500 BC. Persian empire is a largest empire on earth, at the Greece soil there is numerous city states led by Athens and Sparta. Carthaginian Empire controle western Mediterranean. On Apennine peninsula Romans and Etruscans are locked in a deadly struggle to the end. Northern europe and plains of eurasia are populated with various barbarian tribes and nations. To the east in Indian Subcontinent various empires struggle for supremacy and on far east in china is a Warring states period. This scenario cover period of great empires of Persians, Carthaginians, Rome to the Peloponnesian war, Alexander conquest, Struggles on Indian Subcontinent, Warring State period in China all to rise of Barbarians at beginning of Dark Age. Golden age of Athens Leonidas Rise of Rome Carthaginian Empire Persian Empire Indian Empires Warring States Period Play as one of these nations: Rome Carthage Persian Empire Athens Sparta Corinth Thebes Macedon Epirus Etruscan League Nanda Empire Satavahana Empire Khusan Empire Iberians Qin Zhao Yan Qi Han Chu Wei Germanic Tribes Celts Dacia Balto Slavs Scyhtians Xiongnu Jomon Van lang Korea Egypt The Scenario spans from 500 BC to 500 AD. 1 turn=1 year Goal is to create empire of 20% terrain and 20% population. This is a beta version and need some minor fixes: Civilopedia Units_32 few units are without sound Add few more units Few minor estetic repairs Soon i´ll take care of that Note that not everything is 100% correct, but i belive that this scenario closely represent world of that era. Also i'v put two music option. European and asian compilation so in text file european and asian music just rename one of them to only music and everything should work fine. Every unit cost citizen from population, only mercenaries cost zero but for them you need to have special resource. Also every nation have unique settlers and workers. Settlers cost is different from state to state. Persian settler 10 citizen China, India, Greece, Rome, Carthage etc... cost 8 citizen Barbarian tribes like Celts, Germans, etc... 3 citizen Credits: Units: Sandris, Dom Pedro, Imperator 1961, Shirokobbure, Plotinus, Kryten, Rob (R8XFT), Georgestow, Aaglo, Virote Considion. Map: Artemisarrow Leaderheads Graphic: Rob (R8XFT), Civ Army, Piernik Terrain Graphic: Ares De Borg Terrain buildings: Kyriakos Resources: Kyriakos, Gojira54 City Graphic: Pounder, red Alert, Kyriakos If i left someone out please let me know and credit you. Below is the download section for version 1.1 Here is large 389 MB files: Here Here is Biq file Mediterranean Here Here is Biq file India Here Here is Biq file Asia Here Here is Biq file Barbarian Here Version 1.0 is removed after 137 downloads. This is my first scenario so i hope you liked. Any criticism is welcome and if you like to write play report do it because i like to read them.
Screenshots. Macedonia and Northern Greece. Carthage and part of Italian peninsula. Great wall of China and Norther part of country. Nanda Empire.
1 minute or little more. I disabled trading across coast, sea and ocean and that make turns faster. Map is huge, i'v use Artemisarrow classical world map for it.
Until the end is not yet downloaded. I think: a global elongated map of the ancient world (excluding the north and south) - it's the right decision.
I´v just fix some problems on all Biq files regardind names of leaders and unit stuff so you can download them again
downloaded, very cool so far Started with Rome, it seems every turn a legionary is been created in Rome and I think is too overpower unless you have an opinion for that so you can share with us ,Thanks
Yes, that is result from playtesting because Rome start like one city and etruscans were always defeating them so i put first class legionary to produce by wonder Roman legions. There is also two more wonders with producing legionary. Marian reforms and Imperial Rome. First wonder Roman legions become obsolete by advance Military reformation, thae you can build Wonder Marian reforms which become obsolete by imperialism and then you can build wonder, Imperial Rome which become obsolete by Barbarian Rise. Also you can build Roman legions only on Italian peninsula. So if someone conquer peninsula you are in real problems.
ah ok thanks , but if i pick Etruscans by example so i be in real danger because Rome produces each turn a legionary unless there is a way to conquer Rome before it happens like you said the peninsula
My thoughts about Etruscans are the same, but they are bigger nation with good units so i think they could overcome that. Maybe i'll take some more thoughts about that, please inform me for your progress.
this looks like it has real promise! first the obligatory "the pedia needs to be cleaned up/redone to show the changes you've made". but i'm sure you know this. I also think it might be nice to use different terrain graphics. there are a ton of them floating around these forums, especially Ares's new set. they just add to the atmosphere. now for some more constructive comments: -most cities in the world are starving from turn 1. many havent access to irrigated plains and are forced to work 1 food hills. but at 2 food/citizen, this doesnt work out. now i know its ok if you want such settlements to stay small, but i think having them start bigger than they can support is problematic. maybe increase tile yields of lower the food cost/citizen. -persia is CRAZY powerful. and it knows it. with all that money and that HUGE European force it can pretty much do anything. thrace and macedon get demolished without a real fight. and in my few quick tests, persia has opted to conquer italy instead of deal with sparta. now, while i agree with having persia as crazy powerful as it is, maybe you should move the starting date up from 500 to 490 BC. its not too much of a global difference, but then you could place a small persian force near athens to represent Marathon. You could supplement the large force in europe with extra north greek cities, so that the persians can get to southern greece by 480 without much trouble. from the AI point of view this might make a big difference. -also, i would make the persian galley units weaker. theres no reason persia should have better naval units than greece, especially athens. in fact the only units that should be better are the Phoenician ships, which are currently just as weak as the greek triremes. or at the very least, give greek triremes Blitz, to make up for their poor stats and numerical inferiority. you might also want to change the time scale. while 1 turn per year seems good in theory, there are a lot of periods when you dont need that much time (ie 200-500 ad). if you shorten the number of turns in that period, you could allocate them elsewhere (im thinking between 330 and 200 bc, when a lot was happening throughout the entire world) on a similar note, the techs go by WAY too fast. as athens i got to imperialism (tech) by 460. and while that is actually EXTREMELY accurate if you think about it, it is NOT if rome is able to get it, as their imperial legionaries shouldnt come around for 400+ more turns. -rename "legionary". if you have hastati, triarii, and velites, why not just rename "legionary" - "principes". its not a big deal, but why not? haha. -military development: despite a few techs slightly down the line giving better troops, i feel like theres no reason to research. units dont get that much better... except for rome and the barbs. while i agree that those civs should get MORE of an increase in troop quality, it sort of demeans the rest of the civs. i dont really feel like im working towards anything when playing as athens, sparta, or qin, for example. there were plenty of advances in military theory and application throughout this period that you can use to make periodic unit improvements. examples: echelon formation (by epaminondas, who is already in the game) was a huge revolution that enabled Thebes to beat Sparta. similarly, the sacred band could be a unit that comes around the year 350 bc. also, phalangites. light cavalry. heavy cavalry. peltasts. more elephants. etc. the point is i think we could add a little more reward for your research points. -victory conditions: maybe make specialized victory conditions for several civs. athens could have a VP victory based on returning treasure to Athens (like in Age of Imperialism). Macedon could obviously have a go at domination, as could Rome, Persia, and the Chinese civs. those are just some ideas, but it would vary the play style of each civ more. ANYWAY. thats enough for now. I honestly think this is a great looking scenario and has much promise! i hope you keep working on it and get it to be as perfect as it deserves!
Thank you for this useful comments. I´v also notice that for most civs there no reason to research because they already have they military available to them so i have to take care that. For Persians i´v thought to add later game Parthians and Sassanid units. I´ll think some thing similar for Greeks, Chinese and Indian civs Also Persian galley need to be weaker and Phoenicians ships should be better. Also i need to fix tech tree in age of empires Different Victory condition will be added soon. Thanks for your comments, there is lot useful stuff there and i´ll sure use it
Interesting, I´v play few times as Sparta and Persians was always stoped. Persian units are far weaker then Hoplite. The standard units of Greeks. Also half of persian army are spearman with attack 2 while Hoplite have defence 4.
well as far i play with Rome maybe i need to change to play with Sparta or Macedonia , but i can tell that Persia already captured 5 cities there
I started to play with Macedonia and they have Horse as finished Tech. and i don't see any Horse around as resource so Macedonia can build Horseman
You have one under the city of pharsalus so try conquer them. But i will add more resource to some areas soon.