Compared to what I remember from my previous games 6 months ago, I see needing a lot more culture for culture expansion, the barbarians seem totally absent, AI is building lots more archers and lot less settlers.
The most current installer doesn't work. Installed and starting a new game results in several xml parsing errors, then the whole unit interface is gone.
45°38'N-13°47'E;12846408 said:Probably you have an older version of ROM or AND installed. Delete the old version, clear your cache and reinstall AND. It will work.
Thanks, clearing the cache did the trick. By the way what's the latest release? I downloaded the auto-installer and it's rev662?
RoM_PerfectMongoose_v310, Deity (lowered back to Noble with variable difficulty), Normal speed and Large map.45°38'N-13°47'E;12846406 said:Depends on mapscript, handicap, gamespeed and mapsize. Which settings are you using? Game isn't balanced for every possible setting yet.
Rebel Settlers, have no sense of self preservation. They just sit there out side of the rebelling city, and won't move. I even left one alone for 20 turns, with no other of its rebel units to support it, I finally captured the settler, and scored a free worker, which I deleted, as it was a cheat.
They AI's have no sense of danger for the rebel spawned settlers. They won't move them away with the rebel troops, and settle a new city.
I've just updated to the latest SVN and the problem is still there.
Sometimes for no apparent reason research is doubled at the beginning. I have 17 research at 100% science and 9 research from nowhere even setting science at 0. This happens in some games and not others. I attached a save.
As well, I only realised I didn't post it, the dynamic great wall wasn't so dynamic, it would only move when I did a re-load of a save.
I'm still having the problem of the Great commanders not gain experience. They sit on 5/5 control points and don't earn experience.
This problem did 'self' fix once, when I updated to a new SVN, but it immediately went back to the no experience gaining upon the loading of the save.
Previously, I've had the great commanders gain experience, Max of 5 per turn.
Still no barbarians spawning.
also not on other continents.
checked on on savegame with standart settings, giant map, normal speed & on fresh game with huge map.
no barbarians spawn and no barbarian cities, but a lot of animals.
anybody else has this with a new game?
I don't need to use View points, so No.
Modding the mod, I've made a few changes to the Revolutions screen file, added a couple of comments to other alterations, such as formations, the Civ.ini file to retain my personal settings after a SVN upgrade, but nothing to great commanders, I wouldn't know where to look.
The non dynamic great wall, is a recent thing I've just noticed, I usually don't build it, and I captured it from a neighbouring civ early on.
Submarines shouldn't take damage from storms, it happened to my attack sub.![]()
What revision?
Did you clear your cache before starting?
I started a game on Perfect Mongoose script (Chieftan, Epic speed) and barbarian cities popped up quite a bit - especially on islands.
Highlands mapscript there was already 37 barb cities before the Classic era was even over (Noble difficulty, Marathon.)
There definitely are barbarians spawning, so I'd assume its got something to do with the mapscripts. Some spawn 'em like crazy and others don't do much at all.
I still haven't experienced a barbarian naval assault yet, but I see lots of barbarians.