moopoo
King
Ok. This is the that i am most proud of so far:
right. This is an idea that would increase diversity between civs, encourage tech and resource trading, and force a change in what i find to be a sometimes limiting idea of unique units and buildings. It could also create a new use for leader traits.
ok. Just say you're researching a tech. you're researching archery. except it isn't called archery, it's called, say, "projectile weapons". you finish researching it, and it unlocks archers. But the next time you play, it unlocks Slingers. The time after that, Javelin throwers.
I'm not sure what to call this, but it's the idea that you can research a technology, without being sure of what the product of that research will be.
That's the idea at it's most basic. But say you get archers, good for defending cities, but Asoka get javelins, good against axemen. You could trade archery between each other, and learn how to build the other unit.
In the same way, Bronze working could give you spearmen, or Axemen, or broad swordsmen. but if you want longswordsman from Iron working, you'd need to trade for it if you didn't research it first up.
Traits could influence how what type of whatever you get.
In addition. You research animal husbandry and reveal horses, say. Julius researches it, and finds a nice bunch of Camels in his little desert. seeee?
You could trade the techs, or just trade the resource. actually thats a bad example for resource trading, but you could imagine the same with luxuries or something.
A penny for your thoughts?
right. This is an idea that would increase diversity between civs, encourage tech and resource trading, and force a change in what i find to be a sometimes limiting idea of unique units and buildings. It could also create a new use for leader traits.
ok. Just say you're researching a tech. you're researching archery. except it isn't called archery, it's called, say, "projectile weapons". you finish researching it, and it unlocks archers. But the next time you play, it unlocks Slingers. The time after that, Javelin throwers.
I'm not sure what to call this, but it's the idea that you can research a technology, without being sure of what the product of that research will be.
That's the idea at it's most basic. But say you get archers, good for defending cities, but Asoka get javelins, good against axemen. You could trade archery between each other, and learn how to build the other unit.
In the same way, Bronze working could give you spearmen, or Axemen, or broad swordsmen. but if you want longswordsman from Iron working, you'd need to trade for it if you didn't research it first up.
Traits could influence how what type of whatever you get.
In addition. You research animal husbandry and reveal horses, say. Julius researches it, and finds a nice bunch of Camels in his little desert. seeee?
You could trade the techs, or just trade the resource. actually thats a bad example for resource trading, but you could imagine the same with luxuries or something.
A penny for your thoughts?