombat, ReformBeforeCombat, HasIndependentWeaponFacing, HasOpponentTracking, HasCollisionAttack, AttackAltitude, AltitudeDecelerationDistance, OnlyTurnInMovementActions, RushAttackFormation
FROM ArtDefine_UnitMemberCombats WHERE (UnitMemberType = 'ART_DEF_UNIT_MEMBER_MOBILESAM');
------------------------------
-- ArtDefine_UnitMemberCombatWeapons
------------------------------
INSERT INTO ArtDefine_UnitMemberCombatWeapons
(UnitMemberType, "Index", SubIndex, ID, VisKillStrengthMin, VisKillStrengthMax, ProjectileSpeed, ProjectileTurnRateMin, ProjectileTurnRateMax, HitEffect, HitEffectScale, HitRadius, ProjectileChildEffectScale, AreaDamageDelay, ContinuousFire, WaitForEffectCompletion, TargetGround, IsDropped, WeaponTypeTag, WeaponTypeSoundOverrideTag)
SELECT ('ART_DEF_UNIT_MEMBER_AAV'), "Index", SubIndex, ID, VisKillStrengthMin, VisKillStrengthMax, ProjectileSpeed, ProjectileTurnRateMin, ProjectileTurnRateMax, HitEffect, HitEffectScale, HitRadius, ProjectileChildEffectScale, AreaDamageDelay, ContinuousFire, WaitForEffectCompletion, TargetGround, IsDropped, WeaponTypeTag, WeaponTypeSoundOverrideTag
FROM ArtDefine_UnitMemberCombatWeapons WHERE (UnitMemberType = 'ART_DEF_UNIT_MEMBER_MOBILESAM');
--==========================================================================================================================
Any idea about what I can do?
Last edited: