AND2 and SVN Bug Reports - A New Dawn 2 ONLY

Interesting. My latest game had a group of 6 swords sneak in while I was occupied on a 2 front war via amphib ops. I have noticed that map types play a huge factor on how tough the barbs will be, especially with RB checked. I think I'll pay closer attention from now on, kind of a wild card factor, I like it.
 
What mapscripts were you playing on? I was playing on a mapscript (Perfect Mongoose I think, and then Fractal) that had more than half of the map flooded in water and I saw maybe five to eight galleys, then later Frigates and stuff, but never were any carrying units :(


I must be unlucky ^^
 
What mapscripts were you playing on? I was playing on a mapscript (Perfect Mongoose I think, and then Fractal) that had more than half of the map flooded in water and I saw maybe five to eight galleys, then later Frigates and stuff, but never were any carrying units :(


I must be unlucky ^^

I almost only use Perfect Mongoose and I usually see barbarians, pirates, amphibious assaults and so on. It doesn't happens always, but it definetly happens. From what I've seen using PM maps, barbarians are mostly found in a single continent while other continents see little barbarian activities. I suppose it's something related on how barbarians are spawned. I could increase barbarian spawn rate but that would make life impossibile for civs starting on the same continent where barbarian are already strong. At least I think so.
 
Big and small, with islands mixed. Additionally, custom continents with islands.
 
What mapscripts were you playing on? I was playing on a mapscript (Perfect Mongoose I think, and then Fractal) that had more than half of the map flooded in water and I saw maybe five to eight galleys, then later Frigates and stuff, but never were any carrying units :(


I must be unlucky ^^

RoM_Planet_Generator_0_68

2 continents 6 civs, 5 islands, 50-60% ocean, normal map size.
 
Mmm well I tried a Custom Continents map, two continents low sea level, raging barbarians and normal speed on Warlord... Only two other civs besides myself on the continent...

*Edit* Alright I finally saw a loaded galley, but it never landed its troops. The only two possible reasons I could think of were that (1) since I had stolen the Great Wall when I conquered China (Ironic, no?) the barbarians weren't willing to unload onto my island, since they wouldn't be able to get at any of my cities. The other possible reason was I had a chariot on the hill just a few tiles away, but even after moving the chariot and monitoring the galley with the Debug mode on - which was the only way I could tell it had troops on board - it never moved from that location no matter how long I waited.

The only thing I can think of is the Great Wall might have dissuaded it from wanting to drop off its troops, but why it didn't even move to blockade my coastal cities I do not know. It finally did move when I approached it with a Cog, but until I did it just sat there turn after turn. Apparently the troops on board drowned instead of being dropped off like in 1.75. Interesting :mischief:
 
On my problems with Great Generals, I've 'solved' it. I just deleted the ROM-AND folder and re-installed it from the latest SVN, I've downloaded, and it fixed the Great General problem. Fixed also Great Generals and Commanders, getting only a generic name, and not being named after a Great leader in history.

I think what happened, is that I've used a downloaded copy of the full SVN install to install the Mod I'm playing, and it was somehow corrupted slightly. I tried to re-install from that Saved full download, but it wouldn't load. So I deleted the installation, the downloaded copy, and just used the updated SVN version, which is the full SVN, checked out and updated.

I'll have to try from a full reload, but it should work fine now.

I've one other problem though, I'm playing a high to low game, and now I'm on my 3rd Civ, but my ORIGINAL civ, went back to being minors, and they are researching INVENTION.!!! I wasn't a minor when I left that Civ, I was a MAJOR power on the 2 continent world, but left it with some rebellion issues. (which didn't work as I hoped.)

The 2nd Civ I've left, on the other continent, didn't revert to minor status, liberated some cities to the rebellion problems I left it with, and has been at war with them, vassalled other minor players etc, so is working fine.

The "Minor" civ, has maces, Crossbows, Pikes (I left it with Pikes) etc. So they have been able to research advanced Tech's, capture cities, build Treb's etc.

Its a bit of a Disappointment, as its where I captured my Capital city from 1st thing.

Not totally game breaking, but not in the spirit of the game.

On Amphibious assaults, I've seen it happen, not too Often. I think they need to originate from a coastal barbarian city, not just from the dark, so that Barbarian city, needs to build the Galley, ship unit, assault units, then send them off to attack with the naval path finder, so a bit convoluted path of logic for it to follow, overland would be much easier.
 
There's actually a barbarian coastal city on the northern tundra tip of my continent that I left there for amusement, but after that one galley I sunk I never saw anything more from it. I saw them train longbows and workers, but no galleys. Although there was no way this galley could have come from it. I had line of sight of both sides of the coast up there, and this galley came from the fog on the other half of the continent.
Maybe if I didn't have the Great Wall it would have landed them :)

I'll probably have to try a much larger map with more water in the future, since my best experiences with naval assaults and landings came from the 'Fractured World' mapscript where the world was more than 75% water and had several "large" islands (Not continents) and various smaller islands floating about. After I kicked Portugual off my starting island and settled the whole thing, I'd still constantly get barbarian boats coming from the darkness (And the nearest continent was quite a ways away!) after Astronomy came in. It led to some fun screenshots though, like a patrolling caravel sinking a galley and having a maceman pop onto a nearby one-tile island ^^


I have to try the High to Low option some time. I tried Final Five for the first time, but never High to Low. Might be fun?
 
High to Low was designed for "Bored" Deity players. You know the ones that have it all figured out in 20 turns.

JosEPh
 
Concerning Barb amphib ops. I've noticed that having RB on and Barb world seems to bring on the little buggers.

My current Mon game of Big and Small with islands mixed in has those settings, and i'm getting some decent ops from Barbs from my NE corner. Last wave dropped off maces and horse archers, which happened to be near my stack of knights.. Thx for the free xp Mr. Barb, much appreciated :D.
 
Concerning Barb amphib ops. I've noticed that having RB on and Barb world seems to bring on the little buggers.

My current Mon game of Big and Small with islands mixed in has those settings, and i'm getting some decent ops from Barbs from my NE corner. Last wave dropped off maces and horse archers, which happened to be near my stack of knights.. Thx for the free xp Mr. Barb, much appreciated :D.

Raging barbarians I always have turned on when playing newer versions of AND :)
Barbarian World hm? Will have to try that...

Archipelago map perhaps this time around, since the AI is a lot slower at shooting straight for Calendar in that than on other maps, giving me a better chance at getting the religion and the Quetzalcoatl temples that accompany it :D
And also lots more water for potentially spawning boats ;)
 
What speed are you playing at Rezca? That may have something to do with it as well.
 
What speed are you playing at Rezca? That may have something to do with it as well.

I usually play on Epic speed, and in the past few games Naghualism (I just call it the Coatl or Aztec religion. So much easier to type!) fell between 2000BC and 1100BC, pretty much without fail. I've lost it to the AI so often that I've just deemed it the 'New Buddism' and stopped bothering with it, instead just going to war with whoever got it first and taking it by force ;)

This time however I was playing on Normal speed because I hoped I'd see some barbarian action sooner that way. (Archipelago mapscript, Standard size with one less AI than usual.)
Shortly after founding my second city I checked debug and found all but one AI were researching math already, the other having already got it. When I saw the Persians were researching Calendar later, I just declared on them. There wasn't any way I could get it before they did - with 16 turns left for me and only 6 for them. I swapped off of Calendar a few turns before taking this screenshot.


*Edit* As far as barbarian spawning goes, I'm not sure I've seen too big of a difference when it comes to game speed, but then again I usually only play on Epic so I haven't had much chance to compare it with Normal or Marathon and such.
 
Interesting. I usually play epic- marathon myself, and I've seen more barb activity on marathon speed than any other speed so far. Additionally, I play huge to giant maps. Hmnn. I think I'll auto-play a huge mara map and see how it compares to my current game.
 
I've only ever played one Marathon speed map and I almost didn't make it to AD years thanks to the barbarians.

It was on Highlands, Noble difficulty and Huge map size with one additional AI slot.
The result? Mongolia exited the game not even 50 turns in before I even met the guy, Egypt went under shortly after founding a religion, Babylon and Scandinavia exited the stage almost simultaneously in early AD years. What few AI did survive ended up being powerhouses, and it literally wasn't safe to expand more than a few tiles past your existing borders unless you had a stack of 10 or so units. Any newly founded city would get swarmed by dozens of barbarians! The AI even lost several cities each because they only shipped a few longbows and maces out with new cities.

All that without Raging Barbarians on! I did have Barbarian World enabled, but when I opened the World Builder at one point to make an AI declare war on another (For the lulz) I saw several dozen barbarian cities all over the place - taking up almost every unoccupied section of the minimap!
This was only a few revisions ago too, and while I've heard that barbarian activity on Highlands scripts is often pretty harsh, I didn't expect it to be this bad.

I suppose gamespeed does affect the barbarian activity, though I'm not sure to what extent. Would be interesting to find out though. I actually like the barbarian invasion section of the game. Classic Era and the 'discovery' portion of the game is my favorite. ^^
Things start breaking down for me in the Modern Era. I mean, all the neat techs and awesome power at your hand is great and all, but once it's gotten to that point, there's too much going on for me ^^;
 
On Great commanders not gaining experience.

I've figured out what the problem is, what causes it is using "Stack Attack" in the bug options.

1st I did a re-load of the game, from the SVN. My Great Commanders were gaining experience, all right, I reloaded the game, still gaining experience. Yeah..

I then realised that I had to reset some options to my personal preference, one of which is 'Stack Attack'.

Suddenly, my Great Commanders aren't gaining experience again....ARRRGGGHHH.... Hmm so those options changes did it.

It wouldn't be pre-chopping, REV-DCM I turned off stack attack, and the experience gained form the battles that turn suddenly turns up, along with the loss of CP's. I turn it back on, the CP's are still missing, but it won't gain experience again...I turn it back off, it gains it again...

ITS STACK ATTACK.

It's been mentioned that it causes problems, but this it the Second one I've ever struck.

The First, was if you stack attack a single unit, it may or may not freeze up the game. Happens about 50% of the time.
 
On Great commanders not gaining experience.

I've figured out what the problem is, what causes it is using "Stack Attack" in the bug options.

1st I did a re-load of the game, from the SVN. My Great Commanders were gaining experience, all right, I reloaded the game, still gaining experience. Yeah..

I then realised that I had to reset some options to my personal preference, one of which is 'Stack Attack'.

Suddenly, my Great Commanders aren't gaining experience again....ARRRGGGHHH.... Hmm so those options changes did it.

It wouldn't be pre-chopping, REV-DCM I turned off stack attack, and the experience gained form the battles that turn suddenly turns up, along with the loss of CP's. I turn it back on, the CP's are still missing, but it won't gain experience again...I turn it back off, it gains it again...

ITS STACK ATTACK.

It's been mentioned that it causes problems, but this it the Second one I've ever struck.

The First, was if you stack attack a single unit, it may or may not freeze up the game. Happens about 50% of the time.

Thank you IPEX! I'll see if I'm able to fix it; I've almost never used Stack Attack and that's why I've never noticed this problem.
 
yeah stack attack I don't think has ever worked in c2c. Well it may work to some extent, but it causes problems.
 
Iirc koshling said never set the Stack Limit too low, causes many problems. He recommended setting it to the default -1. And that's the way C2C has been for sometime now.

JosEPh
 
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