AND2 and SVN Bug Reports - A New Dawn 2 ONLY

Would it be possible to have the SVN revision included in the installer somehow? It is baiscally guesswork to determine which version is *actually* installed. Either a README.txt or something...
 
Would it be possible to have the SVN revision included in the installer somehow? It is baiscally guesswork to determine which version is *actually* installed. Either a README.txt or something...


You can see your current revision hovering your mouse over your empire's flag near the minimap.
 
45°38'N-13°47'E;13136624 said:
:D Maybe it's because I work with customers every day in real life too.
In which domain are you working in ?
 
Attack of the super-swordsman! :lol:

I only just now trained this unit (And with a city that does not have any settled Warlords, and I don't think it has a Barracks either) and it just kept asking me to promote the guy. Even now it's still prompting me to promote him!
I trained a few more swords in other cities and they leveled up normally. Not sure what the deal is with this guy. I remember reading about some AI having this problem much earlier, but never experienced it myself.

rev681


Also, I have Flexible Difficulty on, and started the game on Prince. It kept toning down the difficulty until it reached Chieftan, despite my setting the Minimum to Warlord :confused:


I did fully clear out the mod from the Mods folder before updating, and fully deleted the cache folders, so I don't think it's that?
 
Attack of the super-swordsman! :lol:

I only just now trained this unit (And with a city that does not have any settled Warlords, and I don't think it has a Barracks either) and it just kept asking me to promote the guy. Even now it's still prompting me to promote him!
I trained a few more swords in other cities and they leveled up normally. Not sure what the deal is with this guy. I remember reading about some AI having this problem much earlier, but never experienced it myself.

rev681


Also, I have Flexible Difficulty on, and started the game on Prince. It kept toning down the difficulty until it reached Chieftan, despite my setting the Minimum to Warlord :confused:


I did fully clear out the mod from the Mods folder before updating, and fully deleted the cache folders, so I don't think it's that?

It's a hidden and disabled option, not meant to be activated, it's called Infinite Xp and it's coming from C2C. It's getting activated accidentally when an option is being added at the start of the game and you don't clear your config file. Probably in this case that option was Advanced Cargo. Nothing to do for current game, just delete Civilization.ini and .bak before starting next game.
 
45°38'N-13°47'E;13137919 said:
It's a hidden and disabled option, not meant to be activated, it's called Infinite Xp and it's coming from C2C. It's getting activated accidentally when an option is being added at the start of the game and you don't clear your config file. Probably in this case that option was Advanced Cargo. Nothing to do for current game, just delete Civilization.ini and .bak before starting next game.

Aaaah deleting the .ini and .bak in (My Documents/Games, right?)... That's the one thing I forgot to do :sad:

Aaah well, will have to restart this game then. Unfortunate since it was starting to get interesting and the world looked so interesting :)
 
45°38'N-13°47'E;13137920 said:
I'm working for an insurance company. :)

Would this be somewhere along the Adriatic or do you just have an unusual love for the city of Trieste? :)
 
What a coincidence. However did I discern that? :D
 
Obviously your Great Spy was effective :mischief:
 
Still getting that bug/feature where I can't select more than one unit in a transport at once (Via shift clicking or anything else) nor have the transports unload the units by clicking onto land tiles if their movement points are used up. I either have to select and unload each unit individually - a major pain if I have several dozen or more - or wait for the next turn to unload them.


One other thing... I've noticed this a few times but sometimes I get a vassal of mine asking me to declare war on someone, that I'm not at war with. I saw this last when I was playing a game with Start as Minors and Barbarian Civs both turned on, and eventually Saladin (Spawned at start) asked to be my vassal, and centuries later we came across Babylon who was spawned by a Barbarian city. Well a few dozen turns later Saladin asked me to join him in a war with Babylon despite me not being at war with the latter, and when I declined I got the usual -1 hit to diplomacy.
I couldn't ask Saladin to make peace, though I never checked to see if Babylon had the option to.

I've only noticed this a few times, and I'm not really sure what causes it - but I'll sometimes see a vassal I own asking me to declare on someone "they" are at war with. It's odd to see and not exactly common either. I can't provide a save for the Saladin one since I've long since overwrote it after I ended up losing via Conquest (Isabella was absolutely nuts that game), but I'll try and snag one next time I see it pop up.
 
Still getting that bug/feature where I can't select more than one unit in a transport at once (Via shift clicking or anything else) nor have the transports unload the units by clicking onto land tiles if their movement points are used up. I either have to select and unload each unit individually - a major pain if I have several dozen or more - or wait for the next turn to unload them.


One other thing... I've noticed this a few times but sometimes I get a vassal of mine asking me to declare war on someone, that I'm not at war with. I saw this last when I was playing a game with Start as Minors and Barbarian Civs both turned on, and eventually Saladin (Spawned at start) asked to be my vassal, and centuries later we came across Babylon who was spawned by a Barbarian city. Well a few dozen turns later Saladin asked me to join him in a war with Babylon despite me not being at war with the latter, and when I declined I got the usual -1 hit to diplomacy.
I couldn't ask Saladin to make peace, though I never checked to see if Babylon had the option to.

I've only noticed this a few times, and I'm not really sure what causes it - but I'll sometimes see a vassal I own asking me to declare on someone "they" are at war with. It's odd to see and not exactly common either. I can't provide a save for the Saladin one since I've long since overwrote it after I ended up losing via Conquest (Isabella was absolutely nuts that game), but I'll try and snag one next time I see it pop up.

I know about the disembarking problem but I don't know what's causing it. :(

As for the problem with your Vassals, that's definitely strange. How can your Vassals be at war with someone when you're not?:confused:
I've never seen it myself although I seldom play with Barbarian Civs and I suspect that might be the option causing this kind of problems.

By the way in my latest games I'm actually enjoying Barbarian Civs. I didn't use it because in the past having too many Civs on the map was causing troubles like CTD. But although I wouldn't suggest playing with more than 30 civs, it looks like Koshling's graphical paging system has improved the situation a lot.
 
It is possible when you use mechanics that revive dead civs.

Dead civs still retain data of whatever crap they have when alive, including war status. If Saladin is at war with Babylon, and Babylon died, Saladin is still at war with the dead Babylon, just that it is not displayed anywhere and you dont suffer war weariness etc.

Now Saladin becomes your vassal. When a civ becomes a vassal, all wars against that civ are stopped, if the master is not at war with them. But this does not check for wars with dead civs, so Saladin is still at war with dead Babylon, while you are not.

Revive Babylon and Saladin the vassal continues the war while you the master is at peace.
 
Hi there I'm trying to win a scientific victory but it's not working? I built the ascension gate, the populaiton in all cities gets decreased by -30 and nothing happens? Do I have to wait a specific ammount of turns?
 
Babylon was only discovered recently, and I'm fairly certain he was spawned from a barbarian city. That does make sense though, but as far as I know Saladin couldn't have had any contact with the guy prior to this since neither of us had ocean faring ships at the time he became my vassal.


@Frank: If Mastery Victory is enabled it ignores all other victory conditions. You have to wait until the end of the game to see who is the winner - Building the Ascension Gate merely adds a bunch of points to your score. If MV is disabled then I dunno. I've never gotten that far in the game to know how it works. :P
 
What matters is the reuse of team id, not babylon.
So long as someone saladin was at war with died and then revived 10000 miles away, it doesn't matter whether it revived as babylon, China or Greece.
 
What matters is the reuse of team id, not babylon.
So long as someone saladin was at war with died and then revived 10000 miles away, it doesn't matter whether it revived as babylon, China or Greece.

Ahh I didn't know that. I had kind of assumed it was a fully new leader and civilization.
 
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