AND2 and SVN Bug Reports - A New Dawn 2 ONLY

Hey, I've problem with revision 700. I've got war and when I try attack Akwizgran, the game crash to desktop. I attach game with this turn, please try to attack this city and check error.

We know, there was a problem with some art file in rev700; look at the post above and you can update required files. Or simply update to rev703.
 
I've noticed what I suppose is another graphical problem, Vokarya.
Look at my save (as usual you have to rename AND folder to "Rise of Mankind - A New Dawn EXP". Hittite and Byzantine cities are empty or so inside their walls. Can you have a look at this problem? Thank you.

Edit: well, it doesn't happen in EVERY city, so it's probably related to some missing building art.
 

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Minor note, but I recently found that Alt-Clicking to select all units in a tile/group won't work if nuclear missiles are in a city as well. Doing so just selects the missiles and not the units stationed in the city.

Never really noticed that before since my games rarely get that far :lol:
 
I have come across a permanent CTD in my game (version 686) as I end the turn (I say yes to reloading DLL's upon load). I have not noticed any CTD fixes in the latest versions so I have decided to go ahead and report this anyway.

Do let me know if there are any more files that I can upload to help give more information.
 

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45°38'N-13°47'E;13202360 said:
I've noticed what I suppose is another graphical problem, Vokarya.
Look at my save (as usual you have to rename AND folder to "Rise of Mankind - A New Dawn EXP". Hittite and Byzantine cities are empty or so inside their walls. Can you have a look at this problem? Thank you.

Edit: well, it doesn't happen in EVERY city, so it's probably related to some missing building art.

The problem was two different files named ren_mediterranean.nif. One was in the AND FPK's and the other started in the original RoM FPK's before getting transferred to my new FPK. I still am not exactly clear what governs the order of loading, but I am fairly sure that the newest files are loaded last and so that caused the AND file to get overwritten by the RoM file, which doesn't work with the graphics XML files.

I removed the problem file from the new RoM FPK. That caused the Hittite buildings to appear correctly in your test game. It's on the SVN now. If anyone sees any other missing buildings, it's probably a similar situation and can be solved by removing any other redundant files.
 
The problem was two different files named ren_mediterranean.nif. One was in the AND FPK's and the other started in the original RoM FPK's before getting transferred to my new FPK. I still am not exactly clear what governs the order of loading, but I am fairly sure that the newest files are loaded last and so that caused the AND file to get overwritten by the RoM file, which doesn't work with the graphics XML files.

I removed the problem file from the new RoM FPK. That caused the Hittite buildings to appear correctly in your test game. It's on the SVN now. If anyone sees any other missing buildings, it's probably a similar situation and can be solved by removing any other redundant files.

:goodjob:

Edit: by the way this probably also solved another CTD I was having and was about to report.
 
Hi,

Maybe this has been resolved,, but I'll ask anyway... has the ctd when building city at map edge been resolved?
 
I have just updated to the latest version (704) and right now and copied over the latest assets FPK files. This did not solve an issue I had since last night wherby the javelineer / axeman art when playing as Inca is simply botched (screen shot and save attached).

Also this game I am playing is incredibly unstable (random inconsistent crashes every 20 turns).

EDIT: this graphics bug has made the game unplayable (no icons available to promote or command units with buggy graphics). I'll wait for this to be resolved before continuing further.
 

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I have come across a permanent CTD in my game (version 686) as I end the turn (I say yes to reloading DLL's upon load). I have not noticed any CTD fixes in the latest versions so I have decided to go ahead and report this anyway.

Do let me know if there are any more files that I can upload to help give more information.

I've come across this ctd too; I was about to report it but it disappeared with the latest svn in my game. I've tried your save with the latest SVN and it still crashes. Debugging it points me toward

Code:
const TCHAR* CvPlayer::getUnitButton(UnitTypes eUnit) const
{
	return GC.getUnitInfo(eUnit).getArtInfo(0, getCurrentEra(), (UnitArtStyleTypes) GC.getCivilizationInfo(getCivilizationType()).getUnitArtStyleType())->getButton();
}

which looks like a problem in some art file, but I can't understand what's wrong.
As for your other saves with those red blobs, I don't see them in the latest revision (705).
 
Here's another repeatable CTD that I've never encountered before. Afforess, can you have a look? Logs and minidump attached. Savegame is also attached but you have to rename AND folder as "Rise of Mankind - A New Dawn EXP" in order to load it. Thank you.
 

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I know it's an older revision (695) but I haven't yet updated via SVN to the 700+ just yet...

But I'm getting a CTD every time I end my turn in this game. No sound, no error message, just *poof*

Not sure what could be causing it, and I was really hoping to be able to get into the Transhuman era for the first time in like... a hundred games :lol:
Reached the Modern though, that's farther than I usually get :)


Speaking of which, does the AI prioritize cleaning up Fallout and Infected tiles? I've seen games where they'd have Ecology and the ability to clean it up - and aren't at war - but they'd just either idle nearby it or go around building farms around it, seemingly saving the cleanup for last - if at all. Can't say for sure if they still do that since it's been a while since I've gotten to the Age of Nukes, and I don't think Aztecs have Ecology here yet, but I remember in past pre-600 rev games they'd appear to ignore Fallout in their territory for long periods of time.
 
45°38'N-13°47'E;13204329 said:
I've come across this ctd too; I was about to report it but it disappeared with the latest svn in my game. I've tried your save with the latest SVN and it still crashes. Debugging it points me toward

Code:
const TCHAR* CvPlayer::getUnitButton(UnitTypes eUnit) const
{
	return GC.getUnitInfo(eUnit).getArtInfo(0, getCurrentEra(), (UnitArtStyleTypes) GC.getCivilizationInfo(getCivilizationType()).getUnitArtStyleType())->getButton();
}

which looks like a problem in some art file, but I can't understand what's wrong.
As for your other saves with those red blobs, I don't see them in the latest revision (705).
Unfortunately the red blob problem I have having is persisting. I have tried doing a clean install and starting a new game to no avail. I am guessing its a local problem I am having.

With regard to this:

Code:
const TCHAR* CvPlayer::getUnitButton(UnitTypes eUnit) const
{
	return GC.getUnitInfo(eUnit).getArtInfo(0, getCurrentEra(), (UnitArtStyleTypes) GC.getCivilizationInfo(getCivilizationType()).getUnitArtStyleType())->getButton();
}
It could be that any one of those functions is returning a null or invalid value. I would start by looking at getUnitArtStyleType and putting a breakpoint in that function.
 
I know it's an older revision (695) but I haven't yet updated via SVN to the 700+ just yet...

But I'm getting a CTD every time I end my turn in this game. No sound, no error message, just *poof*

Not sure what could be causing it, and I was really hoping to be able to get into the Transhuman era for the first time in like... a hundred games :lol:
Reached the Modern though, that's farther than I usually get :)


Speaking of which, does the AI prioritize cleaning up Fallout and Infected tiles? I've seen games where they'd have Ecology and the ability to clean it up - and aren't at war - but they'd just either idle nearby it or go around building farms around it, seemingly saving the cleanup for last - if at all. Can't say for sure if they still do that since it's been a while since I've gotten to the Age of Nukes, and I don't think Aztecs have Ecology here yet, but I remember in past pre-600 rev games they'd appear to ignore Fallout in their territory for long periods of time.

I've tried your save and it works in current revision (705). But I see you're using MegaCivPack (which I don't use), so the problem might be there and I can't check it.
As for scrubbing fallout, AI definetely does it. I had many nuclear wars in my latest games and I've seen AI scrubbing fallout when possible. Sometimes it gives workers other priorities but I've seen that usually fallout is being cleared, although too slowly to compete with fallout spreading after a big nuclear exchange.
 
@Arkatakor,
If it's not showing up as red blobs for 45* in v705 why not update to 705?

JosEPh
 
45°38'N-13°47'E;13205792 said:
I've tried your save and it works in current revision (705). But I see you're using MegaCivPack (which I don't use), so the problem might be there and I can't check it.
As for scrubbing fallout, AI definetely does it. I had many nuclear wars in my latest games and I've seen AI scrubbing fallout when possible. Sometimes it gives workers other priorities but I've seen that usually fallout is being cleared, although too slowly to compete with fallout spreading after a big nuclear exchange.

I'd imagine cleaning Fallout and the smog from biological weapons (Which unlike Fallout can spread quite quickly) would be a #1 priority but hey.


Yeah for the longest time I never bothered with the MegaPack, but I'm a big fan of ancient-ish civilizations and saw Poland there so... I gave in and grabbed a few. Been loving Minoa a lot, though IMO I think their Courthouse replacement is a bit on the overpowered side :lol:
+2:culture: , +2 :espionage: , -25 Maintenance (Or was it 50?) and +1 Trade Route? :crazyeye:

I hope that if the crashes are due to the Mega Pack (Not sure why they would be...) that they get solved eventually :(
I'm only using a small fraction of them.
 
I'm not sure whether this minor 'bug' really even needs to be looked at but anyway...

I recently had an event where I discovered a foreign spy (or something like that). The result was a war declaration ("Take this as a declaration of war"), and I received six free units. The 'bug' is that I received Tanks - even though I had not yet discovered Rifling! I had discovered a number of Industrial Era tech's, such as Automobile and quite a few of the corporations, but I didn't have Riflemen yet and certainly not the tech' to build any Tanks.

Was amusing to put the 50-strength tanks to work against riflemen.
 
I'm not sure whether this minor 'bug' really even needs to be looked at but anyway...

I recently had an event where I discovered a foreign spy (or something like that). The result was a war declaration ("Take this as a declaration of war"), and I received six free units. The 'bug' is that I received Tanks - even though I had not yet discovered Rifling! I had discovered a number of Industrial Era tech's, such as Automobile and quite a few of the corporations, but I didn't have Riflemen yet and certainly not the tech' to build any Tanks.

Was amusing to put the 50-strength tanks to work against riflemen.

Did you have Industrialism? Maybe the event is only checking to see if you have that tech which in BTS was what unlocked Tanks originally, so it might not have gotten updated for AND? :dunno:

Not sure how that event works so it's just a guess. I remember seeing Axemen being offered while in the Industrial and beyond before though :lol:
 
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