Jabarto
Emperor
Something that always bothered me about this game is the way gunpowder units and city defenses are handled. It makes little sense to me that the earliest of firearms can bypass walls, and that gunpowder units can't get the City Raider Promotion, seeing as infantry are the ones who take and hold ground (it even says this in the Civilopedia).
So, my idea is this; make the City Raider promotion line available to Gunpowder units, but remove their ability to bypass walls (Gunpowder-based siege units would retain this ability). This way, the infantry-based units would be the ones to capture cities, which is more realistic, but would still need artillery to bring down the walls first.
I'm thinking of implmenting this in a mod - it's easy to do - but I wanted to get a few opinions first. Is it a good or bad idea? Do you see any potential balance problems this would create?
So, my idea is this; make the City Raider promotion line available to Gunpowder units, but remove their ability to bypass walls (Gunpowder-based siege units would retain this ability). This way, the infantry-based units would be the ones to capture cities, which is more realistic, but would still need artillery to bring down the walls first.
I'm thinking of implmenting this in a mod - it's easy to do - but I wanted to get a few opinions first. Is it a good or bad idea? Do you see any potential balance problems this would create?