WildWeazel
Carthago Creanda Est
Discuss it here!
Summary TBA
Summary TBA
Last edited:
antal1987 addressed this directly:
"Civilizations have been coded in a static structure array:
class_Leader Civilizations[32].
To overpass civ limit of 32 it requires to make this array dynamic.
But there are at least 794 direct references and a lot of another refs to it's offsets. And all of this references have to be patched"
5. Java will use function (3) to identify where various sections start. This may take a little while.
Until we learn the Civ3 memory format better, it may also require some confirmation by the user - ex.
that the Palace update really did apply (since there are sometimes two, and possibly more, instances
of the Palace in memory).
the old BIQ's memory hasn't been deallocated, or was deallocated but has not been overwritten yet
Shouldn´t be Flintlock invited to this project ??
On another front, there's that Civ 2 clone project...
nobody seems particularly motivated to program in C++ or another systems language (C, Rust).
... Which, I suspect, would make the interest of anyone looking for existing Mod compatibility fall away, sharply.
My thought there was that since they're using C# and I nudged them towards Godot, there may be some opportunity to share code. But that could just as easily constrain us both. If we both choose that path for our own reasons it's a conversation we could have later.