AMX-30 Roland half buried

Asterix Rage

Warlord
Joined
Jun 6, 2010
Messages
1,585
Unit I'm using:
French Mobile SAM: AMX-30 Roland 2016-10-05
aav1.png


The problem:
aav.png


ArtDefines I'm using:

Code:
--==========================================================================================================================
-- ARTDEFINES
--==========================================================================================================================

------------------------------
-- ArtDefine_StrategicView
------------------------------
INSERT INTO ArtDefine_StrategicView
            (StrategicViewType, TileType,    Asset)
VALUES ('ART_DEF_UNIT_AAV', 'Unit', 'sv_AAV_128.dds');
------------------------------
-- ArtDefine_UnitInfos
------------------------------   
INSERT INTO ArtDefine_UnitInfos
            (Type, DamageStates, Formation)
VALUES ('ART_DEF_UNIT_AAV', 1, 'Vehicle');
------------------------------
-- ArtDefine_UnitInfoMemberInfos
------------------------------
INSERT INTO ArtDefine_UnitInfoMemberInfos 
            (UnitInfoType, UnitMemberInfoType, NumMembers)
VALUES    ('ART_DEF_UNIT_AAV', 'ART_DEF_UNIT_MEMBER_AAV', 1);
------------------------------
-- ArtDefine_UnitMemberInfos
------------------------------

INSERT INTO ArtDefine_UnitMemberInfos
    (Type, Scale, Domain, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag)
SELECT ('ART_DEF_UNIT_MEMBER_AAV'), Scale, Domain, ('RolandFrance.fxsxml'), MaterialTypeTag, MaterialTypeSoundOverrideTag
FROM ArtDefine_UnitMemberInfos WHERE (Type = 'ART_DEF_UNIT_MEMBER_MOBILESAM');

------------------------------
-- ArtDefine_UnitMemberCombats
------------------------------

INSERT INTO ArtDefine_UnitMemberCombats
    (UnitMemberType, EnableActions, DisableActions, MoveRadius, ShortMoveRadius, ChargeRadius, AttackRadius, RangedAttackRadius, MoveRate, ShortMoveRate, TurnRateMin, TurnRateMax, TurnFacingRateMin, TurnFacingRateMax, RollRateMin, RollRateMax, PitchRateMin, PitchRateMax, LOSRadiusScale, TargetRadius, TargetHeight, HasShortRangedAttack, HasLongRangedAttack, HasLeftRightAttack, HasStationaryMelee, HasStationaryRangedAttack, HasRefaceAfterCombat, ReformBeforeCombat, HasIndependentWeaponFacing, HasOpponentTracking, HasCollisionAttack, AttackAltitude, AltitudeDecelerationDistance, OnlyTurnInMovementActions, RushAttackFormation)
SELECT    ('ART_DEF_UNIT_MEMBER_AAV'), EnableActions, DisableActions, MoveRadius, ShortMoveRadius, ChargeRadius, AttackRadius, RangedAttackRadius, MoveRate, ShortMoveRate, TurnRateMin, TurnRateMax, TurnFacingRateMin, TurnFacingRateMax, RollRateMin, RollRateMax, PitchRateMin, PitchRateMax, LOSRadiusScale, TargetRadius, TargetHeight, HasShortRangedAttack, HasLongRangedAttack, HasLeftRightAttack, HasStationaryMelee, HasStationaryRangedAttack, HasRefaceAfterCombat, ReformBeforeCombat, HasIndependentWeaponFacing, HasOpponentTracking, HasCollisionAttack, AttackAltitude, AltitudeDecelerationDistance, OnlyTurnInMovementActions, RushAttackFormation
FROM ArtDefine_UnitMemberCombats WHERE (UnitMemberType = 'ART_DEF_UNIT_MEMBER_MOBILESAM');

------------------------------
-- ArtDefine_UnitMemberCombatWeapons
------------------------------

INSERT INTO ArtDefine_UnitMemberCombatWeapons
    (UnitMemberType, "Index", SubIndex, ID, VisKillStrengthMin, VisKillStrengthMax, ProjectileSpeed, ProjectileTurnRateMin, ProjectileTurnRateMax, HitEffect, HitEffectScale, HitRadius, ProjectileChildEffectScale, AreaDamageDelay, ContinuousFire, WaitForEffectCompletion, TargetGround, IsDropped, WeaponTypeTag, WeaponTypeSoundOverrideTag)
SELECT ('ART_DEF_UNIT_MEMBER_AAV'), "Index", SubIndex, ID, VisKillStrengthMin, VisKillStrengthMax, ProjectileSpeed, ProjectileTurnRateMin, ProjectileTurnRateMax, HitEffect, HitEffectScale, HitRadius, ProjectileChildEffectScale, AreaDamageDelay, ContinuousFire, WaitForEffectCompletion, TargetGround, IsDropped, WeaponTypeTag, WeaponTypeSoundOverrideTag
FROM ArtDefine_UnitMemberCombatWeapons WHERE (UnitMemberType = 'ART_DEF_UNIT_MEMBER_MOBILESAM');

--==========================================================================================================================
I tried others Formation, ZOffset and ART_DEF_UNIT_MEMBER_... without any better result :mad:

Any idea about what I can do?
 
Last edited:
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