1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Ancient World

Discussion in 'Civ3 - Completed Scenarios' started by Nexxo, Mar 24, 2011.

  1. Nexxo

    Nexxo Chieftain

    Joined:
    Mar 27, 2010
    Messages:
    453


    500 BC. Persian empire is a largest empire on earth, at the Greece soil there is numerous city states led by Athens and Sparta. Carthaginian Empire controle western Mediterranean. On Apennine peninsula Romans and Etruscans are locked in a deadly struggle to the end. Northern europe and plains of eurasia are populated with various barbarian tribes and nations. To the east in Indian Subcontinent various empires struggle for supremacy and on far east in china is a Warring states period.
    This scenario cover period of great empires of Persians, Carthaginians, Rome to the Peloponnesian war, Alexander conquest, Struggles on Indian Subcontinent, Warring State period in China all to rise of Barbarians at beginning of Dark Age.

    Golden age of Athens


    Leonidas


    Rise of Rome


    Carthaginian Empire


    Persian Empire


    Indian Empires


    Warring States Period


    Play as one of these nations:
    Rome
    Carthage
    Persian Empire
    Athens
    Sparta
    Corinth
    Thebes
    Macedon
    Epirus
    Etruscan League
    Nanda Empire
    Satavahana Empire
    Khusan Empire
    Iberians
    Qin
    Zhao
    Yan
    Qi
    Han
    Chu
    Wei
    Germanic Tribes
    Celts
    Dacia
    Balto Slavs
    Scyhtians
    Xiongnu
    Jomon
    Van lang
    Korea
    Egypt


    The Scenario spans from 500 BC to 500 AD.
    1 turn=1 year
    Goal is to create empire of 20% terrain and 20% population.
    This is a beta version and need some minor fixes:
    Civilopedia
    Units_32
    few units are without sound
    Add few more units
    Few minor estetic repairs
    Soon i´ll take care of that

    Note that not everything is 100% correct, but i belive that this scenario closely represent world of that era. Also i'v put two music option. European and asian compilation so in text file european and asian music just rename one of them to only music and everything should work fine.

    Every unit cost citizen from population, only mercenaries cost zero but for them you need to have special resource.
    Also every nation have unique settlers and workers.
    Settlers cost is different from state to state.

    Persian settler 10 citizen
    China, India, Greece, Rome, Carthage etc... cost 8 citizen
    Barbarian tribes like Celts, Germans, etc... 3 citizen

    Credits:
    Units: Sandris, Dom Pedro, Imperator 1961, Shirokobbure, Plotinus, Kryten, Rob (R8XFT), Georgestow, Aaglo, Virote Considion.
    Map: Artemisarrow
    Leaderheads Graphic: Rob (R8XFT), Civ Army, Piernik
    Terrain Graphic: Ares De Borg
    Terrain buildings: Kyriakos
    Resources: Kyriakos, Gojira54
    City Graphic: Pounder, red Alert, Kyriakos

    If i left someone out please let me know and credit you.

    Below is the download section for version 1.1

    Here is large 389 MB files:
    Here

    Here is Biq file Mediterranean
    Here

    Here is Biq file India
    Here

    Here is Biq file Asia
    Here

    Here is Biq file Barbarian
    Here

    Version 1.0 is removed after 137 downloads.

    This is my first scenario so i hope you liked.
    Any criticism is welcome and if you like to write play report do it because i like to read them.;)
     

    Attached Files:

  2. Nexxo

    Nexxo Chieftain

    Joined:
    Mar 27, 2010
    Messages:
    453
    Screenshots.

    Macedonia and Northern Greece.


    Carthage and part of Italian peninsula.


    Great wall of China and Norther part of country.


    Nanda Empire.
     

    Attached Files:

  3. Kizlyk

    Kizlyk Chieftain

    Joined:
    Feb 14, 2008
    Messages:
    15
    Great, looks very interesting :). The map seems to be huge, how long are AI turns?
     
  4. Haddu

    Haddu Chieftain

    Joined:
    Mar 24, 2011
    Messages:
    123
    Long card - excellent idea.
     
  5. Nexxo

    Nexxo Chieftain

    Joined:
    Mar 27, 2010
    Messages:
    453
    1 minute or little more. I disabled trading across coast, sea and ocean and that make turns faster. Map is huge, i'v use Artemisarrow classical world map for it.
     
  6. Nexxo

    Nexxo Chieftain

    Joined:
    Mar 27, 2010
    Messages:
    453
    Thanks;)

    Here is a new screenshot of Great Chinese Wall
     

    Attached Files:

  7. Haddu

    Haddu Chieftain

    Joined:
    Mar 24, 2011
    Messages:
    123
    Until the end is not yet downloaded.
    I think: a global elongated map of the ancient world (excluding the north and south) - it's the right decision.
     
  8. Nexxo

    Nexxo Chieftain

    Joined:
    Mar 27, 2010
    Messages:
    453
    I´v just fix some problems on all Biq files regardind names of leaders and unit stuff so you can download them again
     
  9. smirnoff

    smirnoff Crusader

    Joined:
    Oct 5, 2009
    Messages:
    455
    Location:
    Canada
    downloaded, very cool so far

    Started with Rome, it seems every turn a legionary is been created in Rome and I think is too overpower unless you have an opinion for that so you can share with us ,Thanks
     
  10. Nexxo

    Nexxo Chieftain

    Joined:
    Mar 27, 2010
    Messages:
    453
    Yes, that is result from playtesting because Rome start like one city and etruscans were always defeating them so i put first class legionary to produce by wonder Roman legions.
    There is also two more wonders with producing legionary.
    Marian reforms and Imperial Rome.
    First wonder Roman legions become obsolete by advance Military reformation, thae you can build Wonder Marian reforms which become obsolete by imperialism and then you can build wonder, Imperial Rome which become obsolete by Barbarian Rise.

    Also you can build Roman legions only on Italian peninsula. So if someone conquer peninsula you are in real problems.
     
  11. smirnoff

    smirnoff Crusader

    Joined:
    Oct 5, 2009
    Messages:
    455
    Location:
    Canada
    ah ok thanks , but if i pick Etruscans by example so i be in real danger because Rome produces each turn a legionary unless there is a way to conquer Rome before it happens like you said the peninsula
     
  12. Nexxo

    Nexxo Chieftain

    Joined:
    Mar 27, 2010
    Messages:
    453
    My thoughts about Etruscans are the same, but they are bigger nation with good units so i think they could overcome that. Maybe i'll take some more thoughts about that, please inform me for your progress.
     
  13. King Coltrane

    King Coltrane Chieftain

    Joined:
    Aug 25, 2004
    Messages:
    723
    Location:
    NY
    this looks like it has real promise!

    first the obligatory "the pedia needs to be cleaned up/redone to show the changes you've made". but i'm sure you know this.

    I also think it might be nice to use different terrain graphics. there are a ton of them floating around these forums, especially Ares's new set. they just add to the atmosphere.

    now for some more constructive comments:

    -most cities in the world are starving from turn 1. many havent access to irrigated plains and are forced to work 1 food hills. but at 2 food/citizen, this doesnt work out. now i know its ok if you want such settlements to stay small, but i think having them start bigger than they can support is problematic. maybe increase tile yields of lower the food cost/citizen.

    -persia is CRAZY powerful. and it knows it. with all that money and that HUGE European force it can pretty much do anything. thrace and macedon get demolished without a real fight. and in my few quick tests, persia has opted to conquer italy instead of deal with sparta. now, while i agree with having persia as crazy powerful as it is, maybe you should move the starting date up from 500 to 490 BC. its not too much of a global difference, but then you could place a small persian force near athens to represent Marathon. You could supplement the large force in europe with extra north greek cities, so that the persians can get to southern greece by 480 without much trouble. from the AI point of view this might make a big difference.

    -also, i would make the persian galley units weaker. theres no reason persia should have better naval units than greece, especially athens. in fact the only units that should be better are the Phoenician ships, which are currently just as weak as the greek triremes. or at the very least, give greek triremes Blitz, to make up for their poor stats and numerical inferiority.

    you might also want to change the time scale. while 1 turn per year seems good in theory, there are a lot of periods when you dont need that much time (ie 200-500 ad). if you shorten the number of turns in that period, you could allocate them elsewhere (im thinking between 330 and 200 bc, when a lot was happening throughout the entire world)

    on a similar note, the techs go by WAY too fast. as athens i got to imperialism (tech) by 460. and while that is actually EXTREMELY accurate if you think about it, it is NOT if rome is able to get it, as their imperial legionaries shouldnt come around for 400+ more turns.

    -rename "legionary". if you have hastati, triarii, and velites, why not just rename "legionary" - "principes". its not a big deal, but why not? haha.

    -military development: despite a few techs slightly down the line giving better troops, i feel like theres no reason to research. units dont get that much better... except for rome and the barbs. while i agree that those civs should get MORE of an increase in troop quality, it sort of demeans the rest of the civs. i dont really feel like im working towards anything when playing as athens, sparta, or qin, for example. there were plenty of advances in military theory and application throughout this period that you can use to make periodic unit improvements. examples: echelon formation (by epaminondas, who is already in the game) was a huge revolution that enabled Thebes to beat Sparta. similarly, the sacred band could be a unit that comes around the year 350 bc. also, phalangites. light cavalry. heavy cavalry. peltasts. more elephants. etc. the point is i think we could add a little more reward for your research points.

    -victory conditions: maybe make specialized victory conditions for several civs. athens could have a VP victory based on returning treasure to Athens (like in Age of Imperialism). Macedon could obviously have a go at domination, as could Rome, Persia, and the Chinese civs. those are just some ideas, but it would vary the play style of each civ more.

    ANYWAY. thats enough for now. I honestly think this is a great looking scenario and has much promise! i hope you keep working on it and get it to be as perfect as it deserves!
     
  14. Nexxo

    Nexxo Chieftain

    Joined:
    Mar 27, 2010
    Messages:
    453
    Thank you for this useful comments.

    I´v also notice that for most civs there no reason to research because they already have they military available to them so i have to take care that.

    For Persians i´v thought to add later game Parthians and Sassanid units.
    I´ll think some thing similar for Greeks, Chinese and Indian civs
    Also Persian galley need to be weaker and Phoenicians ships should be better.
    Also i need to fix tech tree in age of empires
    Different Victory condition will be added soon.

    Thanks for your comments, there is lot useful stuff there and i´ll sure use it
     
  15. smirnoff

    smirnoff Crusader

    Joined:
    Oct 5, 2009
    Messages:
    455
    Location:
    Canada
    yes indeed what king coltrane said , Persia is too powerful it just crushed the Greek States easily
     
  16. Nexxo

    Nexxo Chieftain

    Joined:
    Mar 27, 2010
    Messages:
    453
    Interesting, I´v play few times as Sparta and Persians was always stoped.
    Persian units are far weaker then Hoplite. The standard units of Greeks.
    Also half of persian army are spearman with attack 2 while Hoplite have defence 4.
     
  17. smirnoff

    smirnoff Crusader

    Joined:
    Oct 5, 2009
    Messages:
    455
    Location:
    Canada
    well as far i play with Rome maybe i need to change to play with Sparta or Macedonia , but i can tell that Persia already captured 5 cities there
     
  18. Nexxo

    Nexxo Chieftain

    Joined:
    Mar 27, 2010
    Messages:
    453
    Same hapend to me, but later Persians started loosing when fresh troops arrive from southern Greece.
     
  19. smirnoff

    smirnoff Crusader

    Joined:
    Oct 5, 2009
    Messages:
    455
    Location:
    Canada
    I started to play with Macedonia and they have Horse as finished Tech. and i don't see any Horse around as resource so Macedonia can build Horseman
     
  20. Nexxo

    Nexxo Chieftain

    Joined:
    Mar 27, 2010
    Messages:
    453
    You have one under the city of pharsalus so try conquer them.
    But i will add more resource to some areas soon.
     

Share This Page