Anchor Ceti - a story in Beyond Earth

Discussion in 'CivBE - Released Mods' started by Protok St, Nov 21, 2020.

  1. Protok St

    Protok St Warlord

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    Hello to everyone who decided to look at this page.
    I invite you to travel through the story of the Anchor Ceti in the world of Beyond Earth.

    It all started with the fact that I had a story, the concept of which I honed a lot of time.
    And I was looking for ways and places to make this story come true.

    When I started modifying Beyond Earth by giving the units a player's coloring, I also studied other modification options.
    First, I colored the Technology Web, gave Explorers the opportunity to accumulate experience points, and raised XP to 10 levels.
    Then I put the Diplomatic Capital resource in its proper place in the game interface and created a new economy window - Planning.
    From that moment on, I realized that I would be able to embody my story here and started working on the mechanics of Ecology.

    You can learn about a lot of other changes and plans from these images:
    Spoiler User Interface :
    Spoiler Team Color Plan :
    Spoiler Stairway to Transcendence :


    Version History

    Download section page

    If you want to learn more about the progress of my work and support me in this creation, then join the community on Patreon.
    There I run a blog where I talk about development news, share notes, which will form the basis of the history of the Anchor Ceti.

    Downloading, more information and version history is available on the Steam page.

    I wish You a good mood!

     
    Last edited: May 12, 2022
  2. Protok St

    Protok St Warlord

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  3. Protok St

    Protok St Warlord

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    Hello Everyone!
    I wish you a Happy New Year!
    And here some news:

    1. There is a new public post on my Patreon blog:
    1.12 version changes at this moment [EN/RU].

    2. I have started an Early Access system for my Patrons.
    And due New Year Happiness it is available for any tier.

    Have a good Holidays,
    And #BEAlive!
     
  4. Protok St

    Protok St Warlord

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  5. Protok St

    Protok St Warlord

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  6. Protok St

    Protok St Warlord

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  7. Protok St

    Protok St Warlord

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    Loadout Modules: Colonists / Spacecraft / Cargo (1.14)
     
  8. Protok St

    Protok St Warlord

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  9. Protok St

    Protok St Warlord

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    Anchor Ceti News #01-22


    Hello my dear Citizens, Talents and Drones!


    I have some news on developing Anchor Ceti this time. The development of version 1.14 is coming to near about of a public release. A few more things I want to do.

    In the recent updates I have done an upgrade of spawning system:
    - Miasma, it now spreads by the wind, can appear and disperse;
    - Default Hydrocorals spawning was corrected and now works;
    - Extended variation of nests spawning;

    Also the Datalinks section of Terrains and Features was updated with modernization by techs and buildings info.
    And the thing which I have been dreaming about. The information about new version release will be shown in the Main Menu. To be honest this feature is in the test mode yet, but i have hopes for it.

    In overall in next month (or two) there will be the public release of AC 1.14.
    Thank you very much for all your support, dear Patrons, testers and people interested in the project.

    Regard to further plans, I want to make several videos to the AC channel on youtube, and to move in the direction of Step 6 and Step 7 in the Stairway to Transcendence.


    Take care yourself and #BEAlive a long time!

    source: https://www.patreon.com/posts/65533780
     
  10. Protok St

    Protok St Warlord

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  11. Protok St

    Protok St Warlord

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  12. Tiberiu

    Tiberiu Prince

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    This project seems very interesting and it is quite sad to see that apparently all the work gets very little recognition and attention. It's just sad that this is the case.

    Just wanted to tune in to say thanks for putting so much work to try to create something nice with this game.

    I like those extra option for Seeding, they offer great variety compared to the normal. At first glance some things are a bit Overpowered... for example Convicts for Colonists look amazing to me. Convicts ( with Prosperity virtues, to counter the downside) looks super strong compared to, say, Diplomats...


    Two questions please...would it be possible to use your modifications just for those extra Seeding options? Also, if yes, would it affect the AIs too?
     
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  13. Protok St

    Protok St Warlord

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    Thank you alot. Making forum topic alive will help to spread a word and attract people's attention to the project.
    Also a youtube channel subscribe will help.


    Your opinion will be taken for future changes.


    If you mean that: could be the Loadouts part of DLC done as a separated mod? - yes it could be, but that's not in my first priority.
    Anchor Ceti loadouts works for any player neither it Human or AI.


    I want to ask you what do you feel about the Enhanced Production Queue Panel?
    Spoiler :
     
  14. Tiberiu

    Tiberiu Prince

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    Thank you too for replying. I want to try out my first game with Anchor Ceti soon. I see it like an expansion to the game. I can't wait to try out explorers who gain experience or massively promoted units.

    About Enhanced Production Queue... I will say this... I might be in the minority, but I find the normal panel good enough. For the record, as a civ 5 player, I don't use Enhanced User Interface either, but a lot of players feel like they can't play without it.
    So there are players who like a cleaner, less clogged screen, and there are others who like these kinds of things. Best is when a player can get to decide easily through a checkbox.
     
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  15. Protok St

    Protok St Warlord

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    Of course the on/off queue button is on it place.
     

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