isau
Deity
- Joined
- Jan 15, 2007
- Messages
- 3,071
I came up against the "How to fix Protective" question when building the mod I'm currently working on, and approached it this way:
Protective (as programmed for the Saints and Sinners mod)
No longer grants unit promotions. Instead, Protective leaders who fortify their units continue to gain defenses 3 turns longer than other leaders. This works with any unit that can fortify, and can afford up to a +15% defense beyond what other leaders can achieve. In addition, Protective leaders build Walls, Castles, Bunkers, and Bomb Shelters at half price. Castles now obselete with Steel instead of Economics, extending their usefulness. Bunkers now provide +5% healing.
Testing hasn't yet revealed whether the trait is better now.
Isau
Protective (as programmed for the Saints and Sinners mod)
No longer grants unit promotions. Instead, Protective leaders who fortify their units continue to gain defenses 3 turns longer than other leaders. This works with any unit that can fortify, and can afford up to a +15% defense beyond what other leaders can achieve. In addition, Protective leaders build Walls, Castles, Bunkers, and Bomb Shelters at half price. Castles now obselete with Steel instead of Economics, extending their usefulness. Bunkers now provide +5% healing.
Testing hasn't yet revealed whether the trait is better now.
Isau