An idea for a new Fighting system

Oooh nice. hadn't thought of that.

hmmm Except is that realistic? What stops armies from rushing into cities now? what has stopped them in the past?
 
hmmmm.....maybe you could make it a add on like a castle then it'll be more realistic becuase it might give you a heads up to an invasion
 
the security bureau? if it were to become an add-on i'd probly put in a new building for it, like a police station or something. hmmm, the police. whatcha think?
 
I'm not sure

but i had another idea. what if once you reach fascism or communism you get the secret police who i guess would be like the security bureau or police
 
The hardest part of this mod is gonna be making the AI use it properly.
First, just getting the AI to understand that it doesn't need units inside the city all the time is gonna be hell of a hassle.
 
is that really gonna be so hard? (i honestly dont know) but in civ3 vanilla i figured out how to make the AI do that effectively! i created my own extensive modification of vanilla just for some quick civ fun... but the point is, by giving only a few units the defense flag cities tend to be guarded by 0-2 units... bigger cities get 1-2 while defensive civs usually use 2 per city which is cool. civs like india tend to be mostly undefended... this doesnt mean the civs are weak: they have massive standing armies that tend to cluster together in various areas, so invasions are actually met with resistance and you must often defend yourself from invasion! but anyway, my point is that if i was able to get the AI to do it in civ3 Vanilla (!) then how hard will it really be to accomplish the same goal here? (again, i really dont know)
 
Ideally whoever coded it would use the SDK, coz Python slows down the game (or so i've heard). Although it is certainly doable from what i've read.

I can't imagine it would be that hard to program unit placement in peacetime. It could be something as simple as: If unit in city, move him. or if you wanted something a little more sophisticated, you could get the units to go to borders according to security risk (based on how the two civs feel about each other and how aggressive the other civ is).

Wartime would be more challenging. Such as when to cut one's losses and retreat to the city. Getting them to seige effectively wouldn't be as hard, methinks.
 
Yeah :) it would also add create opportunities to recreate historical situations such as the battle of thermophylae (the movie 300, for those unaware)
 
even funnier the meet the Spartans.
back to the subject, this means more promotions and more reasons to use them
 
One thing with the entire concept...um..what's the word...ahh...mmm, oh yeah Stalingrad.

The factories were making weapons and sending them directly to the front (about 2 blocks away) (this is why fedex never took off in russia) and there are countless medevil stories abotu cities melting down statues & dishes to create musket/cannonballs to defend the city from an enemy at the gate....the real problem with the badguys on the doorstep of a city is panic, not unhappiness...which would require ripping into the python even more and making a panic factor for city populations

panic is a little different than unhappiness, an unhappy population nicely cleanly cuts off your head, a paniced population uses you for traction trying to escape. Pre-industiral I'd let the armies at the gates be bribed to go away (can anyone say Attila?) as panic grows..post industiral..i dunno, with the civ engine nothing really applies since once you get a city you keep a city forever, where the population doesn't ever resent you 500 years later for being there (can anyone say the balkans?) which if you start changing all of that you get a very unfun game pretty quickly

and siege warfare (starving the varmints out) is alreayd covered in Civ, you just put a dude on every square of thier city space and bam, they starve, I didn't say it was practical or very much fun, but the mechanic is already there...and sieges were never fun, that's why the normans left J-town alone cuz they were tired of the diharrea they had waiting for the city to fall.

but as always Moopoo your stuff is great, if either one of us had any tech.skill we'd be making mods like spanish operas.
 
hahaha cheers man. Interesting point about the panic thing. same with the bribery thing.

As to how they apply here... Game balance and fun has to come before realism, and while both of those things sound very realistic, i'm not sure it'd be very fun to send troops into an enemy country just to have them bribed off.

what's J-town? (My knowledge of history is weak and vague at best :))
 
Jerusalem, I couldn't think to spell it before and was too lazy to look it up. and yeah you'd have to put an artificial bribe system in to make it worth it, (getting the 79g out of the civ's population is not really worth it, agreed) but like free units would be enough, or gold *10 of what they can pay, I can alreayd see the abuse this would cause, but then again Attilla abused the hell out of the real world with this system.
 
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