An enemy spy is running wild...

Counter Espinoge Missions. Makes it harder for spys of a certain civilazation to do missions against you.

Other then that, you could raise your EP meter as well...>>
 
build spies, raise the espionage slider

usually that isn't necessary, if you have a dedicated spy city with Scotland Yard, all Great Spies, and spy spcialists.

the capital would be ideal, because of the EP of the palace.
 
If you know the natonality of the spy you can confront their leader with demands. Put a spy in ALL your cities for counter-espionage. Give more EP weight to the offending civilization.
 
Thank-you kindly for these replies, am getting on these suggestions right now.
 
The counters are given above, but I'm willing to make a small bet that it's not "a" spy running wild but lots of them, since on successful completion of a mission a spy is returned instantly to its capital and then has to make its way back to a target. Seems likely that more than one opponent has spotted that your espionage defence is weak. Mouse over other leaders' names on the scores panel to see the espionage points they have against you and yours against them: try to get your points higher than theirs. If you spot that somebody's points against you have dropped after you have suffered espionage damage, then that's the villain. Also, do use the Espionage screen to allocate your points wisely.
P.S. And build Jails. 4 EP, and +50% EPs, very useful.
 
If you know the natonality of the spy you can confront their leader with demands. Put a spy in ALL your cities for counter-espionage. Give more EP weight to the offending civilization.

Where dioes it say having a static spy in a city does anything? I've heard people on the forum say it's doesn' do anything at all, only counterespionage and spy buildings...
 
I would be nice to know exactly how your spies stop enemy spies. Do they help enemy spies get captured if they occupy the same tile or adjacent tiles etc.
 
What I was referring to is the spy unit claims that it "foils enemy spies" or something like that. I can't find any other mention of it in the Civlopedia, not even in the espionage section.

My question is where the spy needs to be, and what the effect is to "foil enemy spies."

This seems like a 3.13 change, because I don't remember the unit description of a spy saying anything like this before the patch.
 
What I was referring to is the spy unit claims that it "foils enemy spies" or something like that. I can't find any other mention of it in the Civlopedia, not even in the espionage section.

My question is where the spy needs to be, and what the effect is to "foil enemy spies."

This seems like a 3.13 change, because I don't remember the unit description of a spy saying anything like this before the patch.

Are you sure it's a specific spy saying that, and not just the random chance the spy is caught?
 
Are you sure it's a specific spy saying that, and not just the random chance the spy is caught?

No, no. I mean when you mouseover the spy button when you're getting ready to build one in the city screen. The fact that it foils enemy spies is a characteristic of the unit. I'm not referring to in-game announcements.

Although, what is the different between getting stumbled upon and being foiled by counterintelligence agents?
 
Where dioes it say having a static spy in a city does anything? I've heard people on the forum say it's doesn' do anything at all, only counterespionage and spy buildings...

When a spy is discovered in your lands you sometimes get the message than an enemy spy has been caught due to increased espionage efforts, or by your counterintelligence agents.
Caught by counterintelligence agents means he was discovered because he came too close to one of your spies in your territory.
 
I think getting stumbled upon means if you have your own spy sitting around in the same tile, that spy was caught. But foiled by counterintelligence means you have a security bureau or are spending more on espionage than your opponent (passive spying).

I've found that by putting one spy in each of my cities I get the "stumbled upon" message a lot, but I can't confirm any of this either because it's not well-documented seems like.

Also, I don't like that you can't tell who was spying on you, yet the other leaders apparently can in some cases because you get the negative diplomatic modifiers with them if your spy was caught.

It would be nice if someone could figure out and post the exact mechanics of all the spying possibilities eventually. There are just too many factors in play to do experiments that would really prove anything.
 
It says specifically "counterintelligence agents" so it obviously means one of your spies is involved.
 
Well I originally thought counterintelligence was a result of a security bureau nearby. In my last game, I saw this message before I could even build it, so it's probably the presence of your spy instead.

I'm looking for numerical information that shows how advantageous it is to keep spies in your own land. We need to look into the code for this answer. The whole process has too much randomness in it to simply observe what's happening.

If a spy is sitting in a city, is it protecting just the city, or the surrounding radius as well. How much does its presense increase the probabilty of finding a foreign spy? Do more spies help? This stuff really should be documented.
 
The info on the Spy unit referred to its counter-espionage power pre-3.13 too (I know because I haven't installed it).

The manual says nothing at all about this, though. Or anything else: how does the unit, its precise location, and the 'national' spending on espionage all fit together? Are spies a substitute for EP...or a complement?

When I first got BTS I built spies in all my cities, because I've always hated being spied against in all Civ versions. Then I decided to actually read the manual and saw that spies were only described as operating against other cities. I had a horrible thought that I'd been wasting all that production building purely offensive units, then sticking them on the defensive in all my cities! Felt like an entry in the 'most embarassing moments' thread.

Quite a relief to see the pop-up info, confirmed in this thread. The manual sucks. That's why I read the forum!
 
Ok, so the spy unit has claimed that it foils enemy spies since before 3.13? I thought it was something new.

The fact that the Civlopedia mentions nothing of this has me a little worried. Something like this should really be in the espionage section.

I have a feeling that the spy unit description is outdated, and should have been removed. I'm thinking that spies are purely an offensive unit, and have no effect on anything domestic.
 
I still remember those old civ times when diplos and spies were used to run away from my cannon balls.....:smug:
 
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