gdambrauskas
Warlord
hope you feel better?
personally i do not like all these +10 percenters, what do they add? There's also a bazillion of them.
I also don't like building cost reduction: in my games i end up checking if a certain building is getting benefit and then (joy) going through 50 cities to make sure i am building such buildings. tedious micromanagement at best...
i'll pick thru fascism:
unlimited spy: good
10% great gen in cultural borders: why? 10 is tiny and since when fascists great generals care if they are defending or attacking?
+10% maintenance: why?
25% unit prod: possibly could be higher
+19 free mil units: could be higher
+10 exp in own borders: why?
-10 war weariness: i think it used to be 50 which i like much more. by the time you have fascism, there's non-stop war and i run fascism non-stop exactly for war weariness reduction. 50 was great.
unhappy for civs without fascism: why? were alies unhappy that they were not behaving like nazis?
+1 unhappy: drop, too small, too inconsequential
+10 hammers, -10 commerce: i'd make it 25 and 25
+1 spy point per specialist: ok
+1 unhappy in biggest cities: again, too small, drop
spies train 50% faster: good
so my simplified take would be:
unlimited spy
25% unit prod
+19 free mil units: could be higher
-50 war weariness
+25 hammers, -25 commerce
+1 spy point per specialist
spies train 50% faster: good
my own addition if this civic needs some downside would be to add inflation(real thing that happened "middle class is the class which is primarily susceptable to fascism because they value property highly, and fear of the loss of property and wealth, through unemployment and inflation, is a primary source of the insecurity which fascism feeds upon") ie you get all these military+production, but lose out on money/commerce.
personally i do not like all these +10 percenters, what do they add? There's also a bazillion of them.
I also don't like building cost reduction: in my games i end up checking if a certain building is getting benefit and then (joy) going through 50 cities to make sure i am building such buildings. tedious micromanagement at best...
i'll pick thru fascism:
unlimited spy: good
10% great gen in cultural borders: why? 10 is tiny and since when fascists great generals care if they are defending or attacking?
+10% maintenance: why?
25% unit prod: possibly could be higher
+19 free mil units: could be higher
+10 exp in own borders: why?
-10 war weariness: i think it used to be 50 which i like much more. by the time you have fascism, there's non-stop war and i run fascism non-stop exactly for war weariness reduction. 50 was great.
unhappy for civs without fascism: why? were alies unhappy that they were not behaving like nazis?
+1 unhappy: drop, too small, too inconsequential
+10 hammers, -10 commerce: i'd make it 25 and 25
+1 spy point per specialist: ok
+1 unhappy in biggest cities: again, too small, drop
spies train 50% faster: good
so my simplified take would be:
unlimited spy
25% unit prod
+19 free mil units: could be higher
-50 war weariness
+25 hammers, -25 commerce
+1 spy point per specialist
spies train 50% faster: good
my own addition if this civic needs some downside would be to add inflation(real thing that happened "middle class is the class which is primarily susceptable to fascism because they value property highly, and fear of the loss of property and wealth, through unemployment and inflation, is a primary source of the insecurity which fascism feeds upon") ie you get all these military+production, but lose out on money/commerce.