Hi all, whilst I haven't uploaded a new version of the B5 mod for a while now I am still working on it.
One of the ideas I've had is for a slight change in how the asteroid tiles work. Here goes:-
Currently when a ship enters an asteroid tile it stops moving, unless it has more than 2 movement points.
What I would like to see when a ship enters an asteroid tile is for a check to be triggered that determines if the unit has run into or been struck by an asteroid.
The chance of hitting/being hit is as follows.
** Squadrons only carry out a check if they are conducting a mission into or out of an asteroid tile this also includes combat space patrol and rebasing.
The base chance shown above would then be mitigated by promotions as follows.
Regardless of promotions all units have a minimum 1% chance of being hit, you're never truly safe in space.
This would require a change to how the colony ships take damage, currently any military vessel attacking them automatically kills them. Maybe they could have an asteroid survival chance instead or just ban colony ships from entering asteroid tiles, thus negating the need for a damage status.
Is this possible to do or should I consign it to the bin?
One of the ideas I've had is for a slight change in how the asteroid tiles work. Here goes:-
Currently when a ship enters an asteroid tile it stops moving, unless it has more than 2 movement points.
What I would like to see when a ship enters an asteroid tile is for a check to be triggered that determines if the unit has run into or been struck by an asteroid.
The chance of hitting/being hit is as follows.
- Colony Ship* - 95%
- Battleship - 95%
- Carrier - 85%
- Cruiser - 75%
- Destroyer - 65%
- Invasion Ship - 55%
- Frigate - 45%
- Scout - 35%
- Squadron** - 25%
** Squadrons only carry out a check if they are conducting a mission into or out of an asteroid tile this also includes combat space patrol and rebasing.
The base chance shown above would then be mitigated by promotions as follows.
- Maneuvering in asteroids -10%
- Asteroid Combat I -5%
- Asteroid Combat II -5%
- Interceptor Batteries I -15%
- Interceptor Batteries II -10%
- Interceptor Batteries III -5%
- Interceptor Batteries IV -5%
Regardless of promotions all units have a minimum 1% chance of being hit, you're never truly safe in space.
This would require a change to how the colony ships take damage, currently any military vessel attacking them automatically kills them. Maybe they could have an asteroid survival chance instead or just ban colony ships from entering asteroid tiles, thus negating the need for a damage status.
Is this possible to do or should I consign it to the bin?