Ancient Civs In The modern Era

nglod33

Chieftain
Joined
May 22, 2013
Messages
6
Hello.
I was wondering, Is it possible for a moderately skilled player to bring an ancient Era civ, and have it survive until the modern era? The stability Always kills me when I do that. I played as greece and never managed to get past 1200 about without a revolution. I was mostly a c ulture and tech civ, and was completely devestated by my cities revolting, and I was not able to take them back. The germans cut me off from most of my cities by capturing my one in the Epidammos, and the Ottomans spawned and very quickly took byzantium. I was wondering if there were any tips on stability, Bringing ancient powers to the modern era, and if there are any mod-mods that tell you exactly what is bringing down your stability and how much. ( I have the version that cam with bts)
Thank you
 
I have done it with Greece many times yes! I always build 3 cities : Korinthos (on the marble), Epidamnos (on the copper) and Byzantion. Then I work towards the UHVs and trying to research asap construction to build the Great wall !

When you build it, the barbarians will naturally attack and kill the Romans. I capture barbarian Rome all the time because it is a great spot for building wonders!

Then build knights+canons+musketmans and wait for the Ottomans to spawn. Wait 10 turns after they spawn and destroy them! I usually raze their capital to let Byzantion grow aswell as I do with Artashat because I dont like the spot. Every other city is conquered. Then build courthouses and the summer palace and you will stay stable!

also try to keep Great persons to have many Golden Ages, so you can combine civics that fit each era
 
It is obviously harder to do with other civilizations, like rome, because they get a huge stability hit at a preselected time.
 
Any advice that works for all civs? Aka. What civics for what eras, which ones go together, when to convert religion, super specialist vs golden age, ho wmuch military you ned, handling the new world, handling barb invasions ( without the great wall preferably) , how to deal with rising civs and culture flips. Any suggestions would be greatly appreciated
 
Playing as the Greeks again, if you want to face the barbarians I would say that a good spot for fortifying your units is the one you can see below, in my pic.

I usually go for 3 axemen, 3 spearmen and 3 phalanx

then probably another 6-9 units near Salona wil be able to face the roaming barbarians
 

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That seems weird, I settled that same city on your map that is Solanos, but in my game it was eppidamos
 
no I donot have the latest version, I tried to download it but it wonked it up. I'll get the latest version now
 
As for the greeks I always adopt roughly the same strategy. Settle your capital 2 east of actual Byzantium, or 1 east 1 or two south (Not 100% sure about these locations) Both should give you 3 sea foods in the fat cross and much much much more production then Byzantium ever will. Then settle your 2nd settle 1 west 1 south of Athens (On the marble).
Use your galley to ship your pralanx to egypth and conquer egypth with them (should work 9 out of 10 times) and use your warriors for defence. You've got the option of conquering Babylon, but I wouldn't say that's necessary.
As for not collapsing, make sure you don't raise too many cities or lose more then two. Built courthouses as they provide extra stability (I think). And don't settle outside the classical Greek world.
Eventually a collapses are common. But they can be dealt with very effectively. Just move all your troops to your capital just before a collapse, and make sure you've got fast moving troops to retake the cities that declared independence. You could choose to leave a single defending unit in each city for hapiness if you prefer. If you deal with a collapes properly, then sure it'll cost you stability (lost cities), production population (buildings in the cities you retake loose buildings and population), GP (great person meter resets (which as the greeks might actually help you with getting more GP's)) and culture. But all in all it doesn't need you to cost you the game.
 
Playing as the Greeks again, if you want to face the barbarians I would say that a good spot for fortifying your units is the one you can see below, in my pic.

I usually go for 3 axemen, 3 spearmen and 3 phalanx

then probably another 6-9 units near Salona wil be able to face the roaming barbarians

That is just plain awefull. Why on earth would you settle on that copper. You're missing out on the copper and pig recource there. Settle 1 north 1 east or two North if you're afraid for a Roman flip (you shouldn't, just declare against the roman when they try to flip the city, eventual war with the romans is inevetialbe, and you don't need to worry about their legions as the AI romans will only use their fleet to choke your cities).
 
to save turns from building a mine, after all Salona becomes a really great classical wonder builder spot! And after building 2-3 wonders the borders will actually reach Germany, so you ll get both the deer and the pig! And saving some turns from the Roman invasion isnt as bad as you think. It's a whole different story to let them attack only you, and another to have to attack you and Carthage ;)
 
Here's a screenshot from the game I'm currently playing as China. I started in 3000 BC, it's currently 1866 AD, and I've never had my government collapse. I missed the first historical victory goal because those religions were founded in Egypt, and stupid Babylonia never opened up their borders for me to get through. I figured I'd keep going and see how long I can could last.

I only have a few cities outside of my natural stable territory, and I avoided putting any into the natural territory of other civilizations. I also have a number of vassals, which tends to work a lot better than attempting to capture and hold foreign territory. I also capture cities and give them to my nearby vassals, or even to any random AI that will take it. I'll also raze cities if I can't guarantee that someone else will be able to take it off my hands.

My main mistake was not prioritizing my economy enough, so I ended up with many years of stalled tech growth while Europe was enjoying the Renaissance. Once I finally managed to get representation up and running, I was able to keep pace. However, some of the European powers were able to catch up and they are neck-and-neck with me on tech now.

I'm actually looking for some help though. I can't seem to find any information about how the synergy works in terms of combining different civics together. I think that the wiki might be down or something. For this game, I'll be switching into State Property pretty soon, and I'd like to know which other civics will give me a stability boost. A general guide to civic stability would be great if such a thing exists.
 

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Here's a screenshot from the game I'm currently playing as China. I started in 3000 BC, it's currently 1866 AD, and I've never had my government collapse. I missed the first historical victory goal because those religions were founded in Egypt, and stupid Babylonia never opened up their borders for me to get through. I figured I'd keep going and see how long I can could last.

I only have a few cities outside of my natural stable territory, and I avoided putting any into the natural territory of other civilizations. I also have a number of vassals, which tends to work a lot better than attempting to capture and hold foreign territory. I also capture cities and give them to my nearby vassals, or even to any random AI that will take it. I'll also raze cities if I can't guarantee that someone else will be able to take it off my hands.

My main mistake was not prioritizing my economy enough, so I ended up with many years of stalled tech growth while Europe was enjoying the Renaissance. Once I finally managed to get representation up and running, I was able to keep pace. However, some of the European powers were able to catch up and they are neck-and-neck with me on tech now.

I'm actually looking for some help though. I can't seem to find any information about how the synergy works in terms of combining different civics together. I think that the wiki might be down or something. For this game, I'll be switching into State Property pretty soon, and I'd like to know which other civics will give me a stability boost. A general guide to civic stability would be great if such a thing exists.
i dont think China counts. China is meant to survive most the game. Chian as a result has better stability in the modern era than the other ancient civs, simply because they are designed to last to the end.
 
i dont think China counts. China is meant to survive most the game. Chian as a result has better stability in the modern era than the other ancient civs, simply because they are designed to last to the end.

Meant to survive? Only as cannon fodder. If not razed by barbarians in Classical Era, then it will be destroyed by Mongolians in Middle Ages or Japs in Industrial.
 
I have had games where china was still a viable threat into the later ages. But yeah for the most part they do get paved over by the Mongolians, I have never seen Japan do anything though.
 
In fact Japs don't really like to attack China, although they periodically declare war on them. When I was completing UHV for Arabia, Japan conquered Quelimane in Africa (it was even renamed as Kerimane), later they began conquering independent Chinese cities.
 
I am currently playing a game as the Mayans. For some reason Japan vassalized to Persia :crazyeye:
 
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