Grille
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In C3C, leader rushing rules have been changed.
A military leader cannot rush a Great Wonder anymore.
Apparently, they could only rush Small Wonders. They cannot rush other improvements or units (that's in v1.00, haven't checked in v1.12 or higher), at least there's no rush button when the city builds improvement/GW (just to count out other rule interference: rushing from scratch - so no forest shields or similar have gone into the production box before).
Rushing SW is possible, switching to GW after SW-rush not. Strangely, you can switch to improvement from a rushed SW...

So either the missing button for improvement (unit) rush is a flaw or switching from rushed SW to improvement is a bug. At least it's a bit weird that you could 'rush' improvements as long as you have the option to order a Small Wonder. Note that I did not notice that in a regular game in the first place (made armies out of MGL ASAP), but in a test scenario with a bunch of free MGL at game start (but using default rules!).
So... how *should* MGL-rushing work then?
PS:
Maybe someone has checked MGL rushing in v1.12 or higher?
PPS:
Btw, why have unfilled army units only 2/3 movement points?
A military leader cannot rush a Great Wonder anymore.
Apparently, they could only rush Small Wonders. They cannot rush other improvements or units (that's in v1.00, haven't checked in v1.12 or higher), at least there's no rush button when the city builds improvement/GW (just to count out other rule interference: rushing from scratch - so no forest shields or similar have gone into the production box before).
Rushing SW is possible, switching to GW after SW-rush not. Strangely, you can switch to improvement from a rushed SW...

So either the missing button for improvement (unit) rush is a flaw or switching from rushed SW to improvement is a bug. At least it's a bit weird that you could 'rush' improvements as long as you have the option to order a Small Wonder. Note that I did not notice that in a regular game in the first place (made armies out of MGL ASAP), but in a test scenario with a bunch of free MGL at game start (but using default rules!).
So... how *should* MGL-rushing work then?
PS:
Maybe someone has checked MGL rushing in v1.12 or higher?
PPS:
Btw, why have unfilled army units only 2/3 movement points?