Would it be possible to have the SVN revision included in the installer somehow? It is baiscally guesswork to determine which version is *actually* installed. Either a README.txt or something...
Thanks! This mod has GREAT customer service!
In which domain are you working in ?45°38'N-13°47'E;13136624 said:Maybe it's because I work with customers every day in real life too.
Attack of the super-swordsman!
I only just now trained this unit (And with a city that does not have any settled Warlords, and I don't think it has a Barracks either) and it just kept asking me to promote the guy. Even now it's still prompting me to promote him!
I trained a few more swords in other cities and they leveled up normally. Not sure what the deal is with this guy. I remember reading about some AI having this problem much earlier, but never experienced it myself.
rev681
Also, I have Flexible Difficulty on, and started the game on Prince. It kept toning down the difficulty until it reached Chieftan, despite my setting the Minimum to Warlord
I did fully clear out the mod from the Mods folder before updating, and fully deleted the cache folders, so I don't think it's that?
In which domain are you working in ?
45°38'N-13°47'E;13137919 said:It's a hidden and disabled option, not meant to be activated, it's called Infinite Xp and it's coming from C2C. It's getting activated accidentally when an option is being added at the start of the game and you don't clear your config file. Probably in this case that option was Advanced Cargo. Nothing to do for current game, just delete Civilization.ini and .bak before starting next game.
45°38'N-13°47'E;13137920 said:I'm working for an insurance company.![]()
Would this be somewhere along the Adriatic or do you just have an unusual love for the city of Trieste?![]()
Still getting that bug/feature where I can't select more than one unit in a transport at once (Via shift clicking or anything else) nor have the transports unload the units by clicking onto land tiles if their movement points are used up. I either have to select and unload each unit individually - a major pain if I have several dozen or more - or wait for the next turn to unload them.
One other thing... I've noticed this a few times but sometimes I get a vassal of mine asking me to declare war on someone, that I'm not at war with. I saw this last when I was playing a game with Start as Minors and Barbarian Civs both turned on, and eventually Saladin (Spawned at start) asked to be my vassal, and centuries later we came across Babylon who was spawned by a Barbarian city. Well a few dozen turns later Saladin asked me to join him in a war with Babylon despite me not being at war with the latter, and when I declined I got the usual -1 hit to diplomacy.
I couldn't ask Saladin to make peace, though I never checked to see if Babylon had the option to.
I've only noticed this a few times, and I'm not really sure what causes it - but I'll sometimes see a vassal I own asking me to declare on someone "they" are at war with. It's odd to see and not exactly common either. I can't provide a save for the Saladin one since I've long since overwrote it after I ended up losing via Conquest (Isabella was absolutely nuts that game), but I'll try and snag one next time I see it pop up.
What matters is the reuse of team id, not babylon.
So long as someone saladin was at war with died and then revived 10000 miles away, it doesn't matter whether it revived as babylon, China or Greece.